71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x0200060F RID: 1551
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[Token(Token = "0x200060F")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Displacement/Fisheye")]
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public class Fisheye : PostEffectsBase
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{
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// Token: 0x060031D4 RID: 12756 RVA: 0x0006B970 File Offset: 0x00069B70
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[Token(Token = "0x60031D4")]
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[Address(RVA = "0x366F40", Offset = "0x365F40", VA = "0x180366F40", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.fisheyeMaterial;
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Shader shader = this.fishEyeShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.fisheyeMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x060031D5 RID: 12757 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031D5")]
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[Address(RVA = "0x366FA0", Offset = "0x365FA0", VA = "0x180366FA0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031D6 RID: 12758 RVA: 0x0006B9BC File Offset: 0x00069BBC
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[Token(Token = "0x60031D6")]
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[Address(RVA = "0x367150", Offset = "0x366150", VA = "0x180367150")]
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public Fisheye()
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{
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}
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// Token: 0x04003BCF RID: 15311
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003BCF")]
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[Range(0f, 1.5f)]
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public float strengthX = 0.05f;
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// Token: 0x04003BD0 RID: 15312
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003BD0")]
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[Range(0f, 1.5f)]
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public float strengthY = 0.05f;
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// Token: 0x04003BD1 RID: 15313
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003BD1")]
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public Shader fishEyeShader;
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// Token: 0x04003BD2 RID: 15314
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003BD2")]
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private Material fisheyeMaterial;
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}
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}
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