332 lines
13 KiB
C#
332 lines
13 KiB
C#
using System;
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using Cpp2IlInjected;
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using Newtonsoft.Json.Converters;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000294 RID: 660
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[Token(Token = "0x2000294")]
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public class UISettingsScreen : UIValueBindingBase
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{
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// Token: 0x060018B8 RID: 6328 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018B8")]
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[Address(RVA = "0x958DC0", Offset = "0x957DC0", VA = "0x180958DC0", Slot = "11")]
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public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018B9 RID: 6329 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018B9")]
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[Address(RVA = "0x9582D0", Offset = "0x9572D0", VA = "0x1809582D0")]
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private UIValueBindingHandler[] GetActiveHandlers()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018BA RID: 6330 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018BA")]
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[Address(RVA = "0x958C40", Offset = "0x957C40", VA = "0x180958C40")]
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private string[] GetResolutionContents()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018BB RID: 6331 RVA: 0x0003B0F8 File Offset: 0x000392F8
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[Token(Token = "0x60018BB")]
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[Address(RVA = "0x95A560", Offset = "0x959560", VA = "0x18095A560")]
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private void OnFullScreenValueChanged(int value)
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{
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ScreenSettings screenSettings = Game.Config.screenSettings;
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bool flag = value == 1;
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screenSettings.fullScreen = flag;
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Game.UpdateResolutionSettings(Game.Config.screenSettings);
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018BC RID: 6332 RVA: 0x0003B13C File Offset: 0x0003933C
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[Token(Token = "0x60018BC")]
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[Address(RVA = "0x95A680", Offset = "0x959680", VA = "0x18095A680")]
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private void OnResolutionValueChanged(int value)
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{
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Game.Config.screenSettings.resolutionSet = value;
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Game.UpdateResolutionSettings(Game.Config.screenSettings);
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018BD RID: 6333 RVA: 0x0003B178 File Offset: 0x00039378
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[Token(Token = "0x60018BD")]
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[Address(RVA = "0x95A710", Offset = "0x959710", VA = "0x18095A710")]
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private void OnVSyncValueChanged(int value)
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{
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ScreenSettings screenSettings = Game.Config.screenSettings;
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bool flag = value == 1;
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screenSettings.vSync = flag;
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Game.UpdateVSyncSettings(Game.Config.screenSettings);
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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this.UpdateFpsHandlerLockState();
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}
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// Token: 0x060018BE RID: 6334 RVA: 0x0003B1C4 File Offset: 0x000393C4
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[Token(Token = "0x60018BE")]
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[Address(RVA = "0x95A4D0", Offset = "0x9594D0", VA = "0x18095A4D0")]
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private void OnFpsValueChanged(int value)
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{
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Game.Config.screenSettings.fps = (FPSLimitation)value;
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Game.UpdateFPSSettings(Game.Config.screenSettings);
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018BF RID: 6335 RVA: 0x0003B200 File Offset: 0x00039400
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[Token(Token = "0x60018BF")]
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[Address(RVA = "0x95A5F0", Offset = "0x9595F0", VA = "0x18095A5F0")]
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private void OnQualityValueChanged(int value)
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{
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Game.Config.screenSettings.qualitySet = value;
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Game.UpdateQualitySettings(Game.Config.screenSettings);
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018C0 RID: 6336 RVA: 0x0003B23C File Offset: 0x0003943C
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[Token(Token = "0x60018C0")]
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[Address(RVA = "0x95A450", Offset = "0x959450", VA = "0x18095A450")]
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private void OnDofValueChanged(int value)
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{
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ScreenSettings screenSettings = Game.Config.screenSettings;
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bool flag = value == 1;
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screenSettings.depthOfField = flag;
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Game.EmitScreenSettingChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018C1 RID: 6337 RVA: 0x0003B278 File Offset: 0x00039478
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[Token(Token = "0x60018C1")]
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[Address(RVA = "0x95A350", Offset = "0x959350", VA = "0x18095A350")]
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private void OnBloomValueChanged(int value)
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{
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ScreenSettings screenSettings = Game.Config.screenSettings;
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bool flag = value == 1;
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screenSettings.bloomEffect = flag;
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Game.EmitScreenSettingChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018C2 RID: 6338 RVA: 0x0003B2B4 File Offset: 0x000394B4
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[Token(Token = "0x60018C2")]
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[Address(RVA = "0x95A3D0", Offset = "0x9593D0", VA = "0x18095A3D0")]
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private void OnBrightnessValueChanged(int value)
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{
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Game.Config.screenSettings.brightnessSet = value;
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Game.EmitScreenSettingChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018C3 RID: 6339 RVA: 0x0003B2E8 File Offset: 0x000394E8
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[Token(Token = "0x60018C3")]
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[Address(RVA = "0x959CD0", Offset = "0x958CD0", VA = "0x180959CD0", Slot = "20")]
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public override void Localize(LocalizationData data)
