[Raid] Resolve conflicts based on role FC instead of total HP

This commit is contained in:
2023-01-10 09:59:49 +01:00
parent b4d41a449f
commit 066ac52199
2 changed files with 22 additions and 2 deletions

View File

@@ -23,13 +23,13 @@ public class RosterAssigner
{
if (group.Players.AnyHealer())
{
var nextHealerRoster = rosters.NonFull(group.Players.Count()).MinBy(r => r.RealHealerCount(), (x, y) => x.TotalRealFc > y.TotalRealFc ? y : x);
var nextHealerRoster = rosters.NonFull(group.Players.Count()).MinBy(r => r.RealHealerCount(), (x, y) => x.RealHealerFc() > y.RealHealerFc() ? y : x);
nextHealerRoster.AddGroup(group);
}
else if (group.Players.AnyTank())
{
var nextTankRoster = rosters.NonFull(group.Players.Count()).MinBy(r => r.RealTankCount(), (x, y) => x.TotalRealFc < y.TotalRealFc ? x : y);
var nextTankRoster = rosters.NonFull(group.Players.Count()).MinBy(r => r.RealTankCount(), (x, y) => x.RealTankFc() < y.RealTankFc() ? x : y);
nextTankRoster.AddGroup(group);
}

View File

@@ -27,6 +27,26 @@ public static class RosterExtensions
return players.Sum(p => p.Fc);
}
public static long HealerFc(this IEnumerable<RosterPlayer> players)
{
return players.Where(p => p.Role == PlayerRole.Healer).Sum(p => p.Fc);
}
public static long TankFc(this IEnumerable<RosterPlayer> players)
{
return players.Where(p => p.Role == PlayerRole.Tank).Sum(p => p.Fc);
}
public static long RealHealerFc(this RosterInfo roster)
{
return roster.PlayerGroups.Sum(group => group.Players.HealerFc());
}
public static long RealTankFc(this RosterInfo roster)
{
return roster.PlayerGroups.Sum(group => group.Players.TankFc());
}
public static int RealHealerCount(this RosterInfo rosterInfo)
{
return rosterInfo.PlayerGroups.Sum(g => g.Players.HealerCount());