171 lines
4.1 KiB
C#
171 lines
4.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200001D RID: 29
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[Token(Token = "0x200001D")]
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public class SceneBGMController : MonoBehaviour
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{
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// Token: 0x060000B6 RID: 182 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60000B6")]
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[Address(RVA = "0x50C920", Offset = "0x50B920", VA = "0x18050C920")]
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public void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060000B7 RID: 183 RVA: 0x00003C9C File Offset: 0x00001E9C
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[Token(Token = "0x60000B7")]
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[Address(RVA = "0x50D850", Offset = "0x50C850", VA = "0x18050D850")]
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private void UpdateVolumes(VolumeSettings settings)
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{
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BGM[] array = this.g_Music;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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array[num].UpdateVolume(settings);
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num++;
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}
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BGM bgm = this.g_DeathBGM;
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int num2 = 0;
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if (bgm != num2)
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{
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this.g_DeathBGM.UpdateVolume(settings);
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}
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}
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// Token: 0x060000B8 RID: 184 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60000B8")]
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[Address(RVA = "0x50D110", Offset = "0x50C110", VA = "0x18050D110")]
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public void PlayBGM(int index, float playingTime = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060000B9 RID: 185 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60000B9")]
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[Address(RVA = "0x50D5D0", Offset = "0x50C5D0", VA = "0x18050D5D0")]
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public void SwitchBGM(int index)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060000BA RID: 186 RVA: 0x00003CF8 File Offset: 0x00001EF8
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[Token(Token = "0x60000BA")]
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[Address(RVA = "0x50D3A0", Offset = "0x50C3A0", VA = "0x18050D3A0")]
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public void PlayDeathBGM()
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{
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BGM bgm = this.g_DeathBGM;
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int num = 0;
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if (!(bgm == num))
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{
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this.StopBGM();
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int num2 = UnityEngine.Random.Range(0, 3);
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if (num2 == 0)
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{
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BGM bgm2 = this.g_DeathBGM;
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int num3 = 0;
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bgm2.PlayBGM((float)num3);
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return;
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}
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if (num2 == 0)
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{
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this.g_DeathBGM.PlayBGM(54f);
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return;
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}
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if (num2 == 1)
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{
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this.g_DeathBGM.PlayBGM(86f);
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return;
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}
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}
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else
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{
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Debug.Log("找不到死亡音樂");
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}
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}
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// Token: 0x060000BB RID: 187 RVA: 0x00003D78 File Offset: 0x00001F78
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[Token(Token = "0x60000BB")]
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[Address(RVA = "0x50D4F0", Offset = "0x50C4F0", VA = "0x18050D4F0")]
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public void StopBGM()
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{
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BGM[] array = this.g_Music;
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int num = this.bgmIndex;
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int length = array.Length;
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if (num < length)
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{
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BGM bgm = array[num];
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int num2 = 0;
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if (!(bgm == num2))
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{
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BGM[] array2 = this.g_Music;
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int num3 = this.bgmIndex;
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array2[num3].StopBGM();
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this.bgmIndex = (int)((ulong)4294967295L);
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}
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}
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}
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// Token: 0x060000BC RID: 188 RVA: 0x00003DE8 File Offset: 0x00001FE8
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[Token(Token = "0x60000BC")]
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[Address(RVA = "0x50CFC0", Offset = "0x50BFC0", VA = "0x18050CFC0")]
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private void OnDisable()
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{
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Game.OnVolumeSettingsChanged -= new Action(this.UpdateVolumes);
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BGM[] array = this.g_Music;
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if (array != 0)
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{
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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array[num].Dispose();
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num++;
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}
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}
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BGM bgm = this.g_DeathBGM;
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int num2 = 0;
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if (bgm != num2)
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{
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this.g_DeathBGM.Dispose();
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}
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}
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// Token: 0x060000BD RID: 189 RVA: 0x00003E54 File Offset: 0x00002054
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[Token(Token = "0x60000BD")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public SceneBGMController()
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{
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}
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// Token: 0x04000110 RID: 272
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000110")]
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public GameObject[] DeathBGM;
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// Token: 0x04000111 RID: 273
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000111")]
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public GameObject[] BGMObject;
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// Token: 0x04000112 RID: 274
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000112")]
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[SerializeField]
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private BGM g_DeathBGM;
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// Token: 0x04000113 RID: 275
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000113")]
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[SerializeField]
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private BGM[] g_Music;
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// Token: 0x04000114 RID: 276
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000114")]
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[SerializeField]
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private int bgmIndex;
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}
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