Add v1.0.5
This commit is contained in:
@@ -2,13 +2,13 @@
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000101 RID: 257
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[Token(Token = "0x2000101")]
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// Token: 0x02000102 RID: 258
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[Token(Token = "0x2000102")]
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public class FloorSwitch : PassiveEvent
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{
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// Token: 0x06000E4B RID: 3659 RVA: 0x00022314 File Offset: 0x00020514
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[Token(Token = "0x6000E4B")]
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[Address(RVA = "0x4C4C50", Offset = "0x4C3A50", VA = "0x1804C4C50", Slot = "4")]
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// Token: 0x06000E54 RID: 3668 RVA: 0x000227F8 File Offset: 0x000209F8
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[Token(Token = "0x6000E54")]
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[Address(RVA = "0x4D3030", Offset = "0x4D1830", VA = "0x1804D3030", Slot = "4")]
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protected override void Start()
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{
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base..ctor();
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@@ -26,26 +26,26 @@ public class FloorSwitch : PassiveEvent
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Game.BindStageTimeScale(this.g_SEDismiss);
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}
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// Token: 0x06000E4C RID: 3660 RVA: 0x0002238C File Offset: 0x0002058C
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[Token(Token = "0x6000E4C")]
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[Address(RVA = "0x4C5240", Offset = "0x4C4040", VA = "0x1804C5240", Slot = "6")]
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// Token: 0x06000E55 RID: 3669 RVA: 0x00022870 File Offset: 0x00020A70
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[Token(Token = "0x6000E55")]
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[Address(RVA = "0x4D3620", Offset = "0x4D1E20", VA = "0x1804D3620", Slot = "6")]
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protected override void Update()
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{
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base.Update();
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this.UpdateChackOn();
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}
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// Token: 0x06000E4D RID: 3661 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E4D")]
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[Address(RVA = "0x4C4D30", Offset = "0x4C3B30", VA = "0x1804C4D30")]
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// Token: 0x06000E56 RID: 3670 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E56")]
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[Address(RVA = "0x4D3110", Offset = "0x4D1910", VA = "0x1804D3110")]
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private void UpdateChackOn()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E4E RID: 3662 RVA: 0x000223A8 File Offset: 0x000205A8
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[Token(Token = "0x6000E4E")]
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[Address(RVA = "0x4C4B00", Offset = "0x4C3900", VA = "0x1804C4B00")]
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// Token: 0x06000E57 RID: 3671 RVA: 0x0002288C File Offset: 0x00020A8C
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[Token(Token = "0x6000E57")]
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[Address(RVA = "0x4D2EE0", Offset = "0x4D16E0", VA = "0x1804D2EE0")]
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public void StartUp()
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{
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ParticleSystem ps_StartUpSmoke = this.PS_StartUpSmoke;
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@@ -68,9 +68,9 @@ public class FloorSwitch : PassiveEvent
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}
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}
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// Token: 0x06000E4F RID: 3663 RVA: 0x00022438 File Offset: 0x00020638
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[Token(Token = "0x6000E4F")]
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[Address(RVA = "0x4C4980", Offset = "0x4C3780", VA = "0x1804C4980")]
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// Token: 0x06000E58 RID: 3672 RVA: 0x0002291C File Offset: 0x00020B1C
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[Token(Token = "0x6000E58")]
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[Address(RVA = "0x4D2D60", Offset = "0x4D1560", VA = "0x1804D2D60")]
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public void ResetEvent()
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{
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SoundEffect soundEffect = this.g_SEDismiss;
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@@ -95,82 +95,82 @@ public class FloorSwitch : PassiveEvent
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}
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}
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// Token: 0x06000E50 RID: 3664 RVA: 0x000224C4 File Offset: 0x000206C4
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[Token(Token = "0x6000E50")]
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[Address(RVA = "0x311AC0", Offset = "0x3108C0", VA = "0x180311AC0", Slot = "7")]
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// Token: 0x06000E59 RID: 3673 RVA: 0x000229A8 File Offset: 0x00020BA8
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[Token(Token = "0x6000E59")]
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[Address(RVA = "0x347710", Offset = "0x345F10", VA = "0x180347710", Slot = "7")]
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public override void SetTimeScale(float fScaleTime)
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{
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Common.SetEffectTimeScale(this.PS_StartUpSmoke, fScaleTime);
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}
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// Token: 0x06000E51 RID: 3665 RVA: 0x000224E0 File Offset: 0x000206E0
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[Token(Token = "0x6000E51")]
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[Address(RVA = "0x4C5260", Offset = "0x4C4060", VA = "0x1804C5260")]
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// Token: 0x06000E5A RID: 3674 RVA: 0x000229C4 File Offset: 0x00020BC4
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[Token(Token = "0x6000E5A")]
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[Address(RVA = "0x4D3640", Offset = "0x4D1E40", VA = "0x1804D3640")]
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public FloorSwitch()
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{
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}
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// Token: 0x040018CD RID: 6349
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// Token: 0x040018ED RID: 6381
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40018CD")]
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[Token(Token = "0x40018ED")]
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public Animator Ani;
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// Token: 0x040018CE RID: 6350
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[Token(Token = "0x40018CE")]
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// Token: 0x040018EE RID: 6382
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[Token(Token = "0x40018EE")]
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private const float g_fCheckTime = 0.15f;
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// Token: 0x040018CF RID: 6351
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// Token: 0x040018EF RID: 6383
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40018CF")]
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[Token(Token = "0x40018EF")]
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private float g_fCheckTimeVal;
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// Token: 0x040018D0 RID: 6352
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// Token: 0x040018F0 RID: 6384
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40018D0")]
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[Token(Token = "0x40018F0")]
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private bool g_bStartUpIng;
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// Token: 0x040018D1 RID: 6353
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// Token: 0x040018F1 RID: 6385
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40018D1")]
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[Token(Token = "0x40018F1")]
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public float StartUpTime = 1f;
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// Token: 0x040018D2 RID: 6354
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// Token: 0x040018F2 RID: 6386
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40018D2")]
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[Token(Token = "0x40018F2")]
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private float g_fStartUpTimeVal;
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// Token: 0x040018D3 RID: 6355
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// Token: 0x040018F3 RID: 6387
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40018D3")]
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[Token(Token = "0x40018F3")]
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public ParticleSystem PS_StartUpSmoke;
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// Token: 0x040018D4 RID: 6356
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// Token: 0x040018F4 RID: 6388
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40018D4")]
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[Token(Token = "0x40018F4")]
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public GameObject SE_StartUp;
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// Token: 0x040018D5 RID: 6357
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// Token: 0x040018F5 RID: 6389
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40018D5")]
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[Token(Token = "0x40018F5")]
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public GameObject SE_Dismiss;
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// Token: 0x040018D6 RID: 6358
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// Token: 0x040018F6 RID: 6390
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40018D6")]
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[Token(Token = "0x40018F6")]
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private SoundEffect g_SEStartUp;
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// Token: 0x040018D7 RID: 6359
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// Token: 0x040018F7 RID: 6391
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40018D7")]
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[Token(Token = "0x40018F7")]
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private SoundEffect g_SEDismiss;
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// Token: 0x040018D8 RID: 6360
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// Token: 0x040018F8 RID: 6392
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40018D8")]
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[Token(Token = "0x40018F8")]
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public SceneEvent[] OpenEvent;
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// Token: 0x040018D9 RID: 6361
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// Token: 0x040018F9 RID: 6393
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40018D9")]
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[Token(Token = "0x40018F9")]
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public SceneEvent[] ReleaseEvent;
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}
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