[Activity] Add thread creation and start message
This commit is contained in:
@@ -18,7 +18,7 @@ public class ActivityFormatter
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_options = options.Value;
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}
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public static string FormatActivityName(ActivityName activityName)
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public string FormatActivityName(ActivityName activityName)
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{
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return activityName switch
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{
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@@ -38,7 +38,7 @@ public class ActivityFormatter
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};
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}
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public static string GetActivityBanner(ActivityName activityName)
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public string GetActivityBanner(ActivityName activityName)
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{
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return CdnUtils.GetAsset($"banner/{GetActivityCode(activityName)}.webp");
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}
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@@ -66,9 +66,15 @@ public class ActivityFormatter
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$"{FormatActivityName(activity.Name)} ({players.Count}/{activity.MaxPlayers})"
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};
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string description = string.IsNullOrWhiteSpace(activity.Description)
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? $"Rejoignez l'activité de {MentionUtils.MentionUser(activity.CreatorDiscordId)}"
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: activity.Description;
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var descriptionBuilder = new StringBuilder();
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descriptionBuilder.AppendLine(
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string.IsNullOrWhiteSpace(activity.Description)
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? $"Rejoignez l'activité de {MentionUtils.MentionUser(activity.CreatorUserId)}"
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: activity.Description
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);
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descriptionBuilder.AppendLine();
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descriptionBuilder.Append($"**[Fil associé]({ChannelUtils.GetChannelLink(activity.GuildId, activity.ThreadId)})**");
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string bannerUrl = GetActivityBanner(activity.Name);
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@@ -77,7 +83,7 @@ public class ActivityFormatter
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var builder = new EmbedBuilder()
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.WithColor(color)
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.WithTitle(title)
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.WithDescription(description)
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.WithDescription(descriptionBuilder.ToString())
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.WithImageUrl(bannerUrl)
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.WithFields(playersField);
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@@ -90,7 +96,7 @@ public class ActivityFormatter
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return builder;
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}
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private static string GetActivityCode(ActivityName activityName) => activityName switch
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private string GetActivityCode(ActivityName activityName) => activityName switch
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{
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ActivityName.Abyss => "VA",
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ActivityName.OriginsOfWar => "OOW",
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@@ -33,6 +33,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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_options = options.Value;
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}
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#if DEBUG
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[RequireOwner]
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[SlashCommand("setup-info", "Display activity setup info")]
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public async Task SetupInfo()
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@@ -44,6 +45,9 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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- Healer: {MentionUtils.MentionRole(_options.SupportRoleId)} {_options.SupportEmote.ToEmote()}
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""");
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}
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#endif
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#region activities
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[SlashCommand("abime-néant", "Créer un groupe pour l'Abîme du Néant")]
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[Alias("abime", "abyss")]
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@@ -128,16 +132,21 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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await CreateActivity(ActivityName.MirroriaRace, description, areRolesEnabled: false);
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}
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#endregion
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private async Task CreateActivity(ActivityName activityName, string description, bool areRolesEnabled = true, uint? maxPlayers = null, uint? stage = null, InterstellarColor? interstellarColor = null)
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{
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var user = (SocketGuildUser)Context.User;
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_logger.LogTrace("{User} is creating activity {Activity}", user.DisplayName, activityName);
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// Activities are identified using their original message id
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await RespondAsync("> *Création de l'activité en cours...*");
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await RespondAsync("> ***Création de l'activité en cours...***");
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var response = await GetOriginalResponseAsync();
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// Create associated thread
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var threadId = await CreateThread(activityName, user.DisplayName);
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var activityType = ActivityHelper.ActivityNameToType(activityName);
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maxPlayers ??= ActivityHelper.ActivityTypeToMaxPlayers(activityType);
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Activity activity;
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@@ -147,8 +156,10 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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activity = new StagedActivity
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{
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ActivityId = response.Id,
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CreatorDiscordId = Context.User.Id,
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CreatorDiscordName = ((SocketGuildUser) Context.User).DisplayName,
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GuildId = Context.Guild.Id,
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ThreadId = threadId,
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CreatorUserId = Context.User.Id,
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CreatorDisplayName = ((SocketGuildUser) Context.User).DisplayName,
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Description = description,
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Type = activityType,
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Name = activityName,
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@@ -162,8 +173,10 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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activity = new InterstellarActivity
