Files
NobetaSource/Cpp2IL/Assembly-CSharp/SpecterArmorGirl04EffectPlay.cs
2023-09-06 22:19:13 +02:00

1032 lines
30 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000112 RID: 274
[Token(Token = "0x2000112")]
public class SpecterArmorGirl04EffectPlay : MonoBehaviour
{
// Token: 0x06000E62 RID: 3682 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E62")]
[Address(RVA = "0x1472040", Offset = "0x1471040", VA = "0x181472040")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E63 RID: 3683 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E63")]
[Address(RVA = "0x1474BE0", Offset = "0x1473BE0", VA = "0x181474BE0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E64 RID: 3684 RVA: 0x00021E6C File Offset: 0x0002006C
[Token(Token = "0x6000E64")]
[Address(RVA = "0x1471EC0", Offset = "0x1470EC0", VA = "0x181471EC0")]
public void Damaged()
{
Material[] array = this.g_MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] array2 = this.g_MatModel;
num++;
}
}
// Token: 0x06000E65 RID: 3685 RVA: 0x00021EC0 File Offset: 0x000200C0
[Token(Token = "0x6000E65")]
[Address(RVA = "0x1471E70", Offset = "0x1470E70", VA = "0x181471E70")]
public void DamageFly()
{
this.g_bSkill02Collision = false;
this.g_Eff_Skill02_01.Stop(1f);
this.g_SESkill02_01Loop.Stop();
}
// Token: 0x06000E66 RID: 3686 RVA: 0x00021EF8 File Offset: 0x000200F8
[Token(Token = "0x6000E66")]
[Address(RVA = "0x1471F70", Offset = "0x1470F70", VA = "0x181471F70")]
public void Death()
{
this.g_bDeath = true;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_Sword.Stop(true);
this.PS_Shield.Stop(true);
}
// Token: 0x06000E67 RID: 3687 RVA: 0x00021F44 File Offset: 0x00020144
[Token(Token = "0x6000E67")]
[Address(RVA = "0x1471FE0", Offset = "0x1470FE0", VA = "0x181471FE0")]
public void Destroy()
{
this.PS_DeathEffect.Play(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000E68 RID: 3688 RVA: 0x00021F8C File Offset: 0x0002018C
[Token(Token = "0x6000E68")]
[Address(RVA = "0x1471C10", Offset = "0x1470C10", VA = "0x181471C10")]
public void Create()
{
ParticleSystem ps_Eye = this.PS_Eye;
this.g_bDeath = false;
ps_Eye.Play(true);
this.PS_BodyLight.Play(true);
this.PS_Sword.Play(true);
this.PS_Shield.Play(true);
ParticleSystem ps_DeathEffect = this.PS_DeathEffect;
int num = 0;
ps_DeathEffect.Stop(num != 0);
Material[] array = this.g_MatModel;
int num2 = 0;
this.g_fMatShadowPos = (float)num2;
if (num2 < array.Length)
{
Material material = array[num2];
float num3 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num3);
Material[] array2 = this.g_MatModel;
num2++;
}
Material material2 = this.g_MatBody;
Color color = this.g_BodyColor;
material2.SetColor("_Color", color);
Material material3 = this.g_MatBody;
Color color2 = this.g_DefaultColor;
material3.SetColor("_DefaultColor", color2);
Material material4 = this.g_MatBody;
Color color3 = this.g_EyeColor;
material4.SetColor("_EyeColor", color3);
SkinnedMeshRenderer[] smr = this.SMR;
if (num2 < smr.Length)
{
smr[num2].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num2++;
while (smr2 != 0)
{
}
}
this.ColliderEnable(true);
}
// Token: 0x06000E69 RID: 3689 RVA: 0x000220C8 File Offset: 0x000202C8
[Token(Token = "0x6000E69")]
[Address(RVA = "0x14749A0", Offset = "0x14739A0", VA = "0x1814749A0")]
public void Remove()
{
this.g_bDeath = false;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_Sword.Stop(true);
this.PS_Shield.Stop(true);
this.PS_DeathEffect.Stop(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
}
// Token: 0x06000E6A RID: 3690 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E6A")]
[Address(RVA = "0x14731C0", Offset = "0x14721C0", VA = "0x1814731C0")]
public void OpenSkill02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E6B RID: 3691 RVA: 0x00022130 File Offset: 0x00020330
[Token(Token = "0x6000E6B")]
[Address(RVA = "0x1471E70", Offset = "0x1470E70", VA = "0x181471E70")]
public void EndSkill02()
{
this.g_bSkill02Collision = false;
this.g_Eff_Skill02_01.Stop(1f);
this.g_SESkill02_01Loop.Stop();
}
// Token: 0x06000E6C RID: 3692 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E6C")]
[Address(RVA = "0x14732D0", Offset = "0x14722D0", VA = "0x1814732D0")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E6D RID: 3693 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E6D")]
[Address(RVA = "0x1473390", Offset = "0x1472390", VA = "0x181473390")]
public void PlayEffAttack02_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E6E RID: 3694 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E6E")]
