Files
Quadraludi/LobbyServer/CommandStream.cs
2019-05-03 20:24:02 +02:00

47 lines
1.2 KiB
C#

using System;
using System.Net.Sockets;
using System.Text;
namespace LobbyServer
{
class CommandStream
{
private NetworkStream _stream;
public CommandStream(NetworkStream stream)
{
_stream = stream;
}
public CommandPacket Receive()
{
// Length
byte[] buffer = new byte[4];
_stream.Read(buffer, 0, buffer.Length);
uint length = BitConverter.ToUInt32(buffer, 0);
// Data
buffer = new byte[length];
_stream.Read(buffer, 0, buffer.Length);
string[] packet = Encoding.UTF8.GetString(buffer).Split('\n');
if (!Enum.TryParse(packet[0], true, out Command command))
{
command = Command.Invalid;
}
return new CommandPacket(command, packet[1]);
}
public void Send(CommandPacket command)
{
string packet = command.ToString();
byte[] data = Encoding.UTF8.GetBytes(packet);
_stream.Write(BitConverter.GetBytes((uint)data.Length), 0, 4);
_stream.Write(data, 0, data.Length);
}
}
}