Files
NobetaSource/Cpp2IL/Assembly-CSharp/SealGhostEffectPlay.cs
2023-09-06 22:19:13 +02:00

1399 lines
40 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200010E RID: 270
[Token(Token = "0x200010E")]
public class SealGhostEffectPlay : MonoBehaviour
{
// Token: 0x06000DCF RID: 3535 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DCF")]
[Address(RVA = "0x178B290", Offset = "0x178A290", VA = "0x18178B290")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DD0 RID: 3536 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DD0")]
[Address(RVA = "0x1791660", Offset = "0x1790660", VA = "0x181791660")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DD1 RID: 3537 RVA: 0x00020848 File Offset: 0x0001EA48
[Token(Token = "0x6000DD1")]
[Address(RVA = "0x178AA90", Offset = "0x1789A90", VA = "0x18178AA90", Slot = "4")]
public virtual void CreateEnemy()
{
this.PS_Body.Stop(true);
this.PS_Death.Stop(true);
this.PS_FloorFire.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
this.g_bDead = false;
}
// Token: 0x06000DD2 RID: 3538 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DD2")]
[Address(RVA = "0x178EFB0", Offset = "0x178DFB0", VA = "0x18178EFB0")]
public void ScriptDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DD3 RID: 3539 RVA: 0x00020974 File Offset: 0x0001EB74
[Token(Token = "0x6000DD3")]
[Address(RVA = "0x178ED70", Offset = "0x178DD70", VA = "0x18178ED70")]
public void ScriptDebutSkip()
{
this.PS_Body.Play(true);
this.PS_FloorFire.Play(true);
this.g_SEOneselfFloorFire.PlayRandom(1f, 1f);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
this.g_bDebut = true;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
sc[num].enabled = true;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = true;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = true;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(true);
}
// Token: 0x06000DD4 RID: 3540 RVA: 0x00020A84 File Offset: 0x0001EC84
[Token(Token = "0x6000DD4")]
[Address(RVA = "0x178F350", Offset = "0x178E350", VA = "0x18178F350")]
public void ScriptRoar()
{
this.PS_Yell.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
Game.EnableVibration(0.9f, 0.45f, 0.45f);
this.g_SEYellDebut.PlayRandom(1f, 1f);
}
// Token: 0x06000DD5 RID: 3541 RVA: 0x00020AF0 File Offset: 0x0001ECF0
[Token(Token = "0x6000DD5")]
[Address(RVA = "0x163B250", Offset = "0x163A250", VA = "0x18163B250")]
public void RemoveEnemy()
{
this.PS_Body.Stop(true);
this.PS_FloorFire.Stop(true);
this.PS_Death.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
}
// Token: 0x06000DD6 RID: 3542 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DD6")]
[Address(RVA = "0x178AD40", Offset = "0x1789D40", VA = "0x18178AD40")]
public void Damage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DD7 RID: 3543 RVA: 0x00020C18 File Offset: 0x0001EE18
[Token(Token = "0x6000DD7")]
[Address(RVA = "0x178ACC0", Offset = "0x1789CC0", VA = "0x18178ACC0")]
public void DamageFly()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.g_EffAttack06Dash.StopAll(3f);
SoundEffect soundEffect = this.g_SECharge;
this.g_bAttack06Dash = false;
soundEffect.Stop();
}
// Token: 0x06000DD8 RID: 3544 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DD8")]
[Address(RVA = "0x178E850", Offset = "0x178D850", VA = "0x18178E850")]
public void PlayPSDeathSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DD9 RID: 3545 RVA: 0x00020C68 File Offset: 0x0001EE68
[Token(Token = "0x6000DD9")]
[Address(RVA = "0x178E9A0", Offset = "0x178D9A0", VA = "0x18178E9A0")]
public void PlayPSDestory()
{
this.PS_Destory.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.15f, 48f, 4.5f, (float)num, num2 != 0UL);
this.g_SEDeath.Play(1, 1f, 1f);
}
// Token: 0x06000DDA RID: 3546 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DDA")]
[Address(RVA = "0x178AF00", Offset = "0x1789F00", VA = "0x18178AF00")]
public void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DDB RID: 3547 RVA: 0x00020CC0 File Offset: 0x0001EEC0
[Token(Token = "0x6000DDB")]
[Address(RVA = "0x178AFD0", Offset = "0x1789FD0", VA = "0x18178AFD0")]
public void Destory()
{
int num = 0;
this.g_bDead = true;
this.g_bDebut = false;
SkinnedMeshRenderer[] smr = this.SMR;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
}
// Token: 0x06000DDC RID: 3548 RVA: 0x00020DD0 File Offset: 0x0001EFD0
[Token(Token = "0x6000DDC")]
[Address(RVA = "0x178EA80", Offset = "0x178DA80", VA = "0x18178EA80")]
public void PlayPSHandChargeL()
{
this.PS_HandChargeL.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000DDD RID: 3549 RVA: 0x00020E04 File Offset: 0x0001F004
[Token(Token = "0x6000DDD")]