[Address(RVA = "0x14734F0", Offset = "0x14724F0", VA = "0x1814734F0")]
public void PlayEffAttack02_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E6F RID: 3695 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E6F")]
[Address(RVA = "0x14735B0", Offset = "0x14725B0", VA = "0x1814735B0")]
public void PlayEffAttack03_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E70 RID: 3696 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E70")]
[Address(RVA = "0x1473670", Offset = "0x1472670", VA = "0x181473670")]
public void PlayEffAttack03_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E71 RID: 3697 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E71")]
[Address(RVA = "0x14741A0", Offset = "0x14731A0", VA = "0x1814741A0")]
public void PlayEffSkill01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E72 RID: 3698 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E72")]
[Address(RVA = "0x146F680", Offset = "0x146E680", VA = "0x18146F680")]
public void PlayEffSkill01_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E73 RID: 3699 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E73")]
[Address(RVA = "0x1474260", Offset = "0x1473260", VA = "0x181474260")]
public void PlayEffSkill03_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E74 RID: 3700 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E74")]
[Address(RVA = "0x1474400", Offset = "0x1473400", VA = "0x181474400")]
public void PlayEffSkill04Jump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E75 RID: 3701 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E75")]
[Address(RVA = "0x14744D0", Offset = "0x14734D0", VA = "0x1814744D0")]
public void PlayEffSkill04_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E76 RID: 3702 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E76")]
[Address(RVA = "0x1474590", Offset = "0x1473590", VA = "0x181474590")]
public void PlayEffSkill04_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E77 RID: 3703 RVA: 0x00022168 File Offset: 0x00020368
[Token(Token = "0x6000E77")]
[Address(RVA = "0xF1B4B0", Offset = "0xF1A4B0", VA = "0x180F1B4B0")]
public void GetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000E78 RID: 3704 RVA: 0x0002217C File Offset: 0x0002037C
[Token(Token = "0x6000E78")]
[Address(RVA = "0xF1B490", Offset = "0xF1A490", VA = "0x180F1B490")]
public void GetRotateSpeed(float fRotateSpeed)
{
this.g_fRotateSpeed = fRotateSpeed;
}
// Token: 0x06000E79 RID: 3705 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E79")]
[Address(RVA = "0x1473A60", Offset = "0x1472A60", VA = "0x181473A60")]
public void PlayEffFootSmokeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E7A RID: 3706 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E7A")]
[Address(RVA = "0x1473B30", Offset = "0x1472B30", VA = "0x181473B30")]
public void PlayEffFootSmokeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E7B RID: 3707 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E7B")]
[Address(RVA = "0x1473FC0", Offset = "0x1472FC0", VA = "0x181473FC0")]
public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E7C RID: 3708 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E7C")]
[Address(RVA = "0x14740B0", Offset = "0x14730B0", VA = "0x1814740B0")]
public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E7D RID: 3709 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E7D")]
[Address(RVA = "0x1473C00", Offset = "0x1472C00", VA = "0x181473C00")]
public void PlayEffFootSmokeRunL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E7E RID: 3710 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E7E")]
[Address(RVA = "0x1473CF0", Offset = "0x1472CF0", VA = "0x181473CF0")]
public void PlayEffFootSmokeRunR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E7F RID: 3711 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E7F")]
[Address(RVA = "0x1473DE0", Offset = "0x1472DE0", VA = "0x181473DE0")]
public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E80 RID: 3712 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E80")]
[Address(RVA = "0x1473ED0", Offset = "0x1472ED0", VA = "0x181473ED0")]
public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E81 RID: 3713 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E81")]
[Address(RVA = "0x14738E0", Offset = "0x14728E0", VA = "0x1814738E0")]
public void PlayEffDamageFlySmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E82 RID: 3714 RVA: 0x00022190 File Offset: 0x00020390
