1032 lines
30 KiB
C#
1032 lines
30 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000112 RID: 274
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[Token(Token = "0x2000112")]
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public class SpecterArmorGirl04EffectPlay : MonoBehaviour
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{
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// Token: 0x06000E62 RID: 3682 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E62")]
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[Address(RVA = "0x1472040", Offset = "0x1471040", VA = "0x181472040")]
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public void InitData(MoveController Move)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E63 RID: 3683 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E63")]
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[Address(RVA = "0x1474BE0", Offset = "0x1473BE0", VA = "0x181474BE0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E64 RID: 3684 RVA: 0x00021E6C File Offset: 0x0002006C
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[Token(Token = "0x6000E64")]
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[Address(RVA = "0x1471EC0", Offset = "0x1470EC0", VA = "0x181471EC0")]
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public void Damaged()
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{
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Material[] array = this.g_MatModel;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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float num2 = this.g_fMatShadowPos;
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material.SetFloat("_ShadowPow", num2);
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Material[] array2 = this.g_MatModel;
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num++;
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}
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}
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// Token: 0x06000E65 RID: 3685 RVA: 0x00021EC0 File Offset: 0x000200C0
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[Token(Token = "0x6000E65")]
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[Address(RVA = "0x1471E70", Offset = "0x1470E70", VA = "0x181471E70")]
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public void DamageFly()
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{
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this.g_bSkill02Collision = false;
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this.g_Eff_Skill02_01.Stop(1f);
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this.g_SESkill02_01Loop.Stop();
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}
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// Token: 0x06000E66 RID: 3686 RVA: 0x00021EF8 File Offset: 0x000200F8
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[Token(Token = "0x6000E66")]
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[Address(RVA = "0x1471F70", Offset = "0x1470F70", VA = "0x181471F70")]
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public void Death()
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{
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this.g_bDeath = true;
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this.PS_Eye.Stop(true);
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this.PS_BodyLight.Stop(true);
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this.PS_Sword.Stop(true);
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this.PS_Shield.Stop(true);
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}
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// Token: 0x06000E67 RID: 3687 RVA: 0x00021F44 File Offset: 0x00020144
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[Token(Token = "0x6000E67")]
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[Address(RVA = "0x1471FE0", Offset = "0x1470FE0", VA = "0x181471FE0")]
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public void Destroy()
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{
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this.PS_DeathEffect.Play(true);
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int num = 0;
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this.ModelEnable(num != 0);
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int num2 = 0;
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this.ColliderEnable(num2 != 0);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E68 RID: 3688 RVA: 0x00021F8C File Offset: 0x0002018C
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[Token(Token = "0x6000E68")]
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[Address(RVA = "0x1471C10", Offset = "0x1470C10", VA = "0x181471C10")]
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public void Create()
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{
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ParticleSystem ps_Eye = this.PS_Eye;
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this.g_bDeath = false;