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{
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string text = data.systemText.GetText(91);
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this.titleText = text;
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UIValueBindingHandler[] topHandlers = this.topHandlers;
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GameTextData systemText = data.systemText;
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UIValueBindingHandler uivalueBindingHandler = topHandlers[0];
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string text2 = systemText.GetText(104);
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uivalueBindingHandler.UpdateLabelText(text2);
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UIValueBindingHandler[] topHandlers2 = this.topHandlers;
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GameTextData systemText2 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1];
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string text3 = systemText2.GetText(105);
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uivalueBindingHandler2.UpdateLabelText(text3);
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UIValueBindingHandler[] topHandlers3 = this.topHandlers;
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GameTextData systemText3 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2];
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string text4 = systemText3.GetText(108);
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uivalueBindingHandler3.UpdateLabelText(text4);
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UIValueBindingHandler[] topHandlers4 = this.topHandlers;
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GameTextData systemText4 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3];
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string text5 = systemText4.GetText(120);
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uivalueBindingHandler4.UpdateLabelText(text5);
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UIValueBindingHandler[] topHandlers5 = this.topHandlers;
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GameTextData systemText5 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4];
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string text6 = systemText5.GetText(106);
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uivalueBindingHandler5.UpdateLabelText(text6);
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UIValueBindingHandler[] topHandlers6 = this.topHandlers;
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GameTextData systemText6 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5];
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string text7 = systemText6.GetText(107);
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uivalueBindingHandler6.UpdateLabelText(text7);
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UIValueBindingHandler[] topHandlers7 = this.topHandlers;
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GameTextData systemText7 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[6];
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string text8 = systemText7.GetText(103);
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uivalueBindingHandler7.UpdateLabelText(text8);
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UIValueBindingHandler[] topHandlers8 = this.topHandlers;
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GameTextData systemText8 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[7];
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string text9 = systemText8.GetText(96);
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uivalueBindingHandler8.UpdateLabelText(text9);
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UIValueBindingHandler[] topHandlers9 = this.topHandlers;
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GameTextData systemText9 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[0];
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string[] switchText = base.GetSwitchText(systemText9);
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uivalueBindingHandler9.UpdateValueText(switchText);
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UIValueBindingHandler[] topHandlers10 = this.topHandlers;
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GameTextData systemText10 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[2];
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string[] switchText2 = base.GetSwitchText(systemText10);
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uivalueBindingHandler10.UpdateValueText(switchText2);
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UIValueBindingHandler[] topHandlers11 = this.topHandlers;
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GameTextData systemText11 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[3];
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string[] fpsText = base.GetFpsText(systemText11);
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uivalueBindingHandler11.UpdateValueText(fpsText);
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UIValueBindingHandler[] topHandlers12 = this.topHandlers;
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GameTextData systemText12 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[3];
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string text10 = systemText12.GetText(331);
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uivalueBindingHandler12.UpdateLockText(text10);
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UIValueBindingHandler[] topHandlers13 = this.topHandlers;
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GameTextData systemText13 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler13 = topHandlers13[4];
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string[] qualityText = base.GetQualityText(systemText13);
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uivalueBindingHandler13.UpdateValueText(qualityText);
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UIValueBindingHandler[] topHandlers14 = this.topHandlers;
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GameTextData systemText14 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler14 = topHandlers14[5];
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string[] switchText3 = base.GetSwitchText(systemText14);
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uivalueBindingHandler14.UpdateValueText(switchText3);
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UIValueBindingHandler[] topHandlers15 = this.topHandlers;
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GameTextData systemText15 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler15 = topHandlers15[6];
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string[] switchText4 = base.GetSwitchText(systemText15);
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uivalueBindingHandler15.UpdateValueText(switchText4);
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GameTextData systemText16 = data.systemText;
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UILabelHandler resetHandler = this.resetHandler;
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string text11 = systemText16.GetText(15);
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resetHandler.SetLabel(text11);
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GameTextData systemText17 = data.systemText;
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UILabelHandler backHandler = this.backHandler;
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string text12 = systemText17.GetText(12);
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backHandler.SetLabel(text12);
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UIValueBindingHandler[] topHandlers16 = this.topHandlers;
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int num = 0;
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int length = topHandlers16.Length;
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if (num < length)
