517 lines
18 KiB
C#
517 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cpp2IlInjected;
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using DG.Tweening;
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using MarsSDK;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000298 RID: 664
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[Token(Token = "0x2000298")]
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public class UISkin : GameCanvasBase
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{
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// Token: 0x060018E1 RID: 6369 RVA: 0x0003BFA0 File Offset: 0x0003A1A0
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[Token(Token = "0x60018E1")]
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[Address(RVA = "0x95EC10", Offset = "0x95DC10", VA = "0x18095EC10", Slot = "11")]
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public override void Init()
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{
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GameTextDataAdvance gameTextDataAdvance = Game.GetAchievementText();
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this.achievementText = gameTextDataAdvance;
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this.InitIcons();
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this.InitHandlers();
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this.switchPageTip.Init();
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}
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// Token: 0x060018E2 RID: 6370 RVA: 0x0003BFDC File Offset: 0x0003A1DC
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[Token(Token = "0x60018E2")]
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[Address(RVA = "0x95E8E0", Offset = "0x95D8E0", VA = "0x18095E8E0")]
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private void InitIcons()
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{
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Dictionary<GameSkin, UISkinIcon> dictionary = new Dictionary();
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this.iconMap = dictionary;
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IGamePlatform <Platform>k__BackingField = Game.<Platform>k__BackingField;
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int num = 0;
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bool useAchievement = Game.useAchievement;
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if (num < (useAchievement ? 1 : 0))
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{
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GameObject gameObject = Resources.Load<GameObject>(string.Format("SkinUI/{0}", num));
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int num2 = 0;
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if (gameObject == num2)
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{
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GameSkin gameSkin;
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GameObject gameObject2 = Resources.Load<GameObject>(string.Format("SkinUI/{0}", gameSkin));
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}
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RectTransform rectTransform = this.skinIconRoot;
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GameObject gameObject3 = UnityEngine.Object.Instantiate<GameObject>(gameObject, rectTransform).GetComponent<UISkinIcon>().gameObject;
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int num3 = 0;
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gameObject3.SetActive(num3 != 0);
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Dictionary<GameSkin, UISkinIcon> dictionary2 = this.iconMap;
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throw new NullReferenceException();
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}
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}
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// Token: 0x060018E3 RID: 6371 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018E3")]
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[Address(RVA = "0x95E090", Offset = "0x95D090", VA = "0x18095E090")]
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private void InitHandlers()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018E4 RID: 6372 RVA: 0x0003C080 File Offset: 0x0003A280
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[Token(Token = "0x60018E4")]
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[Address(RVA = "0x95D5E0", Offset = "0x95C5E0", VA = "0x18095D5E0", Slot = "12")]
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protected override void Appear(Action completeHandler)
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{
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this.UpdateActiveSkins();
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GameSkin[] array = this.activeSkins;
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int num = 0;
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if (num < array.Length)
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{
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GameSkin gameSkin = array[num];
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GameCollection collection = Game.Collection;
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if (gameSkin != collection.currentSkin)
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{
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GameSkin[] array2 = this.activeSkins;
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num++;
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}
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}
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this.selectionIndex = num;
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UISkinIcon[] array3 = this.activeIcons;
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if (num < array3.Length)
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{
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UISkinIcon uiskinIcon = array3[num];
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uiskinIcon.index = num;
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int num2 = 0;
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uiskinIcon.UpdatePosition(num2);
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UISkinIcon[] array4 = this.activeIcons;
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num++;
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while (array4 != 0)
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{
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}
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}
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this.UpdateUnlockStats();
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GameSkin[] array5 = this.activeSkins;
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Func<GameSkin, string> func = new Func(this.GetUnlockConditionText);
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string[] array6 = Enumerable.ToArray<string>(Enumerable.Select<GameSkin, string>(array5, func));
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this.unlockConditionText = array6;
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this.UpdateSkinText();
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UINavigator navigator = this.navigator;
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UILabelHandler uilabelHandler = this.cancel;
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navigator.SetDefaultHandler(uilabelHandler);
