Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/BlurOptimized.cs
2023-09-06 22:19:13 +02:00

105 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005FA RID: 1530
[Token(Token = "0x20005FA")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Blur/Blur (Optimized)")]
public class BlurOptimized : PostEffectsBase
{
// Token: 0x06003183 RID: 12675 RVA: 0x0006AE80 File Offset: 0x00069080
[Token(Token = "0x6003183")]
[Address(RVA = "0x513C60", Offset = "0x512C60", VA = "0x180513C60", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.blurMaterial;
Shader shader = this.blurShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.blurMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06003184 RID: 12676 RVA: 0x0006AECC File Offset: 0x000690CC
[Token(Token = "0x6003184")]
[Address(RVA = "0x7B2640", Offset = "0x7B1640", VA = "0x1807B2640")]
public void OnDisable()
{
if (this.blurMaterial)
{
UnityEngine.Object.DestroyImmediate(this.blurMaterial);
}
}
// Token: 0x06003185 RID: 12677 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003185")]
[Address(RVA = "0x7B26D0", Offset = "0x7B16D0", VA = "0x1807B26D0")]
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003186 RID: 12678 RVA: 0x0006AEF4 File Offset: 0x000690F4
[Token(Token = "0x6003186")]
[Address(RVA = "0x7B2B40", Offset = "0x7B1B40", VA = "0x1807B2B40")]
public BlurOptimized()
{
}
// Token: 0x04003AF8 RID: 15096
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003AF8")]
[Attribute(Name = "RangeAttribute", RVA = "0x25BBB0", Offset = "0x25AFB0")]
public int downsample = (int)((ulong)1L);
// Token: 0x04003AF9 RID: 15097
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003AF9")]
[Range(0f, 10f)]
public float blurSize = 3f;
// Token: 0x04003AFA RID: 15098
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003AFA")]
[Range(1f, 4f)]
public int blurIterations = (int)((ulong)2L);
// Token: 0x04003AFB RID: 15099
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003AFB")]
public BlurOptimized.BlurType blurType;
// Token: 0x04003AFC RID: 15100
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003AFC")]
public Shader blurShader;
// Token: 0x04003AFD RID: 15101
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003AFD")]
private Material blurMaterial;
// Token: 0x020005FB RID: 1531
[Token(Token = "0x20005FB")]
public enum BlurType
{
// Token: 0x04003AFF RID: 15103
[Token(Token = "0x4003AFF")]
StandardGauss,
// Token: 0x04003B00 RID: 15104
[Token(Token = "0x4003B00")]
SgxGauss
}
}
}