[Token(Token = "0x6000E82")]
[Address(RVA = "0x1474810", Offset = "0x1473810", VA = "0x181474810")]
public void PlayPSWeaponLight()
{
this.PS_WeaponLight.Play(true);
this.g_SEWeaponLight.PlayRandom(1f, 1f);
}
// Token: 0x06000E83 RID: 3715 RVA: 0x000221C4 File Offset: 0x000203C4
[Token(Token = "0x6000E83")]
[Address(RVA = "0x14747B0", Offset = "0x14737B0", VA = "0x1814747B0")]
public void PlayPSWeaponDeath()
{
this.PS_WeaponDeath.Play(true);
this.g_SESword.Play(2, 1f, 1f);
}
// Token: 0x06000E84 RID: 3716 RVA: 0x000221FC File Offset: 0x000203FC
[Token(Token = "0x6000E84")]
[Address(RVA = "0x1474970", Offset = "0x1473970", VA = "0x181474970")]
public void PlaySESwing()
{
this.g_SESwing.PlayRandom(1f, 1f);
}
// Token: 0x06000E85 RID: 3717 RVA: 0x00022224 File Offset: 0x00020424
[Token(Token = "0x6000E85")]
[Address(RVA = "0x1474860", Offset = "0x1473860", VA = "0x181474860")]
public void PlaySEBigSwing()
{
this.g_SEBigSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000E86 RID: 3718 RVA: 0x0002224C File Offset: 0x0002044C
[Token(Token = "0x6000E86")]
[Address(RVA = "0x1474910", Offset = "0x1473910", VA = "0x181474910")]
public void PlaySEShieldSwing()
{
this.g_SEShieldSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000E87 RID: 3719 RVA: 0x00022274 File Offset: 0x00020474
[Token(Token = "0x6000E87")]
[Address(RVA = "0x1474940", Offset = "0x1473940", VA = "0x181474940")]
public void PlaySESkill02_02()
{
this.g_SESkill02_02.PlayRandom(1f, 1f);
}
// Token: 0x06000E88 RID: 3720 RVA: 0x0002229C File Offset: 0x0002049C
[Token(Token = "0x6000E88")]
[Address(RVA = "0x1474890", Offset = "0x1473890", VA = "0x181474890")]
public void PlaySELink()
{
SoundEffect soundEffect = this.g_SESword;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000E89 RID: 3721 RVA: 0x000222CC File Offset: 0x000204CC
[Token(Token = "0x6000E89")]
[Address(RVA = "0x14748D0", Offset = "0x14738D0", VA = "0x1814748D0")]
public void PlaySELookFor()
{
this.g_SESword.Play(1, 1f, 1f);
}
// Token: 0x06000E8A RID: 3722 RVA: 0x000222F8 File Offset: 0x000204F8
[Token(Token = "0x6000E8A")]
[Address(RVA = "0x1473130", Offset = "0x1472130", VA = "0x181473130")]
public void ModelEnable(bool bEnable)
{
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = bEnable;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000E8B RID: 3723 RVA: 0x00022338 File Offset: 0x00020538
[Token(Token = "0x6000E8B")]
[Address(RVA = "0x1471A60", Offset = "0x1470A60", VA = "0x181471A60")]
public void ColliderEnable(bool bEnable)
{
SphereCollider[] sc = this.SC;
int num = 0;
if (num < sc.Length)
{
sc[num].enabled = bEnable;
SphereCollider[] sc2 = this.SC;
num++;
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = bEnable;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = bEnable;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(bEnable);
}
// Token: 0x06000E8C RID: 3724 RVA: 0x000223E0 File Offset: 0x000205E0
[Token(Token = "0x6000E8C")]
[Address(RVA = "0x1474A40", Offset = "0x1473A40", VA = "0x181474A40")]
public void SetCCCLie(int i = 0)
{
this.g_CCC.SetLie(i);
}
// Token: 0x06000E8D RID: 3725 RVA: 0x00022400 File Offset: 0x00020600
[Token(Token = "0x6000E8D")]
[Address(RVA = "0x1474A70", Offset = "0x1473A70", VA = "0x181474A70")]
public void SetCCCOriginal()
{
this.g_CCC.SetOriginal();
}
// Token: 0x06000E8E RID: 3726 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E8E")]
[Address(RVA = "0x14717C0", Offset = "0x14707C0", VA = "0x1814717C0")]
public void AniDamageFlyFStandUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E8F RID: 3727 RVA: 0x00022420 File Offset: 0x00020620
[Token(Token = "0x6000E8F")]
[Address(RVA = "0x1474AA0", Offset = "0x1473AA0", VA = "0x181474AA0")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_Sword, fTimeScale);
Common.SetEffectTimeScale(this.PS_Shield, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponDeath, fTimeScale);
this.g_EffSkill04_03.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffSkill04_03.GetAllGameObjects();
if (allGameObjects != 0)
{
int num = 0;
int length = allGameObjects.Length;
if (num < length)
{
allGameObjects[num].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
num++;
}
}
}
// Token: 0x06000E90 RID: 3728 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E90")]
[Address(RVA = "0x1471880", Offset = "0x1470880", VA = "0x181471880")]
public void Animation009Move(float fSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E91 RID: 3729 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E91")]