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ps_Eye.Play(true);
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this.PS_BodyLight.Play(true);
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this.PS_Sword.Play(true);
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this.PS_Shield.Play(true);
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ParticleSystem ps_DeathEffect = this.PS_DeathEffect;
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int num = 0;
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ps_DeathEffect.Stop(num != 0);
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Material[] array = this.g_MatModel;
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int num2 = 0;
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this.g_fMatShadowPos = (float)num2;
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if (num2 < array.Length)
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{
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Material material = array[num2];
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float num3 = this.g_fMatShadowPos;
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material.SetFloat("_ShadowPow", num3);
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Material[] array2 = this.g_MatModel;
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num2++;
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}
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Material material2 = this.g_MatBody;
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Color color = this.g_BodyColor;
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material2.SetColor("_Color", color);
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Material material3 = this.g_MatBody;
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Color color2 = this.g_DefaultColor;
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material3.SetColor("_DefaultColor", color2);
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Material material4 = this.g_MatBody;
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Color color3 = this.g_EyeColor;
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material4.SetColor("_EyeColor", color3);
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SkinnedMeshRenderer[] smr = this.SMR;
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if (num2 < smr.Length)
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{
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smr[num2].enabled = true;
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SkinnedMeshRenderer[] smr2 = this.SMR;
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num2++;
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while (smr2 != 0)
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{
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}
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}
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this.ColliderEnable(true);
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}
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// Token: 0x06000E69 RID: 3689 RVA: 0x000220C8 File Offset: 0x000202C8
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[Token(Token = "0x6000E69")]
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[Address(RVA = "0x14749A0", Offset = "0x14739A0", VA = "0x1814749A0")]
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public void Remove()
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{
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this.g_bDeath = false;
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this.PS_Eye.Stop(true);
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this.PS_BodyLight.Stop(true);
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this.PS_Sword.Stop(true);
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this.PS_Shield.Stop(true);
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this.PS_DeathEffect.Stop(true);
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int num = 0;
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this.ModelEnable(num != 0);
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int num2 = 0;
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this.ColliderEnable(num2 != 0);
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}
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// Token: 0x06000E6A RID: 3690 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E6A")]
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[Address(RVA = "0x14731C0", Offset = "0x14721C0", VA = "0x1814731C0")]
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public void OpenSkill02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E6B RID: 3691 RVA: 0x00022130 File Offset: 0x00020330
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[Token(Token = "0x6000E6B")]
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[Address(RVA = "0x1471E70", Offset = "0x1470E70", VA = "0x181471E70")]
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public void EndSkill02()
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{
