Files
NobetaSource/Cpp2IL/Assembly-CSharp/Trap_FallRock_Act07.cs
2023-09-06 22:19:13 +02:00

144 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000217 RID: 535
[Token(Token = "0x2000217")]
public class Trap_FallRock_Act07 : SceneEvent
{
// Token: 0x0600155A RID: 5466 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600155A")]
[Address(RVA = "0xF63B10", Offset = "0xF62B10", VA = "0x180F63B10", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600155B RID: 5467 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600155B")]
[Address(RVA = "0xF63E30", Offset = "0xF62E30", VA = "0x180F63E30")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600155C RID: 5468 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600155C")]
[Address(RVA = "0xF63150", Offset = "0xF62150", VA = "0x180F63150")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600155D RID: 5469 RVA: 0x00030824 File Offset: 0x0002EA24
[Token(Token = "0x600155D")]
[Address(RVA = "0xF63E00", Offset = "0xF62E00", VA = "0x180F63E00", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
int num = 0;
this.g_fFrequencyVal = (float)num;
this.g_fAttackVal = (float)num;
}
// Token: 0x0600155E RID: 5470 RVA: 0x00030848 File Offset: 0x0002EA48
[Token(Token = "0x600155E")]
[Address(RVA = "0xF641B0", Offset = "0xF631B0", VA = "0x180F641B0")]
public Trap_FallRock_Act07()
{
}
// Token: 0x0400205E RID: 8286
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400205E")]
public AttackData AD;
// Token: 0x0400205F RID: 8287
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400205F")]
public GameObject Eff_FallRockReady;
// Token: 0x04002060 RID: 8288
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002060")]
public GameObject Eff_FallRock;
// Token: 0x04002061 RID: 8289
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002061")]
public GameObject Eff_Hit;
// Token: 0x04002062 RID: 8290
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002062")]
public GameObject SE_FallRockCollision;
// Token: 0x04002063 RID: 8291
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002063")]
public Transform ColliderHeightPoint;
// Token: 0x04002064 RID: 8292
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002064")]
private EffectPool g_EffFallRockReady;
// Token: 0x04002065 RID: 8293
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002065")]
private EffectPool g_EffFallRock;
// Token: 0x04002066 RID: 8294
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002066")]
private EffectPool g_EffHit;
// Token: 0x04002067 RID: 8295
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002067")]
private SoundEffect g_SEFallRockCollision;
// Token: 0x04002068 RID: 8296
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002068")]
public float Frequency = 30f;
// Token: 0x04002069 RID: 8297
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4002069")]
private float g_fFrequencyVal;
// Token: 0x0400206A RID: 8298
[Token(Token = "0x400206A")]
private const float g_fAttackReady = 2.7f;
// Token: 0x0400206B RID: 8299
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400206B")]
private float g_fAttackReadyVal;
// Token: 0x0400206C RID: 8300
[Token(Token = "0x400206C")]
private const float g_fAttack = 1.2f;
// Token: 0x0400206D RID: 8301
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x400206D")]
private float g_fAttackVal;
// Token: 0x0400206E RID: 8302
[Token(Token = "0x400206E")]
private const float g_fAttackTime = 1.5f;
// Token: 0x0400206F RID: 8303
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400206F")]
private float g_fAttackTimeVal;
// Token: 0x04002070 RID: 8304
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002070")]
private List<Transform> g_TargetList;
}