[Address(RVA = "0x178EAD0", Offset = "0x178DAD0", VA = "0x18178EAD0")]
public void PlayPSHandChargeR()
{
this.PS_HandChargeR.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000DDE RID: 3550 RVA: 0x00020E38 File Offset: 0x0001F038
[Token(Token = "0x6000DDE")]
[Address(RVA = "0x178EB20", Offset = "0x178DB20", VA = "0x18178EB20")]
public void PlayPSHandCharge()
{
this.PS_HandChargeL.Play(true);
this.PS_HandChargeR.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000DDF RID: 3551 RVA: 0x00020E78 File Offset: 0x0001F078
[Token(Token = "0x6000DDF")]
[Address(RVA = "0x163BD20", Offset = "0x163AD20", VA = "0x18163BD20")]
public void StopPSHandCharge()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
}
// Token: 0x06000DE0 RID: 3552 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE0")]
[Address(RVA = "0x178CC90", Offset = "0x178BC90", VA = "0x18178CC90")]
public void PlayEffAttack0101()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE1 RID: 3553 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE1")]
[Address(RVA = "0x178C970", Offset = "0x178B970", VA = "0x18178C970")]
public void PlayEffAttack0101Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE2 RID: 3554 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE2")]
[Address(RVA = "0x178D0E0", Offset = "0x178C0E0", VA = "0x18178D0E0")]
public void PlayEffAttack0102()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE3 RID: 3555 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE3")]
[Address(RVA = "0x178CDC0", Offset = "0x178BDC0", VA = "0x18178CDC0")]
public void PlayEffAttack0102Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE4 RID: 3556 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE4")]
[Address(RVA = "0x178D210", Offset = "0x178C210", VA = "0x18178D210")]
public void PlayEffAttack0201()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE5 RID: 3557 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE5")]
[Address(RVA = "0x178D340", Offset = "0x178C340", VA = "0x18178D340")]
public void PlayEffAttack0202()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE6 RID: 3558 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE6")]
[Address(RVA = "0x178D800", Offset = "0x178C800", VA = "0x18178D800")]
public void PlayEffAttack0301()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE7 RID: 3559 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE7")]
[Address(RVA = "0x178D930", Offset = "0x178C930", VA = "0x18178D930")]
public void PlayEffAttack0302()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE8 RID: 3560 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE8")]
[Address(RVA = "0x178DAE0", Offset = "0x178CAE0", VA = "0x18178DAE0")]
public void PlayEffAttack0303()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DE9 RID: 3561 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DE9")]
[Address(RVA = "0x178DFE0", Offset = "0x178CFE0", VA = "0x18178DFE0")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DEA RID: 3562 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DEA")]
[Address(RVA = "0x178DC60", Offset = "0x178CC60", VA = "0x18178DC60")]
public void PlayEffAttack04Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DEB RID: 3563 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DEB")]
[Address(RVA = "0x178E450", Offset = "0x178D450", VA = "0x18178E450")]
public void PlayEffAttack05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DEC RID: 3564 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DEC")]
[Address(RVA = "0x178E110", Offset = "0x178D110", VA = "0x18178E110")]
public void PlayEffAttack05Wall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DED RID: 3565 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DED")]
[Address(RVA = "0x178E700", Offset = "0x178D700", VA = "0x18178E700")]
public void PlayEffAttack06()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DEE RID: 3566 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DEE")]
[Address(RVA = "0x178E580", Offset = "0x178D580", VA = "0x18178E580")]
public void PlayEffAttack06Dash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DEF RID: 3567 RVA: 0x00020EA4 File Offset: 0x0001F0A4
[Token(Token = "0x6000DEF")]
[Address(RVA = "0x178ED40", Offset = "0x178DD40", VA = "0x18178ED40")]
private void PlaySEYellDebut()
{
this.g_SEYellDebut.PlayRandom(1f, 1f);
}
// Token: 0x06000DF0 RID: 3568 RVA: 0x00020ECC File Offset: 0x0001F0CC
[Token(Token = "0x6000DF0")]
[Address(RVA = "0x178ECC0", Offset = "0x178DCC0", VA = "0x18178ECC0")]
public void PlaySEYellDeath01()
{
SoundEffect soundEffect = this.g_SEYellDeath;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000DF1 RID: 3569 RVA: 0x00020EFC File Offset: 0x0001F0FC
