Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/BipedIKSolvers.cs
2023-09-06 22:19:13 +02:00

248 lines
7.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000449 RID: 1097
[Token(Token = "0x2000449")]
[Serializable]
public class BipedIKSolvers
{
// Token: 0x17000230 RID: 560
// (get) Token: 0x06002701 RID: 9985 RVA: 0x00059D38 File Offset: 0x00057F38
[Token(Token = "0x17000230")]
public IKSolverLimb[] limbs
{
[Token(Token = "0x6002701")]
[Address(RVA = "0x7A0C80", Offset = "0x79FC80", VA = "0x1807A0C80")]
get
{
IKSolverLimb[] limbs;
IKSolverLimb[] array;
IKSolverLimb iksolverLimb4;
for (;;)
{
limbs = this._limbs;
if (limbs != 0 && limbs.Length == 4)
{
return limbs;
}
array = new IKSolverLimb[4];
IKSolverLimb iksolverLimb = this.leftFoot;
if (iksolverLimb == 0 || array != 0)
{
array[0] = iksolverLimb;
IKSolverLimb iksolverLimb2 = this.rightFoot;
if (iksolverLimb2 == 0 || array != 0)
{
array[1] = iksolverLimb2;
IKSolverLimb iksolverLimb3 = this.leftHand;
if (iksolverLimb3 == 0 || array != 0)
{
array[2] = iksolverLimb3;
iksolverLimb4 = this.rightHand;
if (iksolverLimb4 == 0 || array != 0)
{
break;
}
}
}
}
}
array[3] = iksolverLimb4;
this._limbs = array;
return limbs;
}
}
// Token: 0x17000231 RID: 561
// (get) Token: 0x06002702 RID: 9986 RVA: 0x00059DD4 File Offset: 0x00057FD4
[Token(Token = "0x17000231")]
public IKSolver[] ikSolvers
{
[Token(Token = "0x6002702")]
[Address(RVA = "0x7A0970", Offset = "0x79F970", VA = "0x1807A0970")]
get
{
IKSolver[] ikSolvers;
IKSolver[] array;
IKSolverAim iksolverAim;
for (;;)
{
ikSolvers = this._ikSolvers;
if (ikSolvers != 0 && ikSolvers.Length == 7)
{
return ikSolvers;
}
array = new IKSolver[7];
IKSolverLimb iksolverLimb = this.leftFoot;
if (iksolverLimb == 0 || array != 0)
{
array[0] = iksolverLimb;
IKSolverLimb iksolverLimb2 = this.rightFoot;
if (iksolverLimb2 == 0 || array != 0)
{
array[1] = iksolverLimb2;
IKSolverLimb iksolverLimb3 = this.leftHand;
if (iksolverLimb3 == 0 || array != 0)
{
array[2] = iksolverLimb3;
IKSolverLimb iksolverLimb4 = this.rightHand;
if (iksolverLimb4 == 0 || array != 0)
{
array[3] = iksolverLimb4;
IKSolverFABRIK iksolverFABRIK = this.spine;
if (iksolverFABRIK == 0 || array != 0)
{
array[4] = iksolverFABRIK;
IKSolverLookAt iksolverLookAt = this.lookAt;
if (iksolverLookAt == 0 || array != 0)
{
array[5] = iksolverLookAt;
iksolverAim = this.aim;
if (iksolverAim == 0 || array != 0)
{
break;
}
}
}
}
}
}
}
}
array[6] = iksolverAim;
this._ikSolvers = array;
return ikSolvers;
}
}
// Token: 0x06002703 RID: 9987 RVA: 0x00059EC8 File Offset: 0x000580C8
[Token(Token = "0x6002703")]
[Address(RVA = "0x7A0610", Offset = "0x79F610", VA = "0x1807A0610")]
public void AssignReferences(BipedReferences references)
{
IKSolverLimb iksolverLimb = this.leftHand;
Transform root = references.root;
int num = 0;
Transform transform = references.leftHand;
Transform leftForearm = references.leftForearm;
Transform leftUpperArm = references.leftUpperArm;
bool flag = iksolverLimb.SetChain(leftUpperArm, leftForearm, transform, root);
IKSolverLimb iksolverLimb2 = this.rightHand;
Transform root2 = references.root;
Transform transform2 = references.rightHand;
Transform rightForearm = references.rightForearm;
Transform rightUpperArm = references.rightUpperArm;
bool flag2 = iksolverLimb2.SetChain(rightUpperArm, rightForearm, transform2, root2);
IKSolverLimb iksolverLimb3 = this.leftFoot;
Transform root3 = references.root;
Transform transform3 = references.leftFoot;
