Files
NobetaSource/Cpp2IL/Assembly-CSharp/SceneItem.cs
2023-09-06 22:19:13 +02:00

39 lines
980 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200015D RID: 349
[Token(Token = "0x200015D")]
public class SceneItem
{
// Token: 0x060010A9 RID: 4265 RVA: 0x00026EC8 File Offset: 0x000250C8
[Token(Token = "0x60010A9")]
[Address(RVA = "0x50F430", Offset = "0x50E430", VA = "0x18050F430")]
public SceneItem Copy()
{
SceneItem sceneItem = new SceneItem();
ItemSystem.ItemType type = this.Type;
sceneItem.Type = type;
float z = this.Position.z;
sceneItem.Position.z = z;
return sceneItem;
}
// Token: 0x060010AA RID: 4266 RVA: 0x00026F08 File Offset: 0x00025108
[Token(Token = "0x60010AA")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public SceneItem()
{
}
// Token: 0x04001C05 RID: 7173
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001C05")]
public ItemSystem.ItemType Type;
// Token: 0x04001C06 RID: 7174
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001C06")]
public Vector3 Position;
}