[Activit] Add banner and stage to embed
This commit is contained in:
@@ -24,7 +24,7 @@ public class ActivityFormatter
|
||||
ActivityName.Raids => "Raids",
|
||||
ActivityName.FrontierClash => "Conflit Frontalier",
|
||||
ActivityName.VoidRift => "Failles du Néant",
|
||||
ActivityName.OriginsOfWar => "Origines de la Guerre",
|
||||
ActivityName.OriginsOfWar => "Origine de la Guerre",
|
||||
ActivityName.JointOperation => "Opération Conjointe",
|
||||
ActivityName.InterstellarExploration => "Exploration Interstellaire",
|
||||
ActivityName.BreakFromDestiny => "Échapper au Destin (3v3)",
|
||||
@@ -36,29 +36,45 @@ public class ActivityFormatter
|
||||
};
|
||||
}
|
||||
|
||||
public EmbedBuilder ActivityEmbed(Activity activity, IEnumerable<ActivityPlayer> players)
|
||||
public EmbedBuilder ActivityEmbed(Activity activity, IReadOnlyCollection<ActivityPlayer> players)
|
||||
{
|
||||
// Get activity emote
|
||||
var activityEmote = GetActivityEmote(activity.Name);
|
||||
|
||||
// Players field
|
||||
var playersField = new EmbedFieldBuilder()
|
||||
.WithName("Joueurs inscrits")
|
||||
.WithValue($"{(!players.Any() ? "*Aucun joueur inscrit*" : string.Join("\n", players.Select(FormatActivityPlayer)))}");
|
||||
|
||||
var title = activity switch
|
||||
{
|
||||
StagedActivity stagedActivity =>
|
||||
$"{FormatActivityName(activity.Name)} ({players.Count}/{activity.MaxPlayers}) - Étage {stagedActivity.Stage}",
|
||||
_ => $"{FormatActivityName(activity.Name)} ({players.Count}/{activity.MaxPlayers})"
|
||||
};
|
||||
|
||||
string bannerUrl = $"https://sage.cdn.ilysix.fr/assets/Cocotte/banner/{GetActivityCode(activity.Name)}.webp";
|
||||
|
||||
return new EmbedBuilder()
|
||||
.WithColor(Colors.CocotteBlue)
|
||||
.WithTitle($"{activityEmote} {FormatActivityName(activity.Name)} ({players.Count()}/{activity.MaxPlayers})")
|
||||
.WithTitle(title)
|
||||
.WithDescription($"{activity.Description}")
|
||||
.WithImageUrl(bannerUrl)
|
||||
.WithFields(playersField);
|
||||
}
|
||||
|
||||
private static string GetActivityEmote(ActivityName activityName) => activityName switch
|
||||
private static string GetActivityCode(ActivityName activityName) => activityName switch
|
||||
{
|
||||
ActivityName.Abyss => ":fox:",
|
||||
ActivityName.Raids => ":crossed_swords:",
|
||||
ActivityName.Fishing => ":fishing_pole_and_fish:",
|
||||
_ => ":white_circle:"
|
||||
ActivityName.Abyss => "VA",
|
||||
ActivityName.OriginsOfWar => "OOW",
|
||||
ActivityName.Raids => "RD",
|
||||
ActivityName.FrontierClash => "FC",
|
||||
ActivityName.VoidRift => "VR",
|
||||
ActivityName.JointOperation => "JO",
|
||||
ActivityName.InterstellarExploration => "IE",
|
||||
ActivityName.BreakFromDestiny => "BR",
|
||||
ActivityName.CriticalAbyss => "CA",
|
||||
ActivityName.Fishing => "FI",
|
||||
ActivityName.Event => "EV",
|
||||
ActivityName.MirroriaRace => "MR",
|
||||
_ => "NA"
|
||||
};
|
||||
|
||||
public string FormatActivityPlayer(ActivityPlayer player) => player switch
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Cocotte.Modules.Activities.Models;
|
||||
using Cocotte.Options;
|
||||
using Cocotte.Utils;
|
||||
@@ -46,7 +47,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
|
||||
[SlashCommand("abime", "Créer un groupe pour l'Abîme du Néant")]
|
||||
public async Task ActivityAbyss([Summary("étage", "A quel étage êtes vous")] uint stage, [Summary("description", "Message accompagnant la demande de groupe")] string description = "")
|
||||
{
|
||||
const ActivityName activityName = ActivityName.Abyss;
|
||||
const ActivityName activityName = ActivityName.OriginsOfWar;
|
||||
var activityType = ActivityHelper.ActivityNameToType(activityName);
|
||||
var maxPlayers = ActivityHelper.ActivityTypeToMaxPlayers(activityType);
|
||||
|
||||
@@ -98,7 +99,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
|
||||
{
|
||||
m.Content = "";
|
||||
m.Components = components.Build();
|
||||
m.Embed = _activityFormatter.ActivityEmbed(activity, Enumerable.Repeat(rolePlayer, 1)).Build();
|
||||
m.Embed = _activityFormatter.ActivityEmbed(activity, Enumerable.Repeat(rolePlayer, 1).ToImmutableList()).Build();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ public class ActivitiesRepository
|
||||
public async Task<int> ActivityPlayerCount(Activity activity) =>
|
||||
await _cocotteDbContext.ActivityPlayers.Where(player => player.ActivityId == activity.ActivityId).CountAsync();
|
||||
|
||||
public async Task<IEnumerable<ActivityPlayer>> LoadActivityPlayers(Activity activity)
|
||||
public async Task<IReadOnlyCollection<ActivityPlayer>> LoadActivityPlayers(Activity activity)
|
||||
{
|
||||
await _cocotteDbContext
|
||||
.Entry(activity)
|
||||
|
||||
@@ -324,7 +324,7 @@ public class FoodModal : IModal
|
||||
[RequiredInput(false)]
|
||||
[InputLabel("Why??")]
|
||||
[ModalTextInput("food_reason", TextInputStyle.Paragraph, "Kuz it's tasty", maxLength: 500)]
|
||||
public string Reason { get; set; }
|
||||
public required string Reason { get; set; }
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user