[Token(Token = "0x6000DF1")]
[Address(RVA = "0x178ED00", Offset = "0x178DD00", VA = "0x18178ED00")]
public void PlaySEYellDeath02()
{
this.g_SEYellDeath.Play(1, 1f, 1f);
}
// Token: 0x06000DF2 RID: 3570 RVA: 0x00020F28 File Offset: 0x0001F128
[Token(Token = "0x6000DF2")]
[Address(RVA = "0x1474970", Offset = "0x1473970", VA = "0x181474970")]
public void PlaySEYellDamage()
{
this.g_SEYellDamage.PlayRandom(1f, 1f);
}
// Token: 0x06000DF3 RID: 3571 RVA: 0x00020F50 File Offset: 0x0001F150
[Token(Token = "0x6000DF3")]
[Address(RVA = "0x1474860", Offset = "0x1473860", VA = "0x181474860")]
public void PlaySEYellDamageFly()
{
this.g_SEYellDamageFly.PlayRandom(1f, 1f);
}
// Token: 0x06000DF4 RID: 3572 RVA: 0x00020F78 File Offset: 0x0001F178
[Token(Token = "0x6000DF4")]
[Address(RVA = "0x1474910", Offset = "0x1473910", VA = "0x181474910")]
public void PlaySEYellAttack()
{
this.g_SEYellAttack.PlayRandom(1f, 1f);
}
// Token: 0x06000DF5 RID: 3573 RVA: 0x00020FA0 File Offset: 0x0001F1A0
[Token(Token = "0x6000DF5")]
[Address(RVA = "0x178EBC0", Offset = "0x178DBC0", VA = "0x18178EBC0")]
private void PlaySEDeathFall()
{
SoundEffect soundEffect = this.g_SEDeath;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000DF6 RID: 3574 RVA: 0x00020FD0 File Offset: 0x0001F1D0
[Token(Token = "0x6000DF6")]
[Address(RVA = "0x178EC00", Offset = "0x178DC00", VA = "0x18178EC00")]
private void PlaySEDestory()
{
this.g_SEDeath.Play(1, 1f, 1f);
}
// Token: 0x06000DF7 RID: 3575 RVA: 0x00020FFC File Offset: 0x0001F1FC
[Token(Token = "0x6000DF7")]
[Address(RVA = "0x178EC80", Offset = "0x178DC80", VA = "0x18178EC80")]
public void PlaySESwing(int index)
{
this.g_SESwing.Play(index, 1f, 1f);
}
// Token: 0x06000DF8 RID: 3576 RVA: 0x00021028 File Offset: 0x0001F228
[Token(Token = "0x6000DF8")]
[Address(RVA = "0x178EC40", Offset = "0x178DC40", VA = "0x18178EC40")]
public void PlaySEImpact(int index)
{
this.g_SEImpact.Play(index, 1f, 1f);
}
// Token: 0x06000DF9 RID: 3577 RVA: 0x00021054 File Offset: 0x0001F254
[Token(Token = "0x6000DF9")]
[Address(RVA = "0x178EB80", Offset = "0x178DB80", VA = "0x18178EB80")]
public void PlaySEChain(int index)
{
this.g_SEChain.Play(index, 1f, 1f);
}
// Token: 0x06000DFA RID: 3578 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DFA")]
[Address(RVA = "0x178FE10", Offset = "0x178EE10", VA = "0x18178FE10")]
private void UpdateCharacterFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DFB RID: 3579 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DFB")]
[Address(RVA = "0x178C860", Offset = "0x178B860", VA = "0x18178C860")]
public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DFC RID: 3580 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DFC")]
[Address(RVA = "0x17910A0", Offset = "0x17900A0", VA = "0x1817910A0")]
private void UpdateFloorFireCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DFD RID: 3581 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DFD")]
[Address(RVA = "0x178B1C0", Offset = "0x178A1C0", VA = "0x18178B1C0")]
private void EndFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DFE RID: 3582 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DFE")]
[Address(RVA = "0x1790B10", Offset = "0x178FB10", VA = "0x181790B10")]
private void UpdateFloorFireBigCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DFF RID: 3583 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DFF")]
[Address(RVA = "0x1790290", Offset = "0x178F290", VA = "0x181790290")]
private void UpdateFloorExp(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E00 RID: 3584 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E00")]
[Address(RVA = "0x178F930", Offset = "0x178E930", VA = "0x18178F930")]
public void UpdateAttack06Dash(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E01 RID: 3585 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E01")]
[Address(RVA = "0x1637760", Offset = "0x1636760", VA = "0x181637760")]
public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E02 RID: 3586 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E02")]
[Address(RVA = "0x16371C0", Offset = "0x16361C0", VA = "0x1816371C0")]
public Vector3 FindMovePosFar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E03 RID: 3587 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E03")]
[Address(RVA = "0x1637590", Offset = "0x1636590", VA = "0x181637590")]
public Vector3 FindMovePosNear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E04 RID: 3588 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E04")]
[Address(RVA = "0x1637390", Offset = "0x1636390", VA = "0x181637390")]