[Address(RVA = "0x1471970", Offset = "0x1470970", VA = "0x181471970")]
public void Animation021Move(float fSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E92 RID: 3730 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E92")]
[Address(RVA = "0x1475A90", Offset = "0x1474A90", VA = "0x181475A90")]
public SpecterArmorGirl04EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001833 RID: 6195
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001833")]
private MoveController g_Move;
// Token: 0x04001834 RID: 6196
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001834")]
private WizardGirlManage g_WGM;
// Token: 0x04001835 RID: 6197
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001835")]
private Material g_matFire;
// Token: 0x04001836 RID: 6198
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001836")]
private float g_fFireMatAlpha;
// Token: 0x04001837 RID: 6199
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001837")]
public ParticleSystem PS_Eye;
// Token: 0x04001838 RID: 6200
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001838")]
public ParticleSystem PS_BodyLight;
// Token: 0x04001839 RID: 6201
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001839")]
public ParticleSystem PS_DeathEffect;
// Token: 0x0400183A RID: 6202
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400183A")]
public ParticleSystem PS_Sword;
// Token: 0x0400183B RID: 6203
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400183B")]
public ParticleSystem PS_Shield;
// Token: 0x0400183C RID: 6204
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400183C")]
public ParticleSystem PS_WeaponLight;
// Token: 0x0400183D RID: 6205
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400183D")]
public ParticleSystem PS_WeaponDeath;
// Token: 0x0400183E RID: 6206
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400183E")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x0400183F RID: 6207
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400183F")]
public Transform Pos_Skill02AttackRange;
// Token: 0x04001840 RID: 6208
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001840")]
public Transform PosFootL;
// Token: 0x04001841 RID: 6209
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001841")]
public Transform PosFootR;
// Token: 0x04001842 RID: 6210
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001842")]
private float g_fMoveSpeed;
// Token: 0x04001843 RID: 6211
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4001843")]
private float g_fRotateSpeed;
// Token: 0x04001844 RID: 6212
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001844")]
public AttackData AD_Skill02;
// Token: 0x04001845 RID: 6213
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001845")]
public AttackData AD_Skill03;
// Token: 0x04001846 RID: 6214
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001846")]
public GameObject Eff_FootSmokeWalk;
// Token: 0x04001847 RID: 6215
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001847")]
public GameObject Eff_FootSmokeRun;
// Token: 0x04001848 RID: 6216
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001848")]
public GameObject Eff_DamageFlySmoke;
// Token: 0x04001849 RID: 6217
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001849")]
public GameObject Eff_Skill02Collision;
// Token: 0x0400184A RID: 6218
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400184A")]
public GameObject Eff_Skill04Collision;
// Token: 0x0400184B RID: 6219
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400184B")]
public GameObject Eff_Skill04WallCollision;
// Token: 0x0400184C RID: 6220
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400184C")]
public GameObject Eff_Attack01;
// Token: 0x0400184D RID: 6221
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400184D")]
public GameObject Eff_Attack02_01;
// Token: 0x0400184E RID: 6222
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400184E")]
public GameObject Eff_Attack02_02;
// Token: 0x0400184F RID: 6223
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400184F")]
public GameObject Eff_Attack03_01;
// Token: 0x04001850 RID: 6224
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001850")]
public GameObject Eff_Attack03_02;
// Token: 0x04001851 RID: 6225
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001851")]
public GameObject Eff_Skill01_01;
// Token: 0x04001852 RID: 6226
