[Activity] Add thread creation and start message

This commit is contained in:
2023-03-23 22:49:49 +01:00
parent 79d9f16a8b
commit bd52e37454
8 changed files with 184 additions and 48 deletions

View File

@@ -33,6 +33,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
_options = options.Value;
}
#if DEBUG
[RequireOwner]
[SlashCommand("setup-info", "Display activity setup info")]
public async Task SetupInfo()
@@ -44,6 +45,9 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
- Healer: {MentionUtils.MentionRole(_options.SupportRoleId)} {_options.SupportEmote.ToEmote()}
""");
}
#endif
#region activities
[SlashCommand("abime-néant", "Créer un groupe pour l'Abîme du Néant")]
[Alias("abime", "abyss")]
@@ -128,16 +132,21 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
await CreateActivity(ActivityName.MirroriaRace, description, areRolesEnabled: false);
}
#endregion
private async Task CreateActivity(ActivityName activityName, string description, bool areRolesEnabled = true, uint? maxPlayers = null, uint? stage = null, InterstellarColor? interstellarColor = null)
{
var user = (SocketGuildUser)Context.User;
_logger.LogTrace("{User} is creating activity {Activity}", user.DisplayName, activityName);
// Activities are identified using their original message id
await RespondAsync("> *Création de l'activité en cours...*");
await RespondAsync("> ***Création de l'activité en cours...***");
var response = await GetOriginalResponseAsync();
// Create associated thread
var threadId = await CreateThread(activityName, user.DisplayName);
var activityType = ActivityHelper.ActivityNameToType(activityName);
maxPlayers ??= ActivityHelper.ActivityTypeToMaxPlayers(activityType);
Activity activity;
@@ -147,8 +156,10 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
activity = new StagedActivity
{
ActivityId = response.Id,
CreatorDiscordId = Context.User.Id,
CreatorDiscordName = ((SocketGuildUser) Context.User).DisplayName,
GuildId = Context.Guild.Id,
ThreadId = threadId,
CreatorUserId = Context.User.Id,
CreatorDisplayName = ((SocketGuildUser) Context.User).DisplayName,
Description = description,
Type = activityType,
Name = activityName,
@@ -162,8 +173,10 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
activity = new InterstellarActivity
{
ActivityId = response.Id,
CreatorDiscordId = Context.User.Id,
CreatorDiscordName = ((SocketGuildUser) Context.User).DisplayName,
GuildId = Context.Guild.Id,
ThreadId = threadId,
CreatorUserId = Context.User.Id,
CreatorDisplayName = ((SocketGuildUser) Context.User).DisplayName,
Description = description,
Type = activityType,
Name = activityName,
@@ -177,8 +190,10 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
activity = new Activity
{
ActivityId = response.Id,
CreatorDiscordId = Context.User.Id,
CreatorDiscordName = ((SocketGuildUser) Context.User).DisplayName,
GuildId = Context.Guild.Id,
ThreadId = threadId,
CreatorUserId = Context.User.Id,
CreatorDisplayName = ((SocketGuildUser) Context.User).DisplayName,
Description = description,
Type = activityType,
Name = activityName,
@@ -194,17 +209,18 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
var rolePlayer = areRolesEnabled ? new ActivityRolePlayer
{
Activity = activity,
DiscordId = user.Id,
UserId = user.Id,
Name = user.DisplayName,
Roles = _activityHelper.GetPlayerRoles(user.Roles)
} : new ActivityPlayer
{
Activity = activity,
DiscordId = user.Id,
UserId = user.Id,
Name = user.DisplayName
};
activity.ActivityPlayers.Add(rolePlayer);
await _activitiesRepository.SaveChanges();
// Add components
@@ -219,27 +235,27 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
}
[ComponentInteraction("activity join:*", ignoreGroupNames: true)]
private async Task JoinActivity(ulong activityId)
public async Task JoinActivity(ulong activityId)
{
var user = (SocketGuildUser)Context.User;
// Check if activity exists
if (await _activitiesRepository.FindActivity(activityId) is not { } activity)
if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
{
await RespondAsync(
ephemeral: true,
embed: EmbedUtils.ErrorEmbed("Cette activité n'existe plus").Build()
embed: EmbedUtils.ErrorEmbed("Cette activité **n'existe plus**").Build()
);
return;
}
// If player is already registered
if (await _activitiesRepository.FindActivityPlayer(activityId, user.Id) is not null)
if (await _activitiesRepository.FindActivityPlayer( Context.Guild.Id, activityId, user.Id) is not null)