public Vector3 FindMovePosNear2()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E05 RID: 3589 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E05")]
[Address(RVA = "0x16370C0", Offset = "0x16360C0", VA = "0x1816370C0")]
public Vector3 FindMovePos01Random()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E06 RID: 3590 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E06")]
[Address(RVA = "0x1637140", Offset = "0x1636140", VA = "0x181637140")]
public Vector3 FindMovePos02Random()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E07 RID: 3591 RVA: 0x00021080 File Offset: 0x0001F280
[Token(Token = "0x6000E07")]
[Address(RVA = "0x178F440", Offset = "0x178E440", VA = "0x18178F440")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
this.g_EffAttack0101.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttack0101.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0102.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0201.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttack0201.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0301.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttack0301.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack04.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack05.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack06.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttack06.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000E08 RID: 3592 RVA: 0x00021274 File Offset: 0x0001F474
[Token(Token = "0x6000E08")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public SealGhostEffectPlay()
{
}
// Token: 0x04001707 RID: 5895
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001707")]
private MoveController g_Move;
// Token: 0x04001708 RID: 5896
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001708")]
private WizardGirlManage g_WGM;
// Token: 0x04001709 RID: 5897
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001709")]
private CCController g_CCC;
// Token: 0x0400170A RID: 5898
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400170A")]
public SphereCollider[] SC;
// Token: 0x0400170B RID: 5899
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400170B")]
public CapsuleCollider[] CC;
// Token: 0x0400170C RID: 5900
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400170C")]
public BoxCollider[] BC;
// Token: 0x0400170D RID: 5901
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400170D")]
public Transform[] MovePos01;
// Token: 0x0400170E RID: 5902
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400170E")]
public Transform[] MovePos02;
// Token: 0x0400170F RID: 5903
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400170F")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001710 RID: 5904
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001710")]
public ParticleSystem PS_Body;
// Token: 0x04001711 RID: 5905
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001711")]
public ParticleSystem PS_Death;
// Token: 0x04001712 RID: 5906
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001712")]
public ParticleSystem PS_FloorFire;
// Token: 0x04001713 RID: 5907
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001713")]
public ParticleSystem PS_HandChargeL;
// Token: 0x04001714 RID: 5908
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001714")]
public ParticleSystem PS_HandChargeR;
// Token: 0x04001715 RID: 5909
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001715")]
public ParticleSystem PS_Yell;
// Token: 0x04001716 RID: 5910
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001716")]
public ParticleSystem PS_DeathSmoke;
// Token: 0x04001717 RID: 5911
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001717")]
public ParticleSystem PS_Destory;
// Token: 0x04001718 RID: 5912
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001718")]
public Transform Pos_Attack01;
// Token: 0x04001719 RID: 5913
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001719")]
public Transform Pos_Attack02;
// Token: 0x0400171A RID: 5914
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400171A")]
public Transform Pos_Attack04;
// Token: 0x0400171B RID: 5915
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400171B")]
public Transform Pos_Attack05;
// Token: 0x0400171C RID: 5916
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400171C")]
public Transform Pos_Attack06Dash;
// Token: 0x0400171D RID: 5917
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400171D")]
private Material[] g_MatChar;
// Token: 0x0400171E RID: 5918
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400171E")]
private float g_fMatDamage;
// Token: 0x0400171F RID: 5919
[FieldOffset(Offset = "0xD4")]
