[Raid] Resolve conflicts based on role FC instead of total HP
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@@ -23,13 +23,13 @@ public class RosterAssigner
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{
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if (group.Players.AnyHealer())
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{
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var nextHealerRoster = rosters.NonFull(group.Players.Count()).MinBy(r => r.RealHealerCount(), (x, y) => x.TotalRealFc > y.TotalRealFc ? y : x);
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var nextHealerRoster = rosters.NonFull(group.Players.Count()).MinBy(r => r.RealHealerCount(), (x, y) => x.RealHealerFc() > y.RealHealerFc() ? y : x);
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nextHealerRoster.AddGroup(group);
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}
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else if (group.Players.AnyTank())
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{
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var nextTankRoster = rosters.NonFull(group.Players.Count()).MinBy(r => r.RealTankCount(), (x, y) => x.TotalRealFc < y.TotalRealFc ? x : y);
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var nextTankRoster = rosters.NonFull(group.Players.Count()).MinBy(r => r.RealTankCount(), (x, y) => x.RealTankFc() < y.RealTankFc() ? x : y);
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nextTankRoster.AddGroup(group);
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}
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@@ -27,6 +27,26 @@ public static class RosterExtensions
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return players.Sum(p => p.Fc);
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}
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public static long HealerFc(this IEnumerable<RosterPlayer> players)
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{
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return players.Where(p => p.Role == PlayerRole.Healer).Sum(p => p.Fc);
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}
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public static long TankFc(this IEnumerable<RosterPlayer> players)
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{
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return players.Where(p => p.Role == PlayerRole.Tank).Sum(p => p.Fc);
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}
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public static long RealHealerFc(this RosterInfo roster)
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{
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return roster.PlayerGroups.Sum(group => group.Players.HealerFc());
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}
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public static long RealTankFc(this RosterInfo roster)
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{
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return roster.PlayerGroups.Sum(group => group.Players.TankFc());
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}
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public static int RealHealerCount(this RosterInfo rosterInfo)
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{
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return rosterInfo.PlayerGroups.Sum(g => g.Players.HealerCount());
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