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{
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ActivityId = response.Id,
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CreatorDiscordId = Context.User.Id,
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CreatorDiscordName = ((SocketGuildUser) Context.User).DisplayName,
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GuildId = Context.Guild.Id,
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ThreadId = threadId,
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CreatorUserId = Context.User.Id,
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CreatorDisplayName = ((SocketGuildUser) Context.User).DisplayName,
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Description = description,
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Type = activityType,
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Name = activityName,
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@@ -177,8 +190,10 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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activity = new Activity
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{
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ActivityId = response.Id,
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CreatorDiscordId = Context.User.Id,
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CreatorDiscordName = ((SocketGuildUser) Context.User).DisplayName,
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GuildId = Context.Guild.Id,
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ThreadId = threadId,
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CreatorUserId = Context.User.Id,
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CreatorDisplayName = ((SocketGuildUser) Context.User).DisplayName,
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Description = description,
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Type = activityType,
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Name = activityName,
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@@ -194,17 +209,18 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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var rolePlayer = areRolesEnabled ? new ActivityRolePlayer
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{
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Activity = activity,
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DiscordId = user.Id,
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UserId = user.Id,
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Name = user.DisplayName,
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Roles = _activityHelper.GetPlayerRoles(user.Roles)
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} : new ActivityPlayer
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{
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Activity = activity,
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DiscordId = user.Id,
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UserId = user.Id,
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Name = user.DisplayName
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};
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activity.ActivityPlayers.Add(rolePlayer);
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await _activitiesRepository.SaveChanges();
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// Add components
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@@ -219,27 +235,27 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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}
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[ComponentInteraction("activity join:*", ignoreGroupNames: true)]
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private async Task JoinActivity(ulong activityId)
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public async Task JoinActivity(ulong activityId)
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{
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var user = (SocketGuildUser)Context.User;
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// Check if activity exists
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if (await _activitiesRepository.FindActivity(activityId) is not { } activity)
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
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{
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.ErrorEmbed("Cette activité n'existe plus").Build()
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embed: EmbedUtils.ErrorEmbed("Cette activité **n'existe plus**").Build()
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);
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return;
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}
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// If player is already registered
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if (await _activitiesRepository.FindActivityPlayer(activityId, user.Id) is not null)
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if (await _activitiesRepository.FindActivityPlayer( Context.Guild.Id, activityId, user.Id) is not null)
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{
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.ErrorEmbed("Vous êtes déjà inscrit à cette activité").Build()
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embed: EmbedUtils.ErrorEmbed("Vous êtes **déjà inscrit** à cette activité").Build()
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);
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return;
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@@ -250,7 +266,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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{
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.ErrorEmbed("L'activité est complète").Build()
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embed: EmbedUtils.ErrorEmbed("L'activité est **complète**").Build()
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);
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return;
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@@ -261,13 +277,13 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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var activityPlayer = activity.AreRolesEnabled ? new ActivityRolePlayer
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{
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Activity = activity,
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DiscordId = user.Id,
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UserId = user.Id,
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Name = user.DisplayName,
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Roles = _activityHelper.GetPlayerRoles(user.Roles)
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} : new ActivityPlayer
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{
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Activity = activity,
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DiscordId = user.Id,
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UserId = user.Id,
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Name = user.DisplayName
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};
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@@ -280,32 +296,32 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.SuccessEmbed("Vous avez bien été inscrit pour cette activité").Build()
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embed: EmbedUtils.SuccessEmbed("Vous avez bien été **inscrit** pour cette activité").Build()
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);
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}
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[ComponentInteraction("activity leave:*", ignoreGroupNames: true)]
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private async Task LeaveActivity(ulong activityId)
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public async Task LeaveActivity(ulong activityId)
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{
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var user = (IGuildUser)Context.User;
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// Check if activity exists
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if (await _activitiesRepository.FindActivity(activityId) is not { } activity)
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
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{
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.ErrorEmbed("Cette activité n'existe plus").Build()
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embed: EmbedUtils.ErrorEmbed("Cette activité **n'existe plus**").Build()
