436 lines
16 KiB
C#
436 lines
16 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000290 RID: 656
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[Token(Token = "0x2000290")]
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public class UISettingsGame : UIValueBindingBase
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{
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// Token: 0x0600189C RID: 6300 RVA: 0x0003A4C8 File Offset: 0x000386C8
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[Token(Token = "0x600189C")]
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[Address(RVA = "0x955E60", Offset = "0x954E60", VA = "0x180955E60", Slot = "11")]
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public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title)
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{
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UIValueBindingHandler uivalueBindingHandler6;
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Action<int> action6;
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string[] array5;
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for (;;)
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{
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base.Init(mainCanvasGroup, cancelHandler, title);
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GameLanguage[] languages = Game.Arguments.Languages;
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this.gameLanguages = languages;
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UIValueBindingHandler uivalueBindingHandler = this.topHandlers[0];
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Action<int> action = new Action(this.OnCameraShakeValueChanged);
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string[] array = new string[6];
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if ("0" == 0 || array != 0)
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{
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array[0] = "0";
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if ("1" == 0 || "1" != 0)
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{
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array[1] = "1";
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if ("2" == 0 || "2" != 0)
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{
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array[2] = "2";
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if ("3" == 0 || "3" != 0)
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{
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array[3] = "3";
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if ("4" == 0 || "4" != 0)
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{
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array[4] = "4";
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if ("5" == 0 || "5" != 0)
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{
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array[5] = "5";
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uivalueBindingHandler.Init(action, array);
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UIValueBindingHandler uivalueBindingHandler2 = this.topHandlers[1];
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Action<int> action2 = new Action(this.OnHitStopValueChanged);
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string[] array2 = new string[2];
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if ("OFF" == 0 || array2 != 0)
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{
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array2[0] = "OFF";
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if ("ON" == 0 || "ON" != 0)
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{
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array2[1] = "ON";
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uivalueBindingHandler2.Init(action2, array2);
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UIValueBindingHandler uivalueBindingHandler3 = this.topHandlers[2];
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Action<int> action3 = new Action(this.OnVibrationValueChanged);
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string[] array3 = new string[2];
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if ("OFF" == 0 || array3 != 0)
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{
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array3[0] = "OFF";
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if ("ON" == 0 || "ON" != 0)
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{
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array3[1] = "ON";
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uivalueBindingHandler3.Init(action3, array3);
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UIValueBindingHandler uivalueBindingHandler4 = this.topHandlers[3];
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Action<int> action4 = new Action(this.OnLanguageValueChanged);
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string[] languageText = Game.GetLanguageText(this.gameLanguages);
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uivalueBindingHandler4.Init(action4, languageText);
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UIValueBindingHandler uivalueBindingHandler5 = this.topHandlers[4];
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Action<int> action5 = new Action(this.OnDashModeValueChanged);
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string[] array4 = new string[2];
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if ("Toggle" == 0 || array4 != 0)
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{
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array4[0] = "Toggle";
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if ("Hold" == 0 || "Hold" != 0)
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{
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array4[1] = "Hold";
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uivalueBindingHandler5.Init(action5, array4);
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uivalueBindingHandler6 = this.topHandlers[5];
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action6 = new Action(this.OnDifficultyValueChanged);
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array5 = new string[4];
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if ("Standard Mode" == 0 || array5 != 0)
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{
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array5[0] = "Standard Mode";
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if ("Advance Mode" == 0 || "Advance Mode" != 0)
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{
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array5[1] = "Advance Mode";
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if ("Hard Mode" == 0 || "Hard Mode" != 0)
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{
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array5[2] = "Hard Mode";
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if ("Boss Rush Mode" == 0 || "Boss Rush Mode" != 0)
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{
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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array5[3] = "Boss Rush Mode";
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uivalueBindingHandler6.Init(action6, array5);
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UIValueBindingHandler[] topHandlers = this.topHandlers;
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base.InitHandlers(topHandlers);
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}
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// Token: 0x0600189D RID: 6301 RVA: 0x0003A810 File Offset: 0x00038A10
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[Token(Token = "0x600189D")]
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[Address(RVA = "0x957800", Offset = "0x956800", VA = "0x180957800", Slot = "12")]