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this.g_bSkill02Collision = false;
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this.g_Eff_Skill02_01.Stop(1f);
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this.g_SESkill02_01Loop.Stop();
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}
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// Token: 0x06000E6C RID: 3692 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E6C")]
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[Address(RVA = "0x14732D0", Offset = "0x14722D0", VA = "0x1814732D0")]
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public void PlayEffAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E6D RID: 3693 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E6D")]
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[Address(RVA = "0x1473390", Offset = "0x1472390", VA = "0x181473390")]
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public void PlayEffAttack02_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E6E RID: 3694 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E6E")]
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[Address(RVA = "0x14734F0", Offset = "0x14724F0", VA = "0x1814734F0")]
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public void PlayEffAttack02_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E6F RID: 3695 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E6F")]
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[Address(RVA = "0x14735B0", Offset = "0x14725B0", VA = "0x1814735B0")]
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public void PlayEffAttack03_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E70 RID: 3696 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E70")]
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[Address(RVA = "0x1473670", Offset = "0x1472670", VA = "0x181473670")]
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public void PlayEffAttack03_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E71 RID: 3697 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E71")]
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[Address(RVA = "0x14741A0", Offset = "0x14731A0", VA = "0x1814741A0")]
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public void PlayEffSkill01_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E72 RID: 3698 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E72")]
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[Address(RVA = "0x146F680", Offset = "0x146E680", VA = "0x18146F680")]
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public void PlayEffSkill01_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E73 RID: 3699 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E73")]
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[Address(RVA = "0x1474260", Offset = "0x1473260", VA = "0x181474260")]
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public void PlayEffSkill03_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E74 RID: 3700 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E74")]
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[Address(RVA = "0x1474400", Offset = "0x1473400", VA = "0x181474400")]
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public void PlayEffSkill04Jump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E75 RID: 3701 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E75")]
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[Address(RVA = "0x14744D0", Offset = "0x14734D0", VA = "0x1814744D0")]
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public void PlayEffSkill04_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E76 RID: 3702 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E76")]
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[Address(RVA = "0x1474590", Offset = "0x1473590", VA = "0x181474590")]
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public void PlayEffSkill04_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E77 RID: 3703 RVA: 0x00022168 File Offset: 0x00020368
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[Token(Token = "0x6000E77")]
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[Address(RVA = "0xF1B4B0", Offset = "0xF1A4B0", VA = "0x180F1B4B0")]
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public void GetMoveSpeed(float fMoveSpeed)
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{
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this.g_fMoveSpeed = fMoveSpeed;
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}
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// Token: 0x06000E78 RID: 3704 RVA: 0x0002217C File Offset: 0x0002037C
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[Token(Token = "0x6000E78")]
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[Address(RVA = "0xF1B490", Offset = "0xF1A490", VA = "0x180F1B490")]
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public void GetRotateSpeed(float fRotateSpeed)
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{
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this.g_fRotateSpeed = fRotateSpeed;
