29 lines
834 B
C#
29 lines
834 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200020B RID: 523
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[Token(Token = "0x200020B")]
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public class StopSceneParticleSystem : SceneEvent
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{
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// Token: 0x06001528 RID: 5416 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001528")]
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[Address(RVA = "0x9890B0", Offset = "0x9880B0", VA = "0x1809890B0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001529 RID: 5417 RVA: 0x000302C8 File Offset: 0x0002E4C8
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[Token(Token = "0x6001529")]
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[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
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public StopSceneParticleSystem()
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{
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}
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// Token: 0x04002023 RID: 8227
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002023")]
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public ParticleSystem[] ScenePS;
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}
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