Files
PlantBox/PlantBox.Shared/Communication/CommandStream.cs
2019-05-10 20:27:37 +02:00

182 lines
5.6 KiB
C#

using PlantBox.Shared.Communication.Commands;
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace PlantBox.Shared.Communication
{
/// <summary>
/// Wrap a <see cref="NetworkStream"/> to send <see cref="CommandPacket"/> easily, see Wiki > Protocol
/// </summary>
public class CommandStream : IDisposable
{
private NetworkStream _stream;
/// <summary>
/// Create a new <see cref="CommandStream"/>
/// </summary>
/// <param name="networkStream">A connected and valid <see cref="NetworkStream"/></param>
public CommandStream(NetworkStream networkStream)
{
_stream = networkStream;
}
/// <summary>
/// Release resources associated with the underlying stream
/// </summary>
public void Dispose()
{
_stream.Dispose();
}
/// <summary>
/// Read a <see cref="CommandPacket"/> from the stream
/// </summary>
/// <returns></returns>
public CommandPacket Receive()
{
// Length
byte[] buffer = new byte[4];
_stream.Read(buffer, 0, buffer.Length);
uint length = BitConverter.ToUInt32(buffer, 0);
// Data
buffer = new byte[length];
int position = 0;
while (position < length)
{
int bytesToRead = Math.Min(Connection.BUFFER_SIZE, (int)length - position);
int bytesRead = _stream.Read(buffer, position, bytesToRead);
position += bytesRead;
}
string[] packet = Encoding.UTF8.GetString(buffer).Split('\n');
if (!Enum.TryParse(packet[0], true, out Command command))
{
command = Command.Invalid;
}
return new CommandPacket(command, packet[1].Split(';'));
}
/// <summary>
/// Read a <see cref="CommandPacket"/> from the stream and deserialize data to a <see cref="CommandSerializable{T}"/>
/// </summary>
/// <typeparam name="T">A valid <see cref="CommandSerializable{T}"/></typeparam>
/// <returns></returns>
public (CommandPacket, T) Receive<T>() where T : CommandSerializable<T>, new()
{
var packet = Receive();
return (packet, new T().Deserialize(packet.Arguments));
}
/// <summary>
/// Read a <see cref="CommandPacket"/> from the stream asynchronously
/// </summary>
/// <returns></returns>
public async Task<CommandPacket> ReceiveAsync()
{
// Length
byte[] buffer = new byte[4];
await _stream.ReadAsync(buffer, 0, buffer.Length);
uint length = BitConverter.ToUInt32(buffer, 0);
// Data
buffer = new byte[length];
int position = 0;
while (position < length)
{
int bytesToRead = Math.Min(Connection.BUFFER_SIZE, (int)length - position);
int bytesRead = await _stream.ReadAsync(buffer, position, bytesToRead);
position += bytesRead;
}
string[] packet = Encoding.UTF8.GetString(buffer).Split('\n');
if (!Enum.TryParse(packet[0], true, out Command command))
{
command = Command.Invalid;
}
return new CommandPacket(command, packet[1].Split(';'));
}
/// <summary>
/// Read a <see cref="CommandPacket"/> from the stream and deserialize data to a <see cref="CommandSerializable{T}"/> asynchronously
/// </summary>
/// <typeparam name="T">A valid <see cref="CommandSerializable{T}"/></typeparam>
/// <returns></returns>
public async Task<(CommandPacket, T)> ReceiveAsync<T>() where T : CommandSerializable<T>, new()
{
var packet = await ReceiveAsync();
return (packet, new T().Deserialize(packet.Arguments));
}
/// <summary>
/// Write a <see cref="CommandPacket"/> in the stream
/// </summary>
/// <param name="command"></param>
public void Send(CommandPacket command)
{
string packet = command.ToString();
byte[] data = Encoding.UTF8.GetBytes(packet);
uint length = (uint)data.Length;
// Length
_stream.Write(BitConverter.GetBytes(length), 0, 4);
// Data
int position = 0;
while (position < length)
{
int bytesToWrite = Math.Min(Connection.BUFFER_SIZE, (int)length - position);
_stream.Write(data, position, bytesToWrite);
position += bytesToWrite;
}
}
/// <summary>
/// Write a <see cref="CommandPacket"/> in the stream asynchronously
/// </summary>
/// <param name="command"></param>
/// <returns></returns>
public async Task SendAsync(CommandPacket command)
{
string packet = command.ToString();
byte[] data = Encoding.UTF8.GetBytes(packet);
uint length = (uint)data.Length;
// Length
await _stream.WriteAsync(BitConverter.GetBytes(length), 0, 4);
// Data
int position = 0;
while (position < length)
{
int bytesToWrite = Math.Min(Connection.BUFFER_SIZE, (int)length - position);
await _stream.WriteAsync(data, position, bytesToWrite);
position += bytesToWrite;
}
}
}
}