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}
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// Token: 0x06000E79 RID: 3705 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E79")]
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[Address(RVA = "0x1473A60", Offset = "0x1472A60", VA = "0x181473A60")]
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public void PlayEffFootSmokeL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E7A RID: 3706 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E7A")]
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[Address(RVA = "0x1473B30", Offset = "0x1472B30", VA = "0x181473B30")]
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public void PlayEffFootSmokeR()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E7B RID: 3707 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E7B")]
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[Address(RVA = "0x1473FC0", Offset = "0x1472FC0", VA = "0x181473FC0")]
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public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E7C RID: 3708 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E7C")]
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[Address(RVA = "0x14740B0", Offset = "0x14730B0", VA = "0x1814740B0")]
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public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E7D RID: 3709 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E7D")]
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[Address(RVA = "0x1473C00", Offset = "0x1472C00", VA = "0x181473C00")]
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public void PlayEffFootSmokeRunL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E7E RID: 3710 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E7E")]
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[Address(RVA = "0x1473CF0", Offset = "0x1472CF0", VA = "0x181473CF0")]
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public void PlayEffFootSmokeRunR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E7F RID: 3711 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E7F")]
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[Address(RVA = "0x1473DE0", Offset = "0x1472DE0", VA = "0x181473DE0")]
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public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E80 RID: 3712 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E80")]
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[Address(RVA = "0x1473ED0", Offset = "0x1472ED0", VA = "0x181473ED0")]
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public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E81 RID: 3713 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E81")]
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[Address(RVA = "0x14738E0", Offset = "0x14728E0", VA = "0x1814738E0")]
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public void PlayEffDamageFlySmoke()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E82 RID: 3714 RVA: 0x00022190 File Offset: 0x00020390
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[Token(Token = "0x6000E82")]
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[Address(RVA = "0x1474810", Offset = "0x1473810", VA = "0x181474810")]
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public void PlayPSWeaponLight()
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{
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this.PS_WeaponLight.Play(true);
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this.g_SEWeaponLight.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E83 RID: 3715 RVA: 0x000221C4 File Offset: 0x000203C4
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[Token(Token = "0x6000E83")]
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[Address(RVA = "0x14747B0", Offset = "0x14737B0", VA = "0x1814747B0")]
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public void PlayPSWeaponDeath()
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{
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this.PS_WeaponDeath.Play(true);
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this.g_SESword.Play(2, 1f, 1f);
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}
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// Token: 0x06000E84 RID: 3716 RVA: 0x000221FC File Offset: 0x000203FC
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[Token(Token = "0x6000E84")]
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[Address(RVA = "0x1474970", Offset = "0x1473970", VA = "0x181474970")]
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public void PlaySESwing()
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{
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E85 RID: 3717 RVA: 0x00022224 File Offset: 0x00020424
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[Token(Token = "0x6000E85")]
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[Address(RVA = "0x1474860", Offset = "0x1473860", VA = "0x181474860")]
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public void PlaySEBigSwing()