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GameObject gameObject = this.submissionEffect.gameObject;
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int num3 = 0;
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gameObject.SetActive(num3 != 0);
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UISkinIcon[] array7 = this.activeIcons;
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UISwitchArrowController uiswitchArrowController = this.arrowController;
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int num4 = this.selectionIndex;
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int length = array7.Length;
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uiswitchArrowController.pageAmount = length;
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uiswitchArrowController.UpdateArrowState(num4);
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base.Appear(completeHandler);
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}
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// Token: 0x060018E5 RID: 6373 RVA: 0x0003C1C0 File Offset: 0x0003A3C0
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[Token(Token = "0x60018E5")]
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[Address(RVA = "0x95E050", Offset = "0x95D050", VA = "0x18095E050", Slot = "13")]
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protected override void Hide(Action completeHandler)
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{
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Sequence sequence = this.sequence;
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if (sequence != 0)
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{
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int num = 0;
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sequence.Kill(num != 0);
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}
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base.Hide(completeHandler);
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}
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// Token: 0x060018E6 RID: 6374 RVA: 0x0003C1E8 File Offset: 0x0003A3E8
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[Token(Token = "0x60018E6")]
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[Address(RVA = "0x95F7F0", Offset = "0x95E7F0", VA = "0x18095F7F0", Slot = "19")]
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public override void SwitchLeftward()
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{
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UISwitchArrowController uiswitchArrowController = this.arrowController;
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Func<int> trySwitchLeftward = uiswitchArrowController.trySwitchLeftward;
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if (trySwitchLeftward != 0)
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{
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int num = trySwitchLeftward();
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if (num != -1)
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{
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uiswitchArrowController.switchArrows[0].PerformClickEffect();
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uiswitchArrowController.UpdateArrowState(num);
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}
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}
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}
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// Token: 0x060018E7 RID: 6375 RVA: 0x0003C230 File Offset: 0x0003A430
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[Token(Token = "0x60018E7")]
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[Address(RVA = "0x95FB90", Offset = "0x95EB90", VA = "0x18095FB90")]
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private int TrySwitchLeftward()
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{
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int num = this.selectionIndex;
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if (num != 0)
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{
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this.selectionIndex = num;
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this.SwitchSkinPreviews();
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return this.selectionIndex;
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}
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return -1;
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}
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// Token: 0x060018E8 RID: 6376 RVA: 0x0003C260 File Offset: 0x0003A460
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[Token(Token = "0x60018E8")]
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[Address(RVA = "0x95F890", Offset = "0x95E890", VA = "0x18095F890", Slot = "20")]
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public override void SwitchRightward()
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{
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UISwitchArrowController uiswitchArrowController = this.arrowController;
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Func<int> trySwitchRightward = uiswitchArrowController.trySwitchRightward;
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if (trySwitchRightward != 0)
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{
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int num = trySwitchRightward();
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if (num != -1)
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{
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uiswitchArrowController.switchArrows[1].PerformClickEffect();
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uiswitchArrowController.UpdateArrowState(num);
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}
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}
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}
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// Token: 0x060018E9 RID: 6377 RVA: 0x0003C2A8 File Offset: 0x0003A4A8
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[Token(Token = "0x60018E9")]
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[Address(RVA = "0x95FBD0", Offset = "0x95EBD0", VA = "0x18095FBD0")]
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private int TrySwitchRightward()
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{
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int length = this.activeSkins.Length;
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int num = this.selectionIndex;
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if (num != length)
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{
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int num2 = num + 1;
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this.selectionIndex = num2;
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this.SwitchSkinPreviews();
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return this.selectionIndex;
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}
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return -1;
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}
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// Token: 0x060018EA RID: 6378 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018EA")]
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[Address(RVA = "0x95F930", Offset = "0x95E930", VA = "0x18095F930")]