Transform leftCalf = references.leftCalf;
Transform leftThigh = references.leftThigh;
bool flag3 = iksolverLimb3.SetChain(leftThigh, leftCalf, transform3, root3);
IKSolverLimb iksolverLimb4 = this.rightFoot;
Transform root4 = references.root;
Transform transform4 = references.rightFoot;
Transform rightCalf = references.rightCalf;
Transform rightThigh = references.rightThigh;
bool flag4 = iksolverLimb4.SetChain(rightThigh, rightCalf, transform4, root4);
IKSolverFABRIK iksolverFABRIK = this.spine;
Transform root5 = references.root;
Transform[] array = references.spine;
bool flag5 = iksolverFABRIK.SetChain(array, root5);
IKSolverLookAt iksolverLookAt = this.lookAt;
Transform root6 = references.root;
Transform[] eyes = references.eyes;
Transform head = references.head;
Transform[] array2 = references.spine;
bool flag6 = iksolverLookAt.SetChain(array2, head, eyes, root6);
IKSolverAim iksolverAim = this.aim;
Transform root7 = references.root;
Transform[] array3 = references.spine;
bool flag7 = iksolverAim.SetChain(array3, root7);
this.leftFoot.goal = (AvatarIKGoal)num;
this.rightFoot.goal = (AvatarIKGoal)((ulong)1L);
this.leftHand.goal = (AvatarIKGoal)((ulong)2L);
this.rightHand.goal = (AvatarIKGoal)((ulong)3L);
}
// Token: 0x06002704 RID: 9988 RVA: 0x0005A074 File Offset: 0x00058274
[Token(Token = "0x6002704")]
[Address(RVA = "0x7A07B0", Offset = "0x79F7B0", VA = "0x1807A07B0")]
public BipedIKSolvers()
{
int num;
IKSolverLimb iksolverLimb = new IKSolverLimb((AvatarIKGoal)num);
num = 0;
this.leftFoot = iksolverLimb;
IKSolverLimb iksolverLimb2 = new IKSolverLimb(AvatarIKGoal.RightFoot);
this.rightFoot = iksolverLimb2;
IKSolverLimb iksolverLimb3 = new IKSolverLimb(AvatarIKGoal.LeftHand);
this.leftHand = iksolverLimb3;
IKSolverLimb iksolverLimb4 = new IKSolverLimb(AvatarIKGoal.RightHand);
this.rightHand = iksolverLimb4;
IKSolverFABRIK iksolverFABRIK = new IKSolverFABRIK();
this.spine = iksolverFABRIK;
IKSolverLookAt iksolverLookAt = new IKSolverLookAt();
this.lookAt = iksolverLookAt;
IKSolverAim iksolverAim = new IKSolverAim();
this.aim = iksolverAim;
Constraints constraints = new Constraints();
this.pelvis = constraints;
base..ctor();
}
// Token: 0x040030DD RID: 12509
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40030DD")]
public IKSolverLimb leftFoot;
// Token: 0x040030DE RID: 12510
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40030DE")]
public IKSolverLimb rightFoot;
// Token: 0x040030DF RID: 12511
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40030DF")]
public IKSolverLimb leftHand;
// Token: 0x040030E0 RID: 12512
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40030E0")]
public IKSolverLimb rightHand;
// Token: 0x040030E1 RID: 12513
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40030E1")]
public IKSolverFABRIK spine;
// Token: 0x040030E2 RID: 12514
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40030E2")]
public IKSolverLookAt lookAt;
// Token: 0x040030E3 RID: 12515
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40030E3")]
public IKSolverAim aim;
// Token: 0x040030E4 RID: 12516
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40030E4")]
public Constraints pelvis;
// Token: 0x040030E5 RID: 12517
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40030E5")]
private IKSolverLimb[] _limbs;
// Token: 0x040030E6 RID: 12518
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40030E6")]
private IKSolver[] _ikSolvers;
}
}