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public override void Open()
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{
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SceneManager sceneManager = Game.sceneManager;
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int num = 0;
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if (!(sceneManager != num))
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{
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}
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bool flag = Game.GameSave.basic.difficulty != GameDifficulty.BossRush;
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this.EnableDifficultyHandler(flag);
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base.Open();
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}
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// Token: 0x0600189E RID: 6302 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600189E")]
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[Address(RVA = "0x955790", Offset = "0x954790", VA = "0x180955790")]
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private void EnableDifficultyHandler(bool enable)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600189F RID: 6303 RVA: 0x0003A85C File Offset: 0x00038A5C
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[Token(Token = "0x600189F")]
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[Address(RVA = "0x956F10", Offset = "0x955F10", VA = "0x180956F10")]
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private void OnCameraShakeValueChanged(int value)
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{
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GameSettings gameSettings = Game.Config.gameSettings;
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int num = 0;
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int num2 = Mathf.Clamp(value, num, 5);
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gameSettings.cameraShake = num2;
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Game.EmitGameSettingChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018A0 RID: 6304 RVA: 0x0003A89C File Offset: 0x00038A9C
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[Token(Token = "0x60018A0")]
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[Address(RVA = "0x957660", Offset = "0x956660", VA = "0x180957660")]
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private void OnHitStopValueChanged(int value)
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{
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GameSettings gameSettings = Game.Config.gameSettings;
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bool flag = value == 1;
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gameSettings.hitStop = flag;
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Game.EmitGameSettingChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018A1 RID: 6305 RVA: 0x0003A8D8 File Offset: 0x00038AD8
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[Token(Token = "0x60018A1")]
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[Address(RVA = "0x957780", Offset = "0x956780", VA = "0x180957780")]
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private void OnVibrationValueChanged(int value)
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{
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GameSettings gameSettings = Game.Config.gameSettings;
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bool flag = value == 1;
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gameSettings.gamepadVibration = flag;
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Game.EmitGameSettingChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018A2 RID: 6306 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018A2")]
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[Address(RVA = "0x9576E0", Offset = "0x9566E0", VA = "0x1809576E0")]
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private void OnLanguageValueChanged(int value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018A3 RID: 6307 RVA: 0x0003A914 File Offset: 0x00038B14
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[Token(Token = "0x60018A3")]
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[Address(RVA = "0x956FA0", Offset = "0x955FA0", VA = "0x180956FA0")]
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private void OnDashModeValueChanged(int value)
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{
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GameSettings gameSettings = Game.Config.gameSettings;
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bool flag = value == 1;
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gameSettings.holdDashing = flag;
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Game.EmitGameSettingChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018A4 RID: 6308 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018A4")]
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[Address(RVA = "0x957020", Offset = "0x956020", VA = "0x180957020")]
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private void OnDifficultyValueChanged(int value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018A5 RID: 6309 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018A5")]
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[Address(RVA = "0x9555B0", Offset = "0x9545B0", VA = "0x1809555B0")]
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private void ChangeDifficulty(int value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018A6 RID: 6310 RVA: 0x0003A950 File Offset: 0x00038B50
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[Token(Token = "0x60018A6")]
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[Address(RVA = "0x9569C0", Offset = "0x9559C0", VA = "0x1809569C0", Slot = "20")]
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public override void Localize(LocalizationData data)
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{
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string text = data.systemText.GetText(90);
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this.titleText = text;
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Text title = this.title;
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string titleText = this.titleText;
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title.text = titleText;
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UIValueBindingHandler[] topHandlers = this.topHandlers;
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GameTextData systemText = data.systemText;
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UIValueBindingHandler uivalueBindingHandler = topHandlers[0];
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string text2 = systemText.GetText(98);
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uivalueBindingHandler.UpdateLabelText(text2);
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UIValueBindingHandler[] topHandlers2 = this.topHandlers;
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GameTextData systemText2 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1];
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string text3 = systemText2.GetText(99);
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uivalueBindingHandler2.UpdateLabelText(text3);
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UIValueBindingHandler[] topHandlers3 = this.topHandlers;
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GameTextData systemText3 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2];
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string text4 = systemText3.GetText(100);
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uivalueBindingHandler3.UpdateLabelText(text4);
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UIValueBindingHandler[] topHandlers4 = this.topHandlers;
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GameTextData systemText4 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3];