[Token(Token = "0x400171F")]
private Color g_CCharGlow;
// Token: 0x04001720 RID: 5920
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x4001720")]
private bool g_bDead;
// Token: 0x04001721 RID: 5921
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001721")]
public GameObject Eff_Attack0101;
// Token: 0x04001722 RID: 5922
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001722")]
public GameObject Eff_Attack0102;
// Token: 0x04001723 RID: 5923
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001723")]
public GameObject Eff_Attack0201;
// Token: 0x04001724 RID: 5924
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001724")]
public GameObject Eff_Attack0202;
// Token: 0x04001725 RID: 5925
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001725")]
public GameObject Eff_Attack0301;
// Token: 0x04001726 RID: 5926
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001726")]
public GameObject Eff_Attack0302;
// Token: 0x04001727 RID: 5927
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001727")]
public GameObject Eff_Attack0303;
// Token: 0x04001728 RID: 5928
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001728")]
public GameObject Eff_Attack04;
// Token: 0x04001729 RID: 5929
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001729")]
public GameObject Eff_Attack05;
// Token: 0x0400172A RID: 5930
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400172A")]
public GameObject Eff_Attack06;
// Token: 0x0400172B RID: 5931
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400172B")]
public GameObject Eff_Attack06Dash;
// Token: 0x0400172C RID: 5932
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400172C")]
public GameObject Eff_Attack0101Collision;
// Token: 0x0400172D RID: 5933
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400172D")]
public GameObject Eff_Attack0102Collision;
// Token: 0x0400172E RID: 5934
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x400172E")]
public GameObject Eff_FloorFire;
// Token: 0x0400172F RID: 5935
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x400172F")]
public GameObject Eff_FloorFireBig;
// Token: 0x04001730 RID: 5936
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001730")]
public GameObject Eff_FloorFireCollision;
// Token: 0x04001731 RID: 5937
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001731")]
public GameObject Eff_FloorExpReady;
// Token: 0x04001732 RID: 5938
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001732")]
public GameObject Eff_FloorExp;
// Token: 0x04001733 RID: 5939
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001733")]
public GameObject Eff_ExplosionBall;
// Token: 0x04001734 RID: 5940
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001734")]
public GameObject Eff_ExplosionBallShot;
// Token: 0x04001735 RID: 5941
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001735")]
public GameObject Eff_ExplosionBallCollision;
// Token: 0x04001736 RID: 5942
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001736")]
public GameObject Eff_ExplosionBallHit;
// Token: 0x04001737 RID: 5943
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001737")]
public GameObject Eff_Wall;
// Token: 0x04001738 RID: 5944
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4001738")]
private EffectPool g_EffAttack0101;
// Token: 0x04001739 RID: 5945
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001739")]
private EffectPool g_EffAttack0102;
// Token: 0x0400173A RID: 5946
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400173A")]
private EffectPool g_EffAttack0201;
// Token: 0x0400173B RID: 5947
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400173B")]
private EffectPool g_EffAttack0202;
// Token: 0x0400173C RID: 5948
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400173C")]
private EffectPool g_EffAttack0301;
// Token: 0x0400173D RID: 5949
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400173D")]
private EffectPool g_EffAttack0302;
// Token: 0x0400173E RID: 5950
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400173E")]
private EffectPool g_EffAttack0303;
// Token: 0x0400173F RID: 5951
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x400173F")]
private EffectPool g_EffAttack04;
// Token: 0x04001740 RID: 5952
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4001740")]
private EffectPool g_EffAttack05;
// Token: 0x04001741 RID: 5953
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001741")]
private EffectPool g_EffAttack06;
// Token: 0x04001742 RID: 5954
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4001742")]
private EffectPool g_EffAttack06Dash;
// Token: 0x04001743 RID: 5955