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001852")]
public GameObject Eff_Skill01_02;
// Token: 0x04001853 RID: 6227
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001853")]
public GameObject Eff_Skill02_01;
// Token: 0x04001854 RID: 6228
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001854")]
public GameObject Eff_Skill03_01;
// Token: 0x04001855 RID: 6229
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001855")]
public GameObject Eff_Skill04_01;
// Token: 0x04001856 RID: 6230
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001856")]
public GameObject Eff_Skill04_02;
// Token: 0x04001857 RID: 6231
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001857")]
public GameObject Eff_Skill04_03;
// Token: 0x04001858 RID: 6232
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001858")]
private EffectPool g_EffFootSmokeWalk;
// Token: 0x04001859 RID: 6233
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001859")]
private EffectPool g_EffFootSmokeRun;
// Token: 0x0400185A RID: 6234
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400185A")]
private EffectPool g_EffDamageFlySmoke;
// Token: 0x0400185B RID: 6235
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x400185B")]
private EffectPool g_EffSkill02Collision;
// Token: 0x0400185C RID: 6236
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x400185C")]
private EffectPool g_EffSkill04Collision;
// Token: 0x0400185D RID: 6237
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x400185D")]
private EffectPool g_EffSkill04WallCollision;
// Token: 0x0400185E RID: 6238
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400185E")]
private EffectPool g_EffAttack01;
// Token: 0x0400185F RID: 6239
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400185F")]
private EffectPool g_EffAttack02_01;
// Token: 0x04001860 RID: 6240
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001860")]
private EffectPool g_EffAttack02_02;
// Token: 0x04001861 RID: 6241
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001861")]
private EffectPool g_EffAttack03_01;
// Token: 0x04001862 RID: 6242
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001862")]
private EffectPool g_EffAttack03_02;
// Token: 0x04001863 RID: 6243
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001863")]
private EffectPool g_EffSkill01_01;
// Token: 0x04001864 RID: 6244
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001864")]
private EffectPool g_EffSkill01_02;
// Token: 0x04001865 RID: 6245
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4001865")]
private EffectPool g_Eff_Skill02_01;
// Token: 0x04001866 RID: 6246
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001866")]
private EffectPool g_EffSkill03_01;
// Token: 0x04001867 RID: 6247
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4001867")]
private EffectPool g_EffSkill04_01;
// Token: 0x04001868 RID: 6248
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001868")]
private EffectPool g_EffSkill04_02;
// Token: 0x04001869 RID: 6249
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001869")]
private EffectPool g_EffSkill04_03;
// Token: 0x0400186A RID: 6250
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400186A")]
private float g_fMatShadowPos;
// Token: 0x0400186B RID: 6251
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400186B")]
private Material[] g_MatModel;
// Token: 0x0400186C RID: 6252
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x400186C")]
private Color g_colDamaged;
// Token: 0x0400186D RID: 6253
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x400186D")]
private Material g_MatBody;
// Token: 0x0400186E RID: 6254
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400186E")]
private Color g_EyeColor;
// Token: 0x0400186F RID: 6255
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400186F")]
private Color g_BodyColor;
// Token: 0x04001870 RID: 6256
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4001870")]
private Color g_DefaultColor;
// Token: 0x04001871 RID: 6257
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4001871")]
private CCController g_CCC;
// Token: 0x04001872 RID: 6258
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4001872")]
public SphereCollider[] SC;
// Token: 0x04001873 RID: 6259
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4001873")]
public CapsuleCollider[] CC;
// Token: 0x04001874 RID: 6260
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4001874")]
public BoxCollider[] BC;
