47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000611 RID: 1553
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[Token(Token = "0x2000611")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
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public class Grayscale : ImageEffectBase
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{
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// Token: 0x060031DA RID: 12762 RVA: 0x0006BA68 File Offset: 0x00069C68
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[Token(Token = "0x60031DA")]
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[Address(RVA = "0x16FA000", Offset = "0x16F9000", VA = "0x1816FA000")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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Material material = base.material;
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Texture texture = this.textureRamp;
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material.SetTexture("_RampTex", texture);
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Material material2 = base.material;
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float num = this.rampOffset;
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material2.SetFloat("_RampOffset", num);
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Material material3 = base.material;
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Graphics.Blit(source, destination, material3);
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}
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// Token: 0x060031DB RID: 12763 RVA: 0x0006BAC0 File Offset: 0x00069CC0
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[Token(Token = "0x60031DB")]
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[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
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public Grayscale()
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{
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}
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// Token: 0x04003BDC RID: 15324
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003BDC")]
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public Texture textureRamp;
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// Token: 0x04003BDD RID: 15325
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003BDD")]
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[Range(-1f, 1f)]
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public float rampOffset;
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}
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}
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