Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/FxaaComponent.cs
2023-09-06 22:19:13 +02:00

52 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000577 RID: 1399
[Token(Token = "0x2000577")]
public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
{
// Token: 0x17000352 RID: 850
// (get) Token: 0x06003005 RID: 12293 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000352")]
public override bool active
{
[Token(Token = "0x6003005")]
[Address(RVA = "0x369CF0", Offset = "0x368CF0", VA = "0x180369CF0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06003006 RID: 12294 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003006")]
[Address(RVA = "0x3699D0", Offset = "0x3689D0", VA = "0x1803699D0")]
public void Render(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003007 RID: 12295 RVA: 0x00068B88 File Offset: 0x00066D88
[Token(Token = "0x6003007")]
[Address(RVA = "0x369CB0", Offset = "0x368CB0", VA = "0x180369CB0")]
public FxaaComponent()
{
}
// Token: 0x02000578 RID: 1400
[Token(Token = "0x2000578")]
private static class Uniforms
{
// Token: 0x04003867 RID: 14439
[Token(Token = "0x4003867")]
internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings");
// Token: 0x04003868 RID: 14440
[Token(Token = "0x4003868")]
internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
}
}
}