// Token: 0x04001875 RID: 6261
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4001875")]
private bool g_bSkill02Collision;
// Token: 0x04001876 RID: 6262
[Token(Token = "0x4001876")]
private const float g_fSkill02Interval = 0.2f;
// Token: 0x04001877 RID: 6263
[FieldOffset(Offset = "0x244")]
[Token(Token = "0x4001877")]
private float g_fSkill02IntervalVal;
// Token: 0x04001878 RID: 6264
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4001878")]
private bool g_bSkill03;
// Token: 0x04001879 RID: 6265
[Token(Token = "0x4001879")]
private const float g_fSkill03CollisionTime = 1.29f;
// Token: 0x0400187A RID: 6266
[FieldOffset(Offset = "0x24C")]
[Token(Token = "0x400187A")]
private float g_fSkill03CollisionTimeVal;
// Token: 0x0400187B RID: 6267
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x400187B")]
public GameObject SE_FootStep;
// Token: 0x0400187C RID: 6268
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x400187C")]
public GameObject SE_Swing;
// Token: 0x0400187D RID: 6269
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x400187D")]
public GameObject SE_BigSwing;
// Token: 0x0400187E RID: 6270
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x400187E")]
public GameObject SE_ShieldSwing;
// Token: 0x0400187F RID: 6271
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x400187F")]
public GameObject SE_WeaponLight;
// Token: 0x04001880 RID: 6272
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4001880")]
public GameObject SE_Skill02_01;
// Token: 0x04001881 RID: 6273
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4001881")]
public GameObject SE_Skill02_01Loop;
// Token: 0x04001882 RID: 6274
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4001882")]
public GameObject SE_Skill02_02;
// Token: 0x04001883 RID: 6275
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4001883")]
public GameObject SE_Skill03_01;
// Token: 0x04001884 RID: 6276
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4001884")]
public GameObject SE_Skill03_02;
// Token: 0x04001885 RID: 6277
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4001885")]
public GameObject SE_Skill04Jump;
// Token: 0x04001886 RID: 6278
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4001886")]
public GameObject SE_DamageFly;
// Token: 0x04001887 RID: 6279
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4001887")]
public GameObject SE_Destory;
// Token: 0x04001888 RID: 6280
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4001888")]
public GameObject SE_Sword;
// Token: 0x04001889 RID: 6281
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4001889")]
private SoundEffect g_SEFootStep;
// Token: 0x0400188A RID: 6282
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x400188A")]
private SoundEffect g_SESwing;
// Token: 0x0400188B RID: 6283
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x400188B")]
private SoundEffect g_SEBigSwing;
// Token: 0x0400188C RID: 6284
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x400188C")]
private SoundEffect g_SEShieldSwing;
// Token: 0x0400188D RID: 6285
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x400188D")]
private SoundEffect g_SEWeaponLight;
// Token: 0x0400188E RID: 6286
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x400188E")]
private SoundEffect g_SESkill02_01;
// Token: 0x0400188F RID: 6287
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x400188F")]
private SoundEffect g_SESkill02_01Loop;
// Token: 0x04001890 RID: 6288
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4001890")]
private SoundEffect g_SESkill02_02;
// Token: 0x04001891 RID: 6289
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4001891")]
private SoundEffect g_SESkill03_01;
// Token: 0x04001892 RID: 6290
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4001892")]
private SoundEffect g_SESkill03_02;
// Token: 0x04001893 RID: 6291
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4001893")]
private SoundEffect g_SESkill04Jump;
// Token: 0x04001894 RID: 6292
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4001894")]
private SoundEffect g_SEDamageFly;
// Token: 0x04001895 RID: 6293
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4001895")]
private SoundEffect g_SEDestory;
// Token: 0x04001896 RID: 6294
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4001896")]
private SoundEffect g_SESword;
// Token: 0x04001897 RID: 6295
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4001897")]
private bool g_bDeath;
}