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{
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this.g_SEBigSwing.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E86 RID: 3718 RVA: 0x0002224C File Offset: 0x0002044C
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[Token(Token = "0x6000E86")]
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[Address(RVA = "0x1474910", Offset = "0x1473910", VA = "0x181474910")]
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public void PlaySEShieldSwing()
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{
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this.g_SEShieldSwing.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E87 RID: 3719 RVA: 0x00022274 File Offset: 0x00020474
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[Token(Token = "0x6000E87")]
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[Address(RVA = "0x1474940", Offset = "0x1473940", VA = "0x181474940")]
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public void PlaySESkill02_02()
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{
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this.g_SESkill02_02.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E88 RID: 3720 RVA: 0x0002229C File Offset: 0x0002049C
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[Token(Token = "0x6000E88")]
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[Address(RVA = "0x1474890", Offset = "0x1473890", VA = "0x181474890")]
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public void PlaySELink()
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{
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SoundEffect soundEffect = this.g_SESword;
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int num = 0;
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soundEffect.Play(num, 1f, 1f);
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}
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// Token: 0x06000E89 RID: 3721 RVA: 0x000222CC File Offset: 0x000204CC
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[Token(Token = "0x6000E89")]
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[Address(RVA = "0x14748D0", Offset = "0x14738D0", VA = "0x1814748D0")]
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public void PlaySELookFor()
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{
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|
this.g_SESword.Play(1, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000E8A RID: 3722 RVA: 0x000222F8 File Offset: 0x000204F8
|
|
[Token(Token = "0x6000E8A")]
|
|
[Address(RVA = "0x1473130", Offset = "0x1472130", VA = "0x181473130")]
|
|
public void ModelEnable(bool bEnable)
|
|
{
|
|
SkinnedMeshRenderer[] smr = this.SMR;
|
|
int num = 0;
|
|
if (num < smr.Length)
|
|
{
|
|
smr[num].enabled = bEnable;
|
|
SkinnedMeshRenderer[] smr2 = this.SMR;
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000E8B RID: 3723 RVA: 0x00022338 File Offset: 0x00020538
|
|
[Token(Token = "0x6000E8B")]
|
|
[Address(RVA = "0x1471A60", Offset = "0x1470A60", VA = "0x181471A60")]
|
|
public void ColliderEnable(bool bEnable)
|
|
{
|
|
SphereCollider[] sc = this.SC;
|
|
int num = 0;
|
|
if (num < sc.Length)
|
|
{
|
|
sc[num].enabled = bEnable;
|
|
SphereCollider[] sc2 = this.SC;
|
|
num++;
|
|
}
|
|
CapsuleCollider[] cc = this.CC;
|
|
if (num < cc.Length)
|
|
{
|
|
cc[num].enabled = bEnable;
|
|
CapsuleCollider[] cc2 = this.CC;
|
|
num++;
|
|
while (cc2 != 0)
|
|
{
|
|
}
|
|
}
|
|
BoxCollider[] bc = this.BC;
|
|
if (num < bc.Length)
|
|
{
|
|
bc[num].enabled = bEnable;
|
|
BoxCollider[] bc2 = this.BC;
|
|
num++;
|
|
while (bc2 != 0)
|
|
{
|
|
}
|
|
}
|
|
this.g_CCC.SetEnable(bEnable);
|
|
}
|
|
|
|
// Token: 0x06000E8C RID: 3724 RVA: 0x000223E0 File Offset: 0x000205E0
|
|
[Token(Token = "0x6000E8C")]
|
|
[Address(RVA = "0x1474A40", Offset = "0x1473A40", VA = "0x181474A40")]
|
|
public void SetCCCLie(int i = 0)
|
|
{
|
|
this.g_CCC.SetLie(i);
|
|
}
|
|
|
|
// Token: 0x06000E8D RID: 3725 RVA: 0x00022400 File Offset: 0x00020600
|
|
[Token(Token = "0x6000E8D")]
|
|
[Address(RVA = "0x1474A70", Offset = "0x1473A70", VA = "0x181474A70")]
|
|
public void SetCCCOriginal()
|
|
{
|
|
this.g_CCC.SetOriginal();
|
|
}
|
|
|
|
// Token: 0x06000E8E RID: 3726 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000E8E")]
|
|
[Address(RVA = "0x14717C0", Offset = "0x14707C0", VA = "0x1814717C0")]
|
|
public void AniDamageFlyFStandUp()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000E8F RID: 3727 RVA: 0x00022420 File Offset: 0x00020620
|
|
[Token(Token = "0x6000E8F")]
|
|
[Address(RVA = "0x1474AA0", Offset = "0x1473AA0", VA = "0x181474AA0")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Sword, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Shield, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_WeaponDeath, fTimeScale);
|
|
this.g_EffSkill04_03.SetTimeScale(fTimeScale);
|
|
GameObject[] allGameObjects = this.g_EffSkill04_03.GetAllGameObjects();
|
|
if (allGameObjects != 0)
|
|
{
|
|
int num = 0;
|
|
int length = allGameObjects.Length;
|
|
if (num < length)
|
|
{
|
|
