Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/Grayscale.cs
2023-09-06 22:19:13 +02:00

47 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000611 RID: 1553
[Token(Token = "0x2000611")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
public class Grayscale : ImageEffectBase
{
// Token: 0x060031DA RID: 12762 RVA: 0x0006BA68 File Offset: 0x00069C68
[Token(Token = "0x60031DA")]
[Address(RVA = "0x16FA000", Offset = "0x16F9000", VA = "0x1816FA000")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Material material = base.material;
Texture texture = this.textureRamp;
material.SetTexture("_RampTex", texture);
Material material2 = base.material;
float num = this.rampOffset;
material2.SetFloat("_RampOffset", num);
Material material3 = base.material;
Graphics.Blit(source, destination, material3);
}
// Token: 0x060031DB RID: 12763 RVA: 0x0006BAC0 File Offset: 0x00069CC0
[Token(Token = "0x60031DB")]
[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
public Grayscale()
{
}
// Token: 0x04003BDC RID: 15324
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003BDC")]
public Texture textureRamp;
// Token: 0x04003BDD RID: 15325
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003BDD")]
[Range(-1f, 1f)]
public float rampOffset;
}
}