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4001743")]
private EffectPool g_EffAttack0101Collision;
// Token: 0x04001744 RID: 5956
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4001744")]
private EffectPool g_EffAttack0102Collision;
// Token: 0x04001745 RID: 5957
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4001745")]
private EffectPool g_EffFloorFire;
// Token: 0x04001746 RID: 5958
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4001746")]
private EffectPool g_EffFloorFireBig;
// Token: 0x04001747 RID: 5959
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4001747")]
private EffectPool g_EffFloorFireCollision;
// Token: 0x04001748 RID: 5960
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4001748")]
private EffectPool g_EffFloorExpReady;
// Token: 0x04001749 RID: 5961
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4001749")]
private EffectPool g_EffFloorExp;
// Token: 0x0400174A RID: 5962
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x400174A")]
private EffectPool g_EffExplosionBall;
// Token: 0x0400174B RID: 5963
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x400174B")]
private EffectPool g_EffExplosionBallShot;
// Token: 0x0400174C RID: 5964
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x400174C")]
private EffectPool g_EffExplosionBallCollision;
// Token: 0x0400174D RID: 5965
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x400174D")]
private EffectPool g_EffExplosionBallHit;
// Token: 0x0400174E RID: 5966
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x400174E")]
private EffectPool g_EffWall;
// Token: 0x0400174F RID: 5967
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x400174F")]
public GameObject SE_YellDebut;
// Token: 0x04001750 RID: 5968
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4001750")]
public GameObject SE_YellDeath;
// Token: 0x04001751 RID: 5969
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4001751")]
public GameObject SE_YellDamage;
// Token: 0x04001752 RID: 5970
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4001752")]
public GameObject SE_YellDamageFly;
// Token: 0x04001753 RID: 5971
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4001753")]
public GameObject SE_YellAttack;
// Token: 0x04001754 RID: 5972
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4001754")]
public GameObject SE_OneselfFloorFire;
// Token: 0x04001755 RID: 5973
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4001755")]
public GameObject SE_Death;
// Token: 0x04001756 RID: 5974
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4001756")]
public GameObject SE_Swing;
// Token: 0x04001757 RID: 5975
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4001757")]
public GameObject SE_Impact;
// Token: 0x04001758 RID: 5976
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4001758")]
public GameObject SE_Chain;
// Token: 0x04001759 RID: 5977
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4001759")]
public GameObject SE_Charge;
// Token: 0x0400175A RID: 5978
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x400175A")]
public GameObject SE_Attack03StartUp;
// Token: 0x0400175B RID: 5979
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x400175B")]
private SoundEffect g_SEYellDebut;
// Token: 0x0400175C RID: 5980
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x400175C")]
private SoundEffect g_SEYellDeath;
// Token: 0x0400175D RID: 5981
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x400175D")]
private SoundEffect g_SEYellDamage;
// Token: 0x0400175E RID: 5982
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x400175E")]
private SoundEffect g_SEYellDamageFly;
// Token: 0x0400175F RID: 5983
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x400175F")]
private SoundEffect g_SEYellAttack;
// Token: 0x04001760 RID: 5984
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4001760")]
private SoundEffect g_SEOneselfFloorFire;
// Token: 0x04001761 RID: 5985
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4001761")]
private SoundEffect g_SEDeath;
// Token: 0x04001762 RID: 5986
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4001762")]
private SoundEffect g_SESwing;
// Token: 0x04001763 RID: 5987
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4001763")]
private SoundEffect g_SEImpact;
// Token: 0x04001764 RID: 5988
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4001764")]
private SoundEffect g_SEChain;
// Token: 0x04001765 RID: 5989
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4001765")]
private SoundEffect g_SECharge;
// Token: 0x04001766 RID: 5990
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4001766")]
