105 lines
2.9 KiB
C#
105 lines
2.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005FA RID: 1530
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[Token(Token = "0x20005FA")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Blur/Blur (Optimized)")]
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public class BlurOptimized : PostEffectsBase
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{
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// Token: 0x06003183 RID: 12675 RVA: 0x0006AE80 File Offset: 0x00069080
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[Token(Token = "0x6003183")]
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[Address(RVA = "0x513C60", Offset = "0x512C60", VA = "0x180513C60", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.blurMaterial;
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Shader shader = this.blurShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.blurMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06003184 RID: 12676 RVA: 0x0006AECC File Offset: 0x000690CC
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[Token(Token = "0x6003184")]
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[Address(RVA = "0x7B2640", Offset = "0x7B1640", VA = "0x1807B2640")]
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public void OnDisable()
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{
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if (this.blurMaterial)
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{
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UnityEngine.Object.DestroyImmediate(this.blurMaterial);
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}
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}
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// Token: 0x06003185 RID: 12677 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003185")]
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[Address(RVA = "0x7B26D0", Offset = "0x7B16D0", VA = "0x1807B26D0")]
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public void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003186 RID: 12678 RVA: 0x0006AEF4 File Offset: 0x000690F4
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[Token(Token = "0x6003186")]
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[Address(RVA = "0x7B2B40", Offset = "0x7B1B40", VA = "0x1807B2B40")]
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public BlurOptimized()
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{
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}
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// Token: 0x04003AF8 RID: 15096
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003AF8")]
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[Attribute(Name = "RangeAttribute", RVA = "0x25BBB0", Offset = "0x25AFB0")]
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public int downsample = (int)((ulong)1L);
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// Token: 0x04003AF9 RID: 15097
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003AF9")]
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[Range(0f, 10f)]
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public float blurSize = 3f;
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// Token: 0x04003AFA RID: 15098
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003AFA")]
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[Range(1f, 4f)]
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public int blurIterations = (int)((ulong)2L);
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// Token: 0x04003AFB RID: 15099
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003AFB")]
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public BlurOptimized.BlurType blurType;
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// Token: 0x04003AFC RID: 15100
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003AFC")]
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public Shader blurShader;
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// Token: 0x04003AFD RID: 15101
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003AFD")]
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private Material blurMaterial;
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// Token: 0x020005FB RID: 1531
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[Token(Token = "0x20005FB")]
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public enum BlurType
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{
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// Token: 0x04003AFF RID: 15103
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[Token(Token = "0x4003AFF")]
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StandardGauss,
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// Token: 0x04003B00 RID: 15104
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[Token(Token = "0x4003B00")]
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SgxGauss
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}
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}
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}
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