Files
NobetaSource/Cpp2IL/Assembly-CSharp/SceneBGMController.cs
2023-09-06 22:19:13 +02:00

171 lines
4.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200001D RID: 29
[Token(Token = "0x200001D")]
public class SceneBGMController : MonoBehaviour
{
// Token: 0x060000B6 RID: 182 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60000B6")]
[Address(RVA = "0x50C920", Offset = "0x50B920", VA = "0x18050C920")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060000B7 RID: 183 RVA: 0x00003C9C File Offset: 0x00001E9C
[Token(Token = "0x60000B7")]
[Address(RVA = "0x50D850", Offset = "0x50C850", VA = "0x18050D850")]
private void UpdateVolumes(VolumeSettings settings)
{
BGM[] array = this.g_Music;
int num = 0;
int length = array.Length;
if (num < length)
{
array[num].UpdateVolume(settings);
num++;
}
BGM bgm = this.g_DeathBGM;
int num2 = 0;
if (bgm != num2)
{
this.g_DeathBGM.UpdateVolume(settings);
}
}
// Token: 0x060000B8 RID: 184 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60000B8")]
[Address(RVA = "0x50D110", Offset = "0x50C110", VA = "0x18050D110")]
public void PlayBGM(int index, float playingTime = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060000B9 RID: 185 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60000B9")]
[Address(RVA = "0x50D5D0", Offset = "0x50C5D0", VA = "0x18050D5D0")]
public void SwitchBGM(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060000BA RID: 186 RVA: 0x00003CF8 File Offset: 0x00001EF8
[Token(Token = "0x60000BA")]
[Address(RVA = "0x50D3A0", Offset = "0x50C3A0", VA = "0x18050D3A0")]
public void PlayDeathBGM()
{
BGM bgm = this.g_DeathBGM;
int num = 0;
if (!(bgm == num))
{
this.StopBGM();
int num2 = UnityEngine.Random.Range(0, 3);
if (num2 == 0)
{
BGM bgm2 = this.g_DeathBGM;
int num3 = 0;
bgm2.PlayBGM((float)num3);
return;
}
if (num2 == 0)
{
this.g_DeathBGM.PlayBGM(54f);
return;
}
if (num2 == 1)
{
this.g_DeathBGM.PlayBGM(86f);
return;
}
}
else
{
Debug.Log("找不到死亡音樂");
}
}
// Token: 0x060000BB RID: 187 RVA: 0x00003D78 File Offset: 0x00001F78
[Token(Token = "0x60000BB")]
[Address(RVA = "0x50D4F0", Offset = "0x50C4F0", VA = "0x18050D4F0")]
public void StopBGM()
{
BGM[] array = this.g_Music;
int num = this.bgmIndex;
int length = array.Length;
if (num < length)
{
BGM bgm = array[num];
int num2 = 0;
if (!(bgm == num2))
{
BGM[] array2 = this.g_Music;
int num3 = this.bgmIndex;
array2[num3].StopBGM();
this.bgmIndex = (int)((ulong)4294967295L);
}
}
}
// Token: 0x060000BC RID: 188 RVA: 0x00003DE8 File Offset: 0x00001FE8
[Token(Token = "0x60000BC")]
[Address(RVA = "0x50CFC0", Offset = "0x50BFC0", VA = "0x18050CFC0")]
private void OnDisable()
{
Game.OnVolumeSettingsChanged -= new Action(this.UpdateVolumes);
BGM[] array = this.g_Music;
if (array != 0)
{
int num = 0;
int length = array.Length;
if (num < length)
{
array[num].Dispose();
num++;
}
}
BGM bgm = this.g_DeathBGM;
int num2 = 0;
if (bgm != num2)
{
this.g_DeathBGM.Dispose();
}
}
// Token: 0x060000BD RID: 189 RVA: 0x00003E54 File Offset: 0x00002054
[Token(Token = "0x60000BD")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public SceneBGMController()
{
}
// Token: 0x04000110 RID: 272
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000110")]
public GameObject[] DeathBGM;
// Token: 0x04000111 RID: 273
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000111")]
public GameObject[] BGMObject;
// Token: 0x04000112 RID: 274
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000112")]
[SerializeField]
private BGM g_DeathBGM;
// Token: 0x04000113 RID: 275
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000113")]
[SerializeField]
private BGM[] g_Music;
// Token: 0x04000114 RID: 276
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000114")]
[SerializeField]
private int bgmIndex;
}