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private void SwitchSkinPreviews()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018EB RID: 6379 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018EB")]
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[Address(RVA = "0x95ECA0", Offset = "0x95DCA0", VA = "0x18095ECA0")]
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private void JoinSelectionArrowEffect(Sequence sequence, float duration)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018EC RID: 6380 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018EC")]
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[Address(RVA = "0x95F350", Offset = "0x95E350", VA = "0x18095F350", Slot = "18")]
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public override void Move(Direction2D direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018ED RID: 6381 RVA: 0x0003C2EC File Offset: 0x0003A4EC
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[Token(Token = "0x60018ED")]
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[Address(RVA = "0x95F3B0", Offset = "0x95E3B0", VA = "0x18095F3B0")]
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private void OnHandlerSelected(UIHandlerBase handler)
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{
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UINavigationEffect uinavigationEffect = this.navigationEffect;
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Vector2 anchoredPosition = handler.rectTransform.anchoredPosition;
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uinavigationEffect.UpdatePos(anchoredPosition);
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UINavigationEffect uinavigationEffect2 = this.navigationEffect;
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if (handler.index != 0)
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{
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}
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UILabelHandler uilabelHandler = this.cancel;
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uinavigationEffect2.UpdateArrowPos(uilabelHandler);
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this.navigationEffect.Appear();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060018EE RID: 6382 RVA: 0x0003C348 File Offset: 0x0003A548
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[Token(Token = "0x60018EE")]
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[Address(RVA = "0x95F380", Offset = "0x95E380", VA = "0x18095F380")]
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private void OnHandlerDeselected(UIHandlerBase handler)
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{
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this.navigationEffect.Hide();
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}
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// Token: 0x060018EF RID: 6383 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018EF")]
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[Address(RVA = "0x95F590", Offset = "0x95E590", VA = "0x18095F590", Slot = "21")]
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public override void Submit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018F0 RID: 6384 RVA: 0x0003C368 File Offset: 0x0003A568
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[Token(Token = "0x60018F0")]
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[Address(RVA = "0x95F4A0", Offset = "0x95E4A0", VA = "0x18095F4A0")]
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private void PerformSubmissionEffect()
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{
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RectTransform rectTransform = this.submissionEffect.rectTransform;
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Vector2 anchoredPosition = this.navigator.currentHandler.rectTransform.anchoredPosition;
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rectTransform.anchoredPosition = anchoredPosition;
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this.submissionEffect.gameObject.SetActive(true);
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Game.PlayHandlerScaleEffect(this.navigator.currentHandler);
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}
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// Token: 0x060018F1 RID: 6385 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018F1")]
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[Address(RVA = "0x95F150", Offset = "0x95E150", VA = "0x18095F150", Slot = "25")]
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public override void Localize(LocalizationData data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018F2 RID: 6386 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018F2")]
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[Address(RVA = "0x95FC90", Offset = "0x95EC90", VA = "0x18095FC90")]
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private void UpdateActiveSkins()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018F3 RID: 6387 RVA: 0x0003C3C8 File Offset: 0x0003A5C8
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[Token(Token = "0x60018F3")]
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[Address(RVA = "0x9600C0", Offset = "0x95F0C0", VA = "0x1809600C0")]
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private void UpdateSelection()
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{
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GameSkin[] array = this.activeSkins;
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int num = 0;
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int num2 = 0;
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if (num2 < array.Length)
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{
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GameSkin gameSkin = array[num];
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GameCollection collection = Game.Collection;
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if (gameSkin != collection.currentSkin)
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{
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GameSkin[] array2 = this.activeSkins;
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num++;
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}
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this.selectionIndex = num;
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return;
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}
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this.selectionIndex = (int)((ulong)0L);
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}
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// Token: 0x060018F4 RID: 6388 RVA: 0x0003C42C File Offset: 0x0003A62C
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[Token(Token = "0x60018F4")]
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[Address(RVA = "0x9601B0", Offset = "0x95F1B0", VA = "0x1809601B0")]
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private void UpdateSkinIndices()
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{
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UISkinIcon[] array = this.activeIcons;
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int num = 0;
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if (num < array.Length)
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{
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UISkinIcon uiskinIcon = array[num];
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uiskinIcon.index = num;
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int num2 = 0;
