Add osu! main rule

This commit is contained in:
2019-03-18 22:58:27 +01:00
parent 8d047086e1
commit e6e4fe3df8

View File

@@ -38,8 +38,8 @@ class Circle:
canvas = None canvas = None
mouse_x = 0 mouse_x = 0
mouse_y = 0 mouse_y = 0
tick = 0 tick = 0.0
STEP_TICK = 60 STEP_TICK = 60.0
# Circle # Circle
circle = None circle = None
@@ -58,7 +58,25 @@ def main(c: tk.Canvas):
# Loop # Loop
def loop(deltatime: float, difficulty: float): def loop(deltatime: float, difficulty: float):
global tick global tick, circle
print(difficulty)
# Step
if tick >= STEP_TICK:
# Tick or end?
if circle.value == 0:
# Check
if circle.isInside(mouse_x, mouse_y):
circle.delete()
circle = create_circle(difficulty)
tick = 0.0
return
else:
# TODO, lose
pass
else:
circle.decrement()
tick = 0.0
# Highlight # Highlight
if circle.isInside(mouse_x, mouse_y): if circle.isInside(mouse_x, mouse_y):
@@ -66,7 +84,8 @@ def loop(deltatime: float, difficulty: float):
else: else:
circle.highlight(False) circle.highlight(False)
tick += 1
tick += difficulty
# Circle # Circle
def create_circle(difficulty = 1.0): def create_circle(difficulty = 1.0):