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);
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return;
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}
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// Check if player is in activity
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if (await _activitiesRepository.FindActivityPlayer(activityId, user.Id) is not { } activityPlayer)
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if (await _activitiesRepository.FindActivityPlayer(Context.Guild.Id, activityId, user.Id) is not { } activityPlayer)
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{
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.ErrorEmbed("Vous n'êtes pas inscrit à cette activité").Build()
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embed: EmbedUtils.ErrorEmbed("Vous n'êtes **pas inscrit** à cette activité").Build()
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);
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return;
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@@ -321,10 +337,48 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.SuccessEmbed("Vous avez bien été désinscrit pour cette activité").Build()
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embed: EmbedUtils.SuccessEmbed("Vous avez bien été **désinscrit** pour cette activité").Build()
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);
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}
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[ComponentInteraction("activity delete:*", ignoreGroupNames: true)]
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public async Task DeleteActivity(ulong activityId)
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{
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var user = (SocketGuildUser) Context.User;
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// Check if activity exists
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
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{
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.ErrorEmbed("Cette activité **n'existe plus**").Build()
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);
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return;
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}
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// Check if user has permission to delete this activity
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if (user.Id != activity.CreatorUserId && !user.GetPermissions((IGuildChannel) Context.Channel).ManageMessages)
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{
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.ErrorEmbed("Vous n'avez **pas la permission** d'exécuter cette action").Build()
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);
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return;
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}
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// Remove from database
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_activitiesRepository.DeleteActivity(activity);
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await _activitiesRepository.SaveChanges();
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// Remove thread
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await Context.Guild.GetThreadChannel(activity.ThreadId).DeleteAsync();
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// Delete response
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await Context.Channel.DeleteMessageAsync(activityId);
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}
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private async Task UpdateActivityEmbed(Activity activity, ActivityUpdateReason updateReason)
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{
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// Get channel
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@@ -358,18 +412,24 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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return new ComponentBuilder()
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.AddRow(new ActionRowBuilder()
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.WithButton(new ButtonBuilder()
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.WithLabel("Rejoindre l'activité")
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.WithLabel("Rejoindre")
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.WithCustomId($"activity join:{activityId}")
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.WithEmote(":white_check_mark:".ToEmote())
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.WithStyle(ButtonStyle.Primary)
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.WithDisabled(disabled)
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)
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.WithButton(new ButtonBuilder()
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.WithLabel("Se désinscrire de l'activité")
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.WithLabel("Se désinscrire")
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.WithCustomId($"activity leave:{activityId}")
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.WithEmote(":x:".ToEmote())
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.WithStyle(ButtonStyle.Secondary)
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)
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.WithButton(new ButtonBuilder()
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.WithLabel("Supprimer")
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.WithCustomId($"activity delete:{activityId}")
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.WithEmote(":wastebasket:".ToEmote())
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.WithStyle(ButtonStyle.Danger)
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)
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);
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}
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}
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@@ -13,14 +13,14 @@ public partial class ActivityModule
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{
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if (message is IUserMessage userMessage && userMessage.Author.IsBot)
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{
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if (await _activitiesRepository.FindActivity(message.Id) is { } activity)
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, message.Id) is { } activity)
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{
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// Generate random player
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var player = new ActivityRolePlayer
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{
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Activity = activity,
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Name = $"Player{Random.Shared.Next(1, 100)}",
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DiscordId = (ulong) Random.Shared.NextInt64(),
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UserId = (ulong) Random.Shared.NextInt64(),
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Roles = (PlayerRoles) Random.Shared.Next((int) (PlayerRoles.Dps | PlayerRoles.Helper |
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PlayerRoles.Support | PlayerRoles.Tank) + 1)
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};
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43
Cocotte/Modules/Activities/ActivityModuleThread.cs
Normal file
43
Cocotte/Modules/Activities/ActivityModuleThread.cs
Normal file
@@ -0,0 +1,43 @@
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using Discord;
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using Discord.WebSocket;
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namespace Cocotte.Modules.Activities;
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public partial class ActivityModule
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{
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private string GetStartMessage(ActivityName activityName, string creatorName) =>
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$"""
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**― Bienvenue ―**
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Bienvenue sur le thread lié à l'activité **{_activityFormatter.FormatActivityName(activityName)}** de **{creatorName}**
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Ici, vous pouvez **discuter** de l'activité, mais aussi **gérer** cette activité à l'aide de diverses **commandes**.
