80 lines
2.0 KiB
C#
80 lines
2.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200019B RID: 411
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[Token(Token = "0x200019B")]
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public class StartUpEvent : PassiveEvent
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{
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// Token: 0x06001389 RID: 5001 RVA: 0x0002C568 File Offset: 0x0002A768
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[Token(Token = "0x6001389")]
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[Address(RVA = "0x985BE0", Offset = "0x984BE0", VA = "0x180985BE0", Slot = "4")]
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protected override void Start()
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{
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base..ctor();
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BoxCollider bc = this.BC;
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int num = 0;
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if (!(bc == num))
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{
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this.BC.isTrigger = true;
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return;
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}
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Debug.LogError("找不到碰撞");
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}
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// Token: 0x0600138A RID: 5002 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600138A")]
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[Address(RVA = "0x9859B0", Offset = "0x9849B0", VA = "0x1809859B0")]
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public void StartUp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600138B RID: 5003 RVA: 0x0002C5AC File Offset: 0x0002A7AC
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[Token(Token = "0x600138B")]
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[Address(RVA = "0x985950", Offset = "0x984950", VA = "0x180985950")]
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public void Close()
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{
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this.g_bClose = true;
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BoxCollider bc = this.BC;
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int num = 0;
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bc.enabled = num != 0;
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}
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// Token: 0x0600138C RID: 5004 RVA: 0x0002C5D8 File Offset: 0x0002A7D8
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[Token(Token = "0x600138C")]
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[Address(RVA = "0x985980", Offset = "0x984980", VA = "0x180985980")]
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public void Reset()
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{
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this.g_bClose = false;
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this.BC.enabled = true;
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}
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// Token: 0x0600138D RID: 5005 RVA: 0x0002C600 File Offset: 0x0002A800
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[Token(Token = "0x600138D")]
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[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
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public StartUpEvent()
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{
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}
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// Token: 0x04001D7B RID: 7547
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001D7B")]
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public BoxCollider BC;
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// Token: 0x04001D7C RID: 7548
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001D7C")]
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public SceneEvent[] OpenEvent;
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// Token: 0x04001D7D RID: 7549
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001D7D")]
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public SceneEvent[] ReleaseEvent;
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// Token: 0x04001D7E RID: 7550
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001D7E")]
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private bool g_bClose;
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}
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