[Activity] Update component style
- Add icons - Disable button when activity is full
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@@ -38,13 +38,16 @@ public class ActivityFormatter
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public EmbedBuilder ActivityEmbed(Activity activity, IReadOnlyCollection<ActivityPlayer> players)
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{
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// Activity full
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bool activityFull = players.Count >= activity.MaxPlayers;
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// Compute padding using player with longest name
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var namePadding = players.Count > 0 ? players.Max(p => p.Name.Length) : 0;
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// Players field
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var playersField = new EmbedFieldBuilder()
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.WithName("Joueurs inscrits")
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.WithValue($"{(!players.Any() ? "*Aucun joueur inscrit*" : string.Join("\n\n", players.Select(p => FormatActivityPlayer(p, namePadding))))}");
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.WithValue($"{(!players.Any() ? "*Aucun joueur inscrit*" : string.Join("\n", players.Select(p => FormatActivityPlayer(p, namePadding))))}");
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var title = activity switch
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{
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@@ -59,8 +62,10 @@ public class ActivityFormatter
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string bannerUrl = $"https://sage.cdn.ilysix.fr/assets/Cocotte/banner/{GetActivityCode(activity.Name)}.webp";
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var color = activityFull ? Colors.CocotteOrange : Colors.CocotteBlue;
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return new EmbedBuilder()
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.WithColor(Colors.CocotteBlue)
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.WithColor(color)
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.WithTitle(title)
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.WithDescription(description)
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.WithImageUrl(bannerUrl)
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@@ -94,7 +94,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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await _activitiesRepository.SaveChanges();
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// Add components
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var components = ActivityRoleComponent(activity.ActivityId);
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var components = ActivityComponents(activity.ActivityId);
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await ModifyOriginalResponseAsync(m =>
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{
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@@ -162,7 +162,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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await _activitiesRepository.SaveChanges();
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// Update activity embed
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await UpdateActivityEmbed(activity);
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await UpdateActivityEmbed(activity, ActivityUpdateReason.PlayerJoin);
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await RespondAsync(
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ephemeral: true,
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@@ -203,7 +203,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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await _activitiesRepository.SaveChanges();
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// Update activity embed
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await UpdateActivityEmbed(activity);
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await UpdateActivityEmbed(activity, ActivityUpdateReason.PlayerLeave);
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await RespondAsync(
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ephemeral: true,
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@@ -211,7 +211,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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);
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}
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private async Task UpdateActivityEmbed(Activity activity)
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private async Task UpdateActivityEmbed(Activity activity, ActivityUpdateReason updateReason)
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{
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// Get channel
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var channel = await Context.Interaction.GetChannelAsync();
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@@ -227,10 +227,19 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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await channel.ModifyMessageAsync(activity.ActivityId, properties =>
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{
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properties.Embed = _activityFormatter.ActivityEmbed(activity, players).Build();
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// Disable join button if the activity is full on join, enable it on leave if activity is not full anymore
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var isActivityFull = players.Count >= activity.MaxPlayers;
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properties.Components = updateReason switch
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{
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ActivityUpdateReason.PlayerJoin when isActivityFull => ActivityComponents(activity.ActivityId, disabled: true).Build(),
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ActivityUpdateReason.PlayerLeave when !isActivityFull => ActivityComponents(activity.ActivityId, disabled: false).Build(),
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_ => Optional<MessageComponent>.Unspecified
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};
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});
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}
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private static ComponentBuilder ActivityRoleComponent(ulong activityId)
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private static ComponentBuilder ActivityComponents(ulong activityId, bool disabled = false)
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{
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return new ComponentBuilder()
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.AddRow(new ActionRowBuilder()
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@@ -239,6 +248,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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.WithCustomId($"activity join:{activityId}")
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.WithEmote(":white_check_mark:".ToEmote())
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.WithStyle(ButtonStyle.Primary)
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.WithDisabled(disabled)
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)
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.WithButton(new ButtonBuilder()
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.WithLabel("Se désinscrire de l'activité")
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@@ -29,7 +29,7 @@ public partial class ActivityModule
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activity.ActivityPlayers.Add(player);
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await _activitiesRepository.SaveChanges();
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await UpdateActivityEmbed(activity);
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await UpdateActivityEmbed(activity, ActivityUpdateReason.PlayerJoin);
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}
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}
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8
Cocotte/Modules/Activities/ActivityUpdateReason.cs
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8
Cocotte/Modules/Activities/ActivityUpdateReason.cs
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@@ -0,0 +1,8 @@
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namespace Cocotte.Modules.Activities;
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public enum ActivityUpdateReason
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{
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PlayerJoin,
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PlayerLeave,
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Update
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}
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@@ -6,6 +6,8 @@ public static class Colors
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{
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// Main Cocotte colors
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public static Color CocotteBlue => new(0x3196c8);
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public static Color CocotteRed => new(0xe40808);
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public static Color CocotteOrange => new(0xff6d01);
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// Colors used in embeds
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public static Color ErrorColor => new(0xFB6060);
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