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**― Commandes ―**
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- `/activite ajouter <joueur>` - **Ajoute un joueur** à cette activité
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- `/activite supprimer <joueur>` - **Supprime un joueur** de cette activité
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- `/activite ping` - **Ping les joueurs** inscrits à cette activité
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- `/activite description` - **Modifie la description** de l'activité
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- `/activite etage` - Pour l'abîme du néant et l'origine de la guerre, **modifie l'étage** de l'activité
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""";
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private async Task<ulong> CreateThread(ActivityName activityName, string creatorName)
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{
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var channel = (SocketTextChannel) Context.Channel;
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var message = await GetOriginalResponseAsync();
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// Create thread
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var thread = await channel.CreateThreadAsync(
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$"{_activityFormatter.FormatActivityName(activityName)} - {creatorName}", ThreadType.PublicThread,
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ThreadArchiveDuration.OneHour,
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message, true
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);
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// Send management message
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await thread.SendMessageAsync(GetStartMessage(activityName, creatorName));
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// Add activity creator
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await thread.AddUserAsync((IGuildUser) Context.User);
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return thread.Id;
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}
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}
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@@ -12,14 +12,14 @@ public class ActivitiesRepository
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_cocotteDbContext = cocotteDbContext;
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}
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public async Task<Activity?> FindActivity(ulong activityId)
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public async Task<Activity?> FindActivity(ulong guildId, ulong activityId)
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{
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return await _cocotteDbContext.Activities.FindAsync(activityId);
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return await _cocotteDbContext.Activities.FindAsync(guildId, activityId);
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}
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public async Task<ActivityPlayer?> FindActivityPlayer(ulong activityId, ulong playerId)
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public async Task<ActivityPlayer?> FindActivityPlayer(ulong guildId, ulong activityId, ulong playerId)
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{
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return await _cocotteDbContext.ActivityPlayers.FindAsync(activityId, playerId);
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return await _cocotteDbContext.ActivityPlayers.FindAsync(guildId, activityId, playerId);
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}
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public async Task<int> ActivityPlayerCount(Activity activity) =>
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@@ -44,4 +44,9 @@ public class ActivitiesRepository
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{
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await _cocotteDbContext.SaveChangesAsync();
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}
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public void DeleteActivity(Activity activity)
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{
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_cocotteDbContext.Activities.Remove(activity);
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}
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}
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@@ -1,16 +1,21 @@
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using Microsoft.EntityFrameworkCore;
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namespace Cocotte.Modules.Activities.Models;
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[PrimaryKey(nameof(GuildId), nameof(ActivityId))]
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public class Activity
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{
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[Key, DatabaseGenerated(DatabaseGeneratedOption.None)]
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public required ulong ActivityId { get; set; }
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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public required ulong GuildId { get; init; }
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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public required ulong ActivityId { get; init; }
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public required ulong CreatorDiscordId { get; init; }
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public required string CreatorDiscordName { get; set; }
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public string? Description { get; init; }
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public required ulong ThreadId { get; init; }
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public required ulong CreatorUserId { get; init; }
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public required string CreatorDisplayName { get; init; }
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public string? Description { get; set; }
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public required ActivityType Type { get; init; }
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public required ActivityName Name { get; init; }
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public required bool AreRolesEnabled { get; init; }
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@@ -20,6 +25,6 @@ public class Activity
|
||||
|
||||
public override string ToString()
|
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{
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return $"{nameof(ActivityId)}: {ActivityId}, {nameof(CreatorDiscordId)}: {CreatorDiscordId}, {nameof(Description)}: {Description}, {nameof(Type)}: {Type}, {nameof(Name)}: {Name}, {nameof(MaxPlayers)}: {MaxPlayers}";
|
||||
return $"{nameof(ActivityId)}: {ActivityId}, {nameof(CreatorUserId)}: {CreatorUserId}, {nameof(Description)}: {Description}, {nameof(Type)}: {Type}, {nameof(Name)}: {Name}, {nameof(MaxPlayers)}: {MaxPlayers}";
|
||||
}
|
||||
}
|
||||
@@ -3,19 +3,20 @@ using Microsoft.EntityFrameworkCore;
|
||||
|
||||
namespace Cocotte.Modules.Activities.Models;
|
||||
|
||||
[PrimaryKey(nameof(ActivityId), nameof(DiscordId))]
|
||||
[PrimaryKey(nameof(GuildId), nameof(ActivityId), nameof(UserId))]
|
||||
public class ActivityPlayer
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.None)]
|
||||
public required ulong DiscordId { get; init; }
|
||||
public required ulong UserId { get; init; }
|
||||
|
||||
public required string Name { get; init; }
|
||||
|
||||
public ulong GuildId { get; set; }
|
||||
public ulong ActivityId { get; init; }
|
||||
public required Activity Activity { get; init; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{nameof(DiscordId)}: {DiscordId}, {nameof(Name)}: {Name}";
|
||||
return $"{nameof(UserId)}: {UserId}, {nameof(Name)}: {Name}";
|
||||
}
|
||||
}
|
||||
16
Cocotte/Utils/ChannelUtils.cs
Normal file
16
Cocotte/Utils/ChannelUtils.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Discord;
|
||||
|
||||
namespace Cocotte.Utils;
|
||||
|
||||
public class ChannelUtils
|
||||
{
|
||||
public static string GetChannelLink(IGuildChannel guildChannel)
|
||||
{
|
||||
return GetChannelLink(guildChannel.GuildId, guildChannel.Id);
|
||||
}
|
||||
|
||||
public static string GetChannelLink(ulong guildId, ulong channelId)
|
||||
{
|
||||
return $"https://discord.com/channels/{guildId}/{channelId}";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user