{
await RespondAsync(
ephemeral: true,
embed: EmbedUtils.ErrorEmbed("Vous êtes déjà inscrit à cette activité").Build()
embed: EmbedUtils.ErrorEmbed("Vous êtes **déjà inscrit** à cette activité").Build()
);
return;
@@ -250,7 +266,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
{
await RespondAsync(
ephemeral: true,
embed: EmbedUtils.ErrorEmbed("L'activité est complète").Build()
embed: EmbedUtils.ErrorEmbed("L'activité est **complète**").Build()
);
return;
@@ -261,13 +277,13 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
var activityPlayer = activity.AreRolesEnabled ? new ActivityRolePlayer
{
Activity = activity,
DiscordId = user.Id,
UserId = user.Id,
Name = user.DisplayName,
Roles = _activityHelper.GetPlayerRoles(user.Roles)
} : new ActivityPlayer
{
Activity = activity,
DiscordId = user.Id,
UserId = user.Id,
Name = user.DisplayName
};
@@ -280,32 +296,32 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
await RespondAsync(
ephemeral: true,
embed: EmbedUtils.SuccessEmbed("Vous avez bien été inscrit pour cette activité").Build()
embed: EmbedUtils.SuccessEmbed("Vous avez bien été **inscrit** pour cette activité").Build()
);
}
[ComponentInteraction("activity leave:*", ignoreGroupNames: true)]
private async Task LeaveActivity(ulong activityId)
public async Task LeaveActivity(ulong activityId)
{
var user = (IGuildUser)Context.User;
// Check if activity exists
if (await _activitiesRepository.FindActivity(activityId) is not { } activity)
if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
{
await RespondAsync(
ephemeral: true,
embed: EmbedUtils.ErrorEmbed("Cette activité n'existe plus").Build()
embed: EmbedUtils.ErrorEmbed("Cette activité **n'existe plus**").Build()
);
return;
}
// Check if player is in activity
if (await _activitiesRepository.FindActivityPlayer(activityId, user.Id) is not { } activityPlayer)
if (await _activitiesRepository.FindActivityPlayer(Context.Guild.Id, activityId, user.Id) is not { } activityPlayer)
{
await RespondAsync(
ephemeral: true,
embed: EmbedUtils.ErrorEmbed("Vous n'êtes pas inscrit à cette activité").Build()
embed: EmbedUtils.ErrorEmbed("Vous n'êtes **pas inscrit** à cette activité").Build()
);
return;
@@ -321,10 +337,48 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
await RespondAsync(
ephemeral: true,
embed: EmbedUtils.SuccessEmbed("Vous avez bien été désinscrit pour cette activité").Build()
embed: EmbedUtils.SuccessEmbed("Vous avez bien été **désinscrit** pour cette activité").Build()
);
}
[ComponentInteraction("activity delete:*", ignoreGroupNames: true)]
public async Task DeleteActivity(ulong activityId)
{
var user = (SocketGuildUser) Context.User;
// Check if activity exists
if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
{
await RespondAsync(
ephemeral: true,
embed: EmbedUtils.ErrorEmbed("Cette activité **n'existe plus**").Build()
);
return;
}
// Check if user has permission to delete this activity
if (user.Id != activity.CreatorUserId && !user.GetPermissions((IGuildChannel) Context.Channel).ManageMessages)
{
await RespondAsync(
ephemeral: true,
embed: EmbedUtils.ErrorEmbed("Vous n'avez **pas la permission** d'exécuter cette action").Build()
);
return;
}
// Remove from database
_activitiesRepository.DeleteActivity(activity);
await _activitiesRepository.SaveChanges();
// Remove thread
await Context.Guild.GetThreadChannel(activity.ThreadId).DeleteAsync();
// Delete response
await Context.Channel.DeleteMessageAsync(activityId);
}
private async Task UpdateActivityEmbed(Activity activity, ActivityUpdateReason updateReason)
{
// Get channel
@@ -358,18 +412,24 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
return new ComponentBuilder()
.AddRow(new ActionRowBuilder()
.WithButton(new ButtonBuilder()
.WithLabel("Rejoindre l'activité")
.WithLabel("Rejoindre")
.WithCustomId($"activity join:{activityId}")
.WithEmote(":white_check_mark:".ToEmote())
.WithStyle(ButtonStyle.Primary)
.WithDisabled(disabled)
)
.WithButton(new ButtonBuilder()
.WithLabel("Se désinscrire de l'activité")
.WithLabel("Se désinscrire")
.WithCustomId($"activity leave:{activityId}")
.WithEmote(":x:".ToEmote())
.WithStyle(ButtonStyle.Secondary)
)
.WithButton(new ButtonBuilder()
.WithLabel("Supprimer")
.WithCustomId($"activity delete:{activityId}")
.WithEmote(":wastebasket:".ToEmote())
.WithStyle(ButtonStyle.Danger)
)
);
}
}