allGameObjects[num].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
|
|
num++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000E90 RID: 3728 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000E90")]
|
|
[Address(RVA = "0x1471880", Offset = "0x1470880", VA = "0x181471880")]
|
|
public void Animation009Move(float fSpeed)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000E91 RID: 3729 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000E91")]
|
|
[Address(RVA = "0x1471970", Offset = "0x1470970", VA = "0x181471970")]
|
|
public void Animation021Move(float fSpeed)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000E92 RID: 3730 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000E92")]
|
|
[Address(RVA = "0x1475A90", Offset = "0x1474A90", VA = "0x181475A90")]
|
|
public SpecterArmorGirl04EffectPlay()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x04001833 RID: 6195
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001833")]
|
|
private MoveController g_Move;
|
|
|
|
// Token: 0x04001834 RID: 6196
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001834")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04001835 RID: 6197
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001835")]
|
|
private Material g_matFire;
|
|
|
|
// Token: 0x04001836 RID: 6198
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4001836")]
|
|
private float g_fFireMatAlpha;
|
|
|
|
// Token: 0x04001837 RID: 6199
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001837")]
|
|
public ParticleSystem PS_Eye;
|
|
|
|
// Token: 0x04001838 RID: 6200
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001838")]
|
|
public ParticleSystem PS_BodyLight;
|
|
|
|
// Token: 0x04001839 RID: 6201
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4001839")]
|
|
public ParticleSystem PS_DeathEffect;
|
|
|
|
// Token: 0x0400183A RID: 6202
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x400183A")]
|
|
public ParticleSystem PS_Sword;
|
|
|
|
// Token: 0x0400183B RID: 6203
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x400183B")]
|
|
public ParticleSystem PS_Shield;
|
|
|
|
// Token: 0x0400183C RID: 6204
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x400183C")]
|
|
public ParticleSystem PS_WeaponLight;
|
|
|
|
// Token: 0x0400183D RID: 6205
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x400183D")]
|
|
public ParticleSystem PS_WeaponDeath;
|
|
|
|
// Token: 0x0400183E RID: 6206
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x400183E")]
|
|
public SkinnedMeshRenderer[] SMR;
|
|
|
|
// Token: 0x0400183F RID: 6207
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x400183F")]
|
|
public Transform Pos_Skill02AttackRange;
|
|
|
|
// Token: 0x04001840 RID: 6208
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4001840")]
|
|
public Transform PosFootL;
|
|
|
|
// Token: 0x04001841 RID: 6209
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4001841")]
|
|
public Transform PosFootR;
|
|
|
|
// Token: 0x04001842 RID: 6210
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4001842")]
|
|
private float g_fMoveSpeed;
|
|
|
|
// Token: 0x04001843 RID: 6211
|
|
[FieldOffset(Offset = "0x94")]
|
|
[Token(Token = "0x4001843")]
|
|
private float g_fRotateSpeed;
|
|
|
|
// Token: 0x04001844 RID: 6212
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4001844")]
|
|
public AttackData AD_Skill02;
|
|
|
|
// Token: 0x04001845 RID: 6213
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4001845")]
|
|
public AttackData AD_Skill03;
|
|
|
|
// Token: 0x04001846 RID: 6214
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4001846")]
|
|
public GameObject Eff_FootSmokeWalk;
|
|
|
|
// Token: 0x04001847 RID: 6215
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4001847")]
|
|
public GameObject Eff_FootSmokeRun;
|
|
|
|
// Token: 0x04001848 RID: 6216
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4001848")]
|
|
public GameObject Eff_DamageFlySmoke;
|
|
|
|
// Token: 0x04001849 RID: 6217
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4001849")]
|
|
public GameObject Eff_Skill02Collision;
|
|
|
|
// Token: 0x0400184A RID: 6218
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x400184A")]
|
|
public GameObject Eff_Skill04Collision;
|
|
|
|
// Token: 0x0400184B RID: 6219
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x400184B")]
|
|
public GameObject Eff_Skill04WallCollision;
|
|
|
|
// Token: 0x0400184C RID: 6220
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x400184C")]
|
|
public GameObject Eff_Attack01;
|
|
|
|
// Token: 0x0400184D RID: 6221
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x400184D")]
|
|
public GameObject Eff_Attack02_01;
|
|
|
|
// Token: 0x0400184E RID: 6222
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x400184E")]
|
|
public GameObject Eff_Attack02_02;
|
|
|
|
// Token: 0x0400184F RID: 6223
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x400184F")]
|
|
public GameObject Eff_Attack03_01;
|
|
|
|
// Token: 0x04001850 RID: 6224
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4001850")]
|
|
public GameObject Eff_Attack03_02;
|
|
|
|
// Token: 0x04001851 RID: 6225