private SoundEffect g_SEAttack03StartUp;
// Token: 0x04001767 RID: 5991
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4001767")]
public GameObject SEP_FloorFireCollision;
// Token: 0x04001768 RID: 5992
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4001768")]
public GameObject SEP_Attack03Explosion;
// Token: 0x04001769 RID: 5993
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4001769")]
public GameObject SEP_Attack03ExplosionReady;
// Token: 0x0400176A RID: 5994
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x400176A")]
private SoundEffectPool g_SEPFloorFireCollision;
// Token: 0x0400176B RID: 5995
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x400176B")]
private SoundEffectPool g_SEPAttack03Explosion;
// Token: 0x0400176C RID: 5996
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x400176C")]
private SoundEffectPool g_SEPAttack03ExplosionReady;
// Token: 0x0400176D RID: 5997
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x400176D")]
public AttackData AD_FloorFire;
// Token: 0x0400176E RID: 5998
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x400176E")]
public AttackData AD_Attack06Dash;
// Token: 0x0400176F RID: 5999
[Token(Token = "0x400176F")]
private const int g_iFloorFireNum = 30;
// Token: 0x04001770 RID: 6000
[Token(Token = "0x4001770")]
private const float g_fFloorFireTime = 30f;
// Token: 0x04001771 RID: 6001
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4001771")]
private bool[] g_bFloorFireCollider;
// Token: 0x04001772 RID: 6002
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4001772")]
private Vector3[] g_v3FloorFireColliderPos;
// Token: 0x04001773 RID: 6003
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4001773")]
private float[] g_fFloorFireColliderRadius;
// Token: 0x04001774 RID: 6004
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4001774")]
private float[] g_fFloorFireColliderTime;
// Token: 0x04001775 RID: 6005
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4001775")]
private int g_iFloorFireColliderCal;
// Token: 0x04001776 RID: 6006
[Token(Token = "0x4001776")]
private const float g_fFloorFireColliderFrequency = 0.3f;
// Token: 0x04001777 RID: 6007
[FieldOffset(Offset = "0x37C")]
[Token(Token = "0x4001777")]
private float g_fFloorFireColliderFrequencyVal;
// Token: 0x04001778 RID: 6008
[Token(Token = "0x4001778")]
private const int g_iFloorFireBigNum = 3;
// Token: 0x04001779 RID: 6009
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4001779")]
private bool[] g_bFloorFireBigCollider;
// Token: 0x0400177A RID: 6010
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x400177A")]
private Vector3[] g_v3FloorFireBigColliderPos;
// Token: 0x0400177B RID: 6011
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x400177B")]
private float[] g_fFloorFireBigColliderTime;
// Token: 0x0400177C RID: 6012
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x400177C")]
private int g_iFloorFireBigColliderCal;
// Token: 0x0400177D RID: 6013
[FieldOffset(Offset = "0x39C")]
[Token(Token = "0x400177D")]
private bool g_bFloorExpReady;
// Token: 0x0400177E RID: 6014
[Token(Token = "0x400177E")]
private const int g_iFloorExpNum = 6;
// Token: 0x0400177F RID: 6015
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x400177F")]
private int g_iFloorExpReadyCal;
// Token: 0x04001780 RID: 6016
[Token(Token = "0x4001780")]
private const float g_fFloorExpReadyFrequency = 0.75f;
// Token: 0x04001781 RID: 6017
[FieldOffset(Offset = "0x3A4")]
[Token(Token = "0x4001781")]
private float g_fFloorExpReadyFrequencyVal;
// Token: 0x04001782 RID: 6018
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4001782")]
private bool[] g_bFloorExp;
// Token: 0x04001783 RID: 6019
[Token(Token = "0x4001783")]
private const float g_fFloorExpTime = 1.15f;
// Token: 0x04001784 RID: 6020
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4001784")]
private float[] g_fFloorExpTimeVal;
// Token: 0x04001785 RID: 6021
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4001785")]
private Vector3[] g_v3FloorExpPos;
// Token: 0x04001786 RID: 6022
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4001786")]
private bool g_bAttack06Dash;
// Token: 0x04001787 RID: 6023
[Token(Token = "0x4001787")]
private const float g_fAttack06DashInterval = 0.2f;
// Token: 0x04001788 RID: 6024
[FieldOffset(Offset = "0x3C4")]
[Token(Token = "0x4001788")]
private float g_fAttack06DashIntervalVal;
// Token: 0x04001789 RID: 6025
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4001789")]
private bool g_bDebut;
// Token: 0x0400178A RID: 6026
[FieldOffset(Offset = "0x3C9")]
[Token(Token = "0x400178A")]
protected bool g_bDeathBefore;
}