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{
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UIValueBindingHandler uivalueBindingHandler16 = topHandlers16[num];
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GameFontPack fontPack = data.fontPack;
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uivalueBindingHandler16.UpdateFont(fontPack);
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num++;
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}
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GameFontPack fontPack2 = data.fontPack;
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UILabelHandler resetHandler2 = this.resetHandler;
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Font medium = fontPack2.medium;
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resetHandler2.SetFont(medium);
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GameFontPack fontPack3 = data.fontPack;
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UILabelHandler backHandler2 = this.backHandler;
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Font medium2 = fontPack3.medium;
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backHandler2.SetFont(medium2);
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}
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// Token: 0x060018C4 RID: 6340 RVA: 0x0003B684 File Offset: 0x00039884
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[Token(Token = "0x60018C4")]
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[Address(RVA = "0x958730", Offset = "0x957730", VA = "0x180958730", Slot = "23")]
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protected override ValueType[] GetConfigValues()
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{
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ValueType[] array;
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int brightnessSet;
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for (;;)
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{
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array = new ValueType[8];
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bool fullScreen = Game.Config.screenSettings.fullScreen;
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if (!fullScreen || fullScreen)
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{
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array[0] = fullScreen;
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int resolutionSet = Game.Config.screenSettings.resolutionSet;
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if (resolutionSet == 0 || resolutionSet != 0)
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{
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array[1] = resolutionSet;
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bool vSync = Game.Config.screenSettings.vSync;
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if (!vSync || vSync)
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{
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array[2] = vSync;
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FPSLimitation fps = Game.Config.screenSettings.fps;
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if (fps == FPSLimitation.FPS30 || fps != FPSLimitation.FPS30)
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{
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array[3] = fps;
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int qualitySet = Game.Config.screenSettings.qualitySet;
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if (qualitySet == 0 || qualitySet != 0)
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{
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array[4] = qualitySet;
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bool flag = Game.Config.screenSettings.depthOfField;
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if (!flag || flag)
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{
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array[5] = flag;
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bool bloomEffect = Game.Config.screenSettings.bloomEffect;
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flag = bloomEffect;
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if (!bloomEffect || bloomEffect)
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{
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array[6] = flag;
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brightnessSet = Game.Config.screenSettings.brightnessSet;
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if (brightnessSet == 0 || brightnessSet != 0)
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{
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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array[7] = brightnessSet;
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return array;
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}
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// Token: 0x060018C5 RID: 6341 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018C5")]
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[Address(RVA = "0x95A9D0", Offset = "0x9599D0", VA = "0x18095A9D0", Slot = "24")]
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protected override void UpdateTopHandlers()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018C6 RID: 6342 RVA: 0x0003B7E4 File Offset: 0x000399E4
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[Token(Token = "0x60018C6")]
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[Address(RVA = "0x95A850", Offset = "0x959850", VA = "0x18095A850")]
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private void UpdateFpsHandlerLockState()
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{
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ScreenSettings screenSettings = Game.Config.screenSettings;
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UIValueBindingHandler[] topHandlers = this.topHandlers;
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if (!screenSettings.vSync)
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{
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topHandlers[3].UnLock();
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return;
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}
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UIValueBindingHandler uivalueBindingHandler = topHandlers[3];
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string text = Game.<UISystemText>k__BackingField.GetText(331);
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uivalueBindingHandler.Lock(text);
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}
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// Token: 0x060018C7 RID: 6343 RVA: 0x0003B844 File Offset: 0x00039A44
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[Token(Token = "0x60018C7")]
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[Address(RVA = "0x95A7C0", Offset = "0x9597C0", VA = "0x18095A7C0", Slot = "25")]
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protected override void SetDefault()
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{
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Game.UpdateVSyncSettings(Game.Config.screenSettings.SetDefault());
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Game.EmitScreenSettingChangedEvent();
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string system = ((IXmlDocumentType)this).System;
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}
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// Token: 0x060018C8 RID: 6344 RVA: 0x0003B87C File Offset: 0x00039A7C
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[Token(Token = "0x60018C8")]
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[Address(RVA = "0x3ED6F0", Offset = "0x3EC6F0", VA = "0x1803ED6F0")]
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public UISettingsScreen()
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{
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}
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}
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