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string text5 = systemText4.GetText(323);
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uivalueBindingHandler4.UpdateLabelText(text5);
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UIValueBindingHandler[] topHandlers5 = this.topHandlers;
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GameTextData systemText5 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4];
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string text6 = systemText5.GetText(137);
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uivalueBindingHandler5.UpdateLabelText(text6);
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UIValueBindingHandler[] topHandlers6 = this.topHandlers;
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GameTextData systemText6 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5];
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string text7 = systemText6.GetText(168);
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uivalueBindingHandler6.UpdateLabelText(text7);
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UIValueBindingHandler[] topHandlers7 = this.topHandlers;
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GameTextData systemText7 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[1];
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string[] switchText = base.GetSwitchText(systemText7);
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uivalueBindingHandler7.UpdateValueText(switchText);
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UIValueBindingHandler[] topHandlers8 = this.topHandlers;
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GameTextData systemText8 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[2];
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string[] switchText2 = base.GetSwitchText(systemText8);
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uivalueBindingHandler8.UpdateValueText(switchText2);
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UIValueBindingHandler[] topHandlers9 = this.topHandlers;
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GameTextData systemText9 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[4];
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string[] dashMethodText = base.GetDashMethodText(systemText9);
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uivalueBindingHandler9.UpdateValueText(dashMethodText);
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UIValueBindingHandler[] topHandlers10 = this.topHandlers;
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GameTextData systemText10 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[5];
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string[] difficultyText = base.GetDifficultyText(systemText10);
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uivalueBindingHandler10.UpdateValueText(difficultyText);
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UIValueBindingHandler[] topHandlers11 = this.topHandlers;
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GameTextData systemText11 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[5];
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string text8 = systemText11.GetText(27);
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uivalueBindingHandler11.UpdateLockText(text8);
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GameTextData systemText12 = data.systemText;
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UILabelHandler resetHandler = this.resetHandler;
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string text9 = systemText12.GetText(15);
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resetHandler.SetLabel(text9);
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GameTextData systemText13 = data.systemText;
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UILabelHandler backHandler = this.backHandler;
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string text10 = systemText13.GetText(12);
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backHandler.SetLabel(text10);
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UIValueBindingHandler[] topHandlers12 = this.topHandlers;
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int num = 0;
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int length = topHandlers12.Length;
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if (num < length)
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{
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UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[num];
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GameFontPack fontPack = data.fontPack;
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uivalueBindingHandler12.UpdateFont(fontPack);
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num++;
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}
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GameFontPack fontPack2 = data.fontPack;
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UILabelHandler resetHandler2 = this.resetHandler;
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Font medium = fontPack2.medium;
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resetHandler2.SetFont(medium);
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GameFontPack fontPack3 = data.fontPack;
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UILabelHandler backHandler2 = this.backHandler;
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Font medium2 = fontPack3.medium;
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backHandler2.SetFont(medium2);
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}
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// Token: 0x060018A7 RID: 6311 RVA: 0x0003AC54 File Offset: 0x00038E54
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[Token(Token = "0x60018A7")]
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[Address(RVA = "0x955A20", Offset = "0x954A20", VA = "0x180955A20", Slot = "23")]
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protected override ValueType[] GetConfigValues()
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{
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ValueType[] array;
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bool holdDashing;
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for (;;)
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{
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array = new ValueType[5];
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int cameraShake = Game.Config.gameSettings.cameraShake;
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if (cameraShake == 0 || cameraShake != 0)
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{
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array[0] = cameraShake;
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bool flag = Game.Config.gameSettings.hitStop;
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if (!flag || flag)
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{
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array[1] = flag;
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bool gamepadVibration = Game.Config.gameSettings.gamepadVibration;
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flag = gamepadVibration;
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if (!gamepadVibration || gamepadVibration)
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{
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array[2] = flag;
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GameLanguage language = Game.Config.gameSettings.language;
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if (language == GameLanguage.ChineseTraditional || language != GameLanguage.ChineseTraditional)
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{
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array[3] = language;
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holdDashing = Game.Config.gameSettings.holdDashing;