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uiskinIcon.UpdatePosition(num2);
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UISkinIcon[] array2 = this.activeIcons;
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num++;
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}
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}
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// Token: 0x060018F5 RID: 6389 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018F5")]
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[Address(RVA = "0x960480", Offset = "0x95F480", VA = "0x180960480")]
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private void UpdateUnlockStats()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018F6 RID: 6390 RVA: 0x0003C478 File Offset: 0x0003A678
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[Token(Token = "0x60018F6")]
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[Address(RVA = "0x9603B0", Offset = "0x95F3B0", VA = "0x1809603B0")]
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private void UpdateUnlockConditionText()
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{
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/*
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An exception occurred when decompiling this method (060018F6)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UISkin::UpdateUnlockConditionText()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stloc:valuetype GameSkin[](var_0_06, ldfld:valuetype GameSkin[](UISkin::activeSkins, ldloc:UISkin(this))); stloc:class [mscorlib]System.Func`2<valuetype GameSkin, string>(var_1_13, newobj:Func`2[exp:class [mscorlib]System.Func`2<valuetype GameSkin, string>](Func`2::.ctor, ldloc:UISkin[exp:object](this), ldftn:native int(UISkin::GetUnlockConditionText))); stloc:string[](var_2_20, call:string[](Enumerable::ToArray, call:IEnumerable`1(Enumerable::Select, ldloc:valuetype GameSkin[][exp:IEnumerable`1](var_0_06), ldloc:class [mscorlib]System.Func`2<valuetype GameSkin, string>[exp:Func`2](var_1_13)))); stfld:string[](UISkin::unlockConditionText, ldloc:UISkin(this), ldloc:string[](var_2_20)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x060018F7 RID: 6391 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018F7")]
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[Address(RVA = "0x960240", Offset = "0x95F240", VA = "0x180960240")]
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private void UpdateSkinText()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018F8 RID: 6392 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018F8")]
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[Address(RVA = "0x95DD00", Offset = "0x95CD00", VA = "0x18095DD00")]
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private bool HasSkinUnlocked(GameSkin skin)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018F9 RID: 6393 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018F9")]
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[Address(RVA = "0x95D890", Offset = "0x95C890", VA = "0x18095D890")]
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private string GetUnlockConditionText(GameSkin skin)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018FA RID: 6394 RVA: 0x0003C4AC File Offset: 0x0003A6AC
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[Token(Token = "0x60018FA")]
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[Address(RVA = "0x94D9C0", Offset = "0x94C9C0", VA = "0x18094D9C0")]
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public UISkin()
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{
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}
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// Token: 0x04002388 RID: 9096
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002388")]
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[SerializeField]
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private Text title;
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// Token: 0x04002389 RID: 9097
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[FieldOffset(Offset = "0x60")]
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|
[Token(Token = "0x4002389")]
|
|
[SerializeField]
|
|
private Text skinName;
|
|
|
|
// Token: 0x0400238A RID: 9098
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x400238A")]
|
|
[SerializeField]
|
|
private Text unlockCondition;
|
|
|
|
// Token: 0x0400238B RID: 9099
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x400238B")]
|
|
[SerializeField]
|
|
private UISwitchPageTip switchPageTip;
|
|
|
|
// Token: 0x0400238C RID: 9100
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x400238C")]
|
|
[SerializeField]
|
|
private RectTransform skinIconRoot;
|
|
|
|
// Token: 0x0400238D RID: 9101
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x400238D")]
|
|
[SerializeField]
|
|
private int selectionIndex;
|
|
|
|
// Token: 0x0400238E RID: 9102
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x400238E")]
|
|
[SerializeField]
|
|
private GameSkin[] activeSkins;
|
|
|
|
// Token: 0x0400238F RID: 9103
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x400238F")]
|
|
[SerializeField]
|
|
private UISkinIcon[] activeIcons;
|
|
|
|
// Token: 0x04002390 RID: 9104
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4002390")]
|
|
[SerializeField]
|
|
private CanvasGroup selectionTransparency;
|
|
|
|
// Token: 0x04002391 RID: 9105
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4002391")]
|
|
[SerializeField]
|
|
private Image[] selectionArrows;
|
|
|
|
// Token: 0x04002392 RID: 9106
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4002392")]
|
|
[SerializeField]
|
|
private UISwitchArrowController arrowController;
|
|
|
|
// Token: 0x04002393 RID: 9107
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4002393")]
|
|
[SerializeField]
|
|
private UILabelHandler cancel;
|
|
|
|
// Token: 0x04002394 RID: 9108
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4002394")]
|
|
[SerializeField]
|
|
private UILabelHandler confirm;
|
|
|
|
// Token: 0x04002395 RID: 9109
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4002395")]
|
|
[SerializeField]
|
|
private UINavigationEffect navigationEffect;
|
|
|
|
// Token: 0x04002396 RID: 9110
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4002396")]
|
|
[SerializeField]
|
|
private Image submissionEffect;
|
|
|
|
// Token: 0x04002397 RID: 9111
|
|
[Token(Token = "0x4002397")]
|
|
private const int SKIN_NAME_INDEX = 600;
|
|
|
|
// Token: 0x04002398 RID: 9112
|
|
[Token(Token = "0x4002398")]
|
|
private const float DURATION = 0.3f;
|
|
|
|
// Token: 0x04002399 RID: 9113
|
|
[Token(Token = "0x4002399")]
|
|
private const float OFFSET = 55f;
|
|
|
|
// Token: 0x0400239A RID: 9114
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x400239A")]
|
|
private Vector2[] selectionArrowPos;
|
|
|
|
// Token: 0x0400239B RID: 9115
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x400239B")]
|
|
private Sequence sequence;
|
|
|
|
// Token: 0x0400239C RID: 9116
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x400239C")]
|
|
private bool[] unlockFlags;
|
|
|
|
// Token: 0x0400239D RID: 9117
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x400239D")]
|
|
private string[] unlockConditionText;
|
|
|
|
// Token: 0x0400239E RID: 9118
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x400239E")]
|
|
private GameTextDataAdvance achievementText;
|
|
|
|
// Token: 0x0400239F RID: 9119
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x400239F")]
|
|
private Dictionary<GameSkin, UISkinIcon> iconMap;
|
|
}
|