Files
NobetaSource/Cpp2IL/Assembly-CSharp/WaterSplash.cs
2023-09-06 22:19:13 +02:00

40 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200021D RID: 541
[Token(Token = "0x200021D")]
public class WaterSplash : SceneEvent
{
// Token: 0x0600157C RID: 5500 RVA: 0x00030A48 File Offset: 0x0002EC48
[Token(Token = "0x600157C")]
[Address(RVA = "0x4BA350", Offset = "0x4B9350", VA = "0x1804BA350", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
PlayerController playerController = Game.GetPlayerManager().playerController;
float effY = this.EffY;
playerController.SetPond(true, effY);
}
// Token: 0x0600157D RID: 5501 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600157D")]
[Address(RVA = "0x4BA2D0", Offset = "0x4B92D0", VA = "0x1804BA2D0", Slot = "11")]
protected override void OnTriggerExit(Collider other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600157E RID: 5502 RVA: 0x00030A80 File Offset: 0x0002EC80
[Token(Token = "0x600157E")]
[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
public WaterSplash()
{
}
// Token: 0x040020A1 RID: 8353
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40020A1")]
public float EffY;
}