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4001851")]
|
|
public GameObject Eff_Skill01_01;
|
|
|
|
// Token: 0x04001852 RID: 6226
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4001852")]
|
|
public GameObject Eff_Skill01_02;
|
|
|
|
// Token: 0x04001853 RID: 6227
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4001853")]
|
|
public GameObject Eff_Skill02_01;
|
|
|
|
// Token: 0x04001854 RID: 6228
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4001854")]
|
|
public GameObject Eff_Skill03_01;
|
|
|
|
// Token: 0x04001855 RID: 6229
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4001855")]
|
|
public GameObject Eff_Skill04_01;
|
|
|
|
// Token: 0x04001856 RID: 6230
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4001856")]
|
|
public GameObject Eff_Skill04_02;
|
|
|
|
// Token: 0x04001857 RID: 6231
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4001857")]
|
|
public GameObject Eff_Skill04_03;
|
|
|
|
// Token: 0x04001858 RID: 6232
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4001858")]
|
|
private EffectPool g_EffFootSmokeWalk;
|
|
|
|
// Token: 0x04001859 RID: 6233
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4001859")]
|
|
private EffectPool g_EffFootSmokeRun;
|
|
|
|
// Token: 0x0400185A RID: 6234
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x400185A")]
|
|
private EffectPool g_EffDamageFlySmoke;
|
|
|
|
// Token: 0x0400185B RID: 6235
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x400185B")]
|
|
private EffectPool g_EffSkill02Collision;
|
|
|
|
// Token: 0x0400185C RID: 6236
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x400185C")]
|
|
private EffectPool g_EffSkill04Collision;
|
|
|
|
// Token: 0x0400185D RID: 6237
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x400185D")]
|
|
private EffectPool g_EffSkill04WallCollision;
|
|
|
|
// Token: 0x0400185E RID: 6238
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x400185E")]
|
|
private EffectPool g_EffAttack01;
|
|
|
|
// Token: 0x0400185F RID: 6239
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x400185F")]
|
|
private EffectPool g_EffAttack02_01;
|
|
|
|
// Token: 0x04001860 RID: 6240
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4001860")]
|
|
private EffectPool g_EffAttack02_02;
|
|
|
|
// Token: 0x04001861 RID: 6241
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4001861")]
|
|
private EffectPool g_EffAttack03_01;
|
|
|
|
// Token: 0x04001862 RID: 6242
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4001862")]
|
|
private EffectPool g_EffAttack03_02;
|
|
|
|
// Token: 0x04001863 RID: 6243
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4001863")]
|
|
private EffectPool g_EffSkill01_01;
|
|
|
|
// Token: 0x04001864 RID: 6244
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4001864")]
|
|
private EffectPool g_EffSkill01_02;
|
|
|
|
// Token: 0x04001865 RID: 6245
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4001865")]
|
|
private EffectPool g_Eff_Skill02_01;
|
|
|
|
// Token: 0x04001866 RID: 6246
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4001866")]
|
|
private EffectPool g_EffSkill03_01;
|
|
|
|
// Token: 0x04001867 RID: 6247
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4001867")]
|
|
private EffectPool g_EffSkill04_01;
|
|
|
|
// Token: 0x04001868 RID: 6248
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4001868")]
|
|
private EffectPool g_EffSkill04_02;
|
|
|
|
// Token: 0x04001869 RID: 6249
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4001869")]
|
|
private EffectPool g_EffSkill04_03;
|
|
|
|
// Token: 0x0400186A RID: 6250
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x400186A")]
|
|
private float g_fMatShadowPos;
|
|
|
|
// Token: 0x0400186B RID: 6251
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x400186B")]
|
|
private Material[] g_MatModel;
|
|
|
|
// Token: 0x0400186C RID: 6252
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x400186C")]
|
|
private Color g_colDamaged;
|
|
|
|
// Token: 0x0400186D RID: 6253
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x400186D")]
|
|
private Material g_MatBody;
|
|
|
|
// Token: 0x0400186E RID: 6254
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x400186E")]
|
|
private Color g_EyeColor;
|
|
|
|
// Token: 0x0400186F RID: 6255
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x400186F")]
|
|
private Color g_BodyColor;
|
|
|
|
// Token: 0x04001870 RID: 6256
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4001870")]
|
|
private Color g_DefaultColor;
|
|
|
|
// Token: 0x04001871 RID: 6257
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4001871")]
|
|
private CCController g_CCC;
|
|
|
|
// Token: 0x04001872 RID: 6258
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4001872")]
|
|
public SphereCollider[] SC;
|
|
|
|
// Token: 0x04001873 RID: 6259
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4001873")]
|
|
public CapsuleCollider[] CC;
|
|
|
|
// Token: 0x04001874 RID: 6260
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4001874")]
|
|
public BoxCollider[] BC;
|
|
|
|
// Token: 0x04001875 RID: 6261
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4001875")]