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if (!holdDashing || holdDashing)
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{
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break;
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}
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}
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}
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}
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}
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}
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array[4] = holdDashing;
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return array;
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}
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// Token: 0x060018A8 RID: 6312 RVA: 0x0003AD38 File Offset: 0x00038F38
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[Token(Token = "0x60018A8")]
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[Address(RVA = "0x9579E0", Offset = "0x9569E0", VA = "0x1809579E0", Slot = "24")]
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protected override void UpdateTopHandlers()
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{
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UIValueBindingHandler uivalueBindingHandler = this.topHandlers[0];
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int cameraShake = Game.Config.gameSettings.cameraShake;
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uivalueBindingHandler.UpdatePointer(cameraShake);
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UIValueBindingHandler uivalueBindingHandler2 = this.topHandlers[1];
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GameSettings gameSettings = Game.Config.gameSettings;
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int num = 0;
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bool flag = (gameSettings.hitStop ? 1 : 0) != num;
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uivalueBindingHandler2.UpdatePointer(flag ? 1 : 0);
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UIValueBindingHandler uivalueBindingHandler3 = this.topHandlers[2];
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bool flag2 = (Game.Config.gameSettings.gamepadVibration ? 1 : 0) != num;
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uivalueBindingHandler3.UpdatePointer(flag2 ? 1 : 0);
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UIValueBindingHandler uivalueBindingHandler4 = this.topHandlers[3];
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GameLanguage[] array = this.gameLanguages;
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if (num < array.Length)
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{
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GameLanguage gameLanguage = array[num];
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GameLanguage language = Game.Language;
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if (gameLanguage != language)
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{
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GameLanguage[] array2 = this.gameLanguages;
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num++;
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}
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}
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uivalueBindingHandler4.UpdatePointer(num);
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UIValueBindingHandler uivalueBindingHandler5 = this.topHandlers[4];
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bool flag3 = (Game.Config.gameSettings.holdDashing ? 1 : 0) != num;
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uivalueBindingHandler5.UpdatePointer(flag3 ? 1 : 0);
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GameDifficulty difficulty = Game.GameSave.basic.difficulty;
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UIValueBindingHandler uivalueBindingHandler6 = this.topHandlers[5];
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int num2 = (int)difficulty;
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uivalueBindingHandler6.UpdatePointer(num2);
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UIValueBindingHandler[] topHandlers = this.topHandlers;
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if (difficulty != GameDifficulty.Standard)
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{
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topHandlers[5].UnLock();
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return;
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}
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topHandlers[5].Lock();
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throw new IndexOutOfRangeException();
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}
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// Token: 0x060018A9 RID: 6313 RVA: 0x0003AEB8 File Offset: 0x000390B8
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[Token(Token = "0x60018A9")]
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[Address(RVA = "0x955D90", Offset = "0x954D90", VA = "0x180955D90")]
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private int GetLanguageIndex()
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{
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GameLanguage[] array = this.gameLanguages;
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int num = 0;
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if (num < array.Length)
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{
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GameLanguage gameLanguage = array[num];
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GameLanguage language = Game.Language;
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if (gameLanguage != language)
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{
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GameLanguage[] array2 = this.gameLanguages;
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num++;
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}
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return num;
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}
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return 0;
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}
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// Token: 0x060018AA RID: 6314 RVA: 0x0003AF04 File Offset: 0x00039104
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[Token(Token = "0x60018AA")]
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[Address(RVA = "0x957950", Offset = "0x956950", VA = "0x180957950", Slot = "25")]
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protected override void SetDefault()
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{
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GameSettings gameSettings = Game.Config.gameSettings.SetDefault();
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Game.EmitGameSettingChangedEvent();
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DateTime valueAsDateTime = base.ValueAsDateTime;
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}
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// Token: 0x060018AB RID: 6315 RVA: 0x0003AF38 File Offset: 0x00039138
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[Token(Token = "0x60018AB")]
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[Address(RVA = "0x3ED6F0", Offset = "0x3EC6F0", VA = "0x1803ED6F0")]
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public UISettingsGame()
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{
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}
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// Token: 0x04002370 RID: 9072
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4002370")]
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private GameLanguage[] gameLanguages;
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}
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