|
|
private bool g_bSkill02Collision;
|
|
|
|
// Token: 0x04001876 RID: 6262
|
|
[Token(Token = "0x4001876")]
|
|
private const float g_fSkill02Interval = 0.2f;
|
|
|
|
// Token: 0x04001877 RID: 6263
|
|
[FieldOffset(Offset = "0x244")]
|
|
[Token(Token = "0x4001877")]
|
|
private float g_fSkill02IntervalVal;
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|
|
// Token: 0x04001878 RID: 6264
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4001878")]
|
|
private bool g_bSkill03;
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|
|
|
// Token: 0x04001879 RID: 6265
|
|
[Token(Token = "0x4001879")]
|
|
private const float g_fSkill03CollisionTime = 1.29f;
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|
|
|
// Token: 0x0400187A RID: 6266
|
|
[FieldOffset(Offset = "0x24C")]
|
|
[Token(Token = "0x400187A")]
|
|
private float g_fSkill03CollisionTimeVal;
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|
|
|
// Token: 0x0400187B RID: 6267
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x400187B")]
|
|
public GameObject SE_FootStep;
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|
|
|
// Token: 0x0400187C RID: 6268
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x400187C")]
|
|
public GameObject SE_Swing;
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|
|
|
// Token: 0x0400187D RID: 6269
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x400187D")]
|
|
public GameObject SE_BigSwing;
|
|
|
|
// Token: 0x0400187E RID: 6270
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x400187E")]
|
|
public GameObject SE_ShieldSwing;
|
|
|
|
// Token: 0x0400187F RID: 6271
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x400187F")]
|
|
public GameObject SE_WeaponLight;
|
|
|
|
// Token: 0x04001880 RID: 6272
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4001880")]
|
|
public GameObject SE_Skill02_01;
|
|
|
|
// Token: 0x04001881 RID: 6273
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4001881")]
|
|
public GameObject SE_Skill02_01Loop;
|
|
|
|
// Token: 0x04001882 RID: 6274
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4001882")]
|
|
public GameObject SE_Skill02_02;
|
|
|
|
// Token: 0x04001883 RID: 6275
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x4001883")]
|
|
public GameObject SE_Skill03_01;
|
|
|
|
// Token: 0x04001884 RID: 6276
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x4001884")]
|
|
public GameObject SE_Skill03_02;
|
|
|
|
// Token: 0x04001885 RID: 6277
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x4001885")]
|
|
public GameObject SE_Skill04Jump;
|
|
|
|
// Token: 0x04001886 RID: 6278
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x4001886")]
|
|
public GameObject SE_DamageFly;
|
|
|
|
// Token: 0x04001887 RID: 6279
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4001887")]
|
|
public GameObject SE_Destory;
|
|
|
|
// Token: 0x04001888 RID: 6280
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4001888")]
|
|
public GameObject SE_Sword;
|
|
|
|
// Token: 0x04001889 RID: 6281
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4001889")]
|
|
private SoundEffect g_SEFootStep;
|
|
|
|
// Token: 0x0400188A RID: 6282
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x400188A")]
|
|
private SoundEffect g_SESwing;
|
|
|
|
// Token: 0x0400188B RID: 6283
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x400188B")]
|
|
private SoundEffect g_SEBigSwing;
|
|
|
|
// Token: 0x0400188C RID: 6284
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x400188C")]
|
|
private SoundEffect g_SEShieldSwing;
|
|
|
|
// Token: 0x0400188D RID: 6285
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x400188D")]
|
|
private SoundEffect g_SEWeaponLight;
|
|
|
|
// Token: 0x0400188E RID: 6286
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x400188E")]
|
|
private SoundEffect g_SESkill02_01;
|
|
|
|
// Token: 0x0400188F RID: 6287
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x400188F")]
|
|
private SoundEffect g_SESkill02_01Loop;
|
|
|
|
// Token: 0x04001890 RID: 6288
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x4001890")]
|
|
private SoundEffect g_SESkill02_02;
|
|
|
|
// Token: 0x04001891 RID: 6289
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x4001891")]
|
|
private SoundEffect g_SESkill03_01;
|
|
|
|
// Token: 0x04001892 RID: 6290
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x4001892")]
|
|
private SoundEffect g_SESkill03_02;
|
|
|
|
// Token: 0x04001893 RID: 6291
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x4001893")]
|
|
private SoundEffect g_SESkill04Jump;
|
|
|
|
// Token: 0x04001894 RID: 6292
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x4001894")]
|
|
private SoundEffect g_SEDamageFly;
|
|
|
|
// Token: 0x04001895 RID: 6293
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x4001895")]
|
|
private SoundEffect g_SEDestory;
|
|
|
|
// Token: 0x04001896 RID: 6294
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x4001896")]
|
|
private SoundEffect g_SESword;
|
|
|
|
// Token: 0x04001897 RID: 6295
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x4001897")]
|
|
private bool g_bDeath;
|
|
}
|