Add v1.0.5

This commit is contained in:
2023-09-06 22:09:22 +02:00
parent 3aebbbf8f0
commit 310f06ecde
2061 changed files with 182046 additions and 179245 deletions

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200059D RID: 1437
[Token(Token = "0x200059D")]
// Token: 0x020005A6 RID: 1446
[Token(Token = "0x20005A6")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
public class BloomAndFlares : PostEffectsBase
{
// Token: 0x06002EA7 RID: 11943 RVA: 0x00063804 File Offset: 0x00061A04
[Token(Token = "0x6002EA7")]
[Address(RVA = "0xDE07B0", Offset = "0xDDF5B0", VA = "0x180DE07B0", Slot = "4")]
// Token: 0x06002ED9 RID: 11993 RVA: 0x00063A00 File Offset: 0x00061C00
[Token(Token = "0x6002ED9")]
[Address(RVA = "0xE4ABD0", Offset = "0xE493D0", VA = "0x180E4ABD0", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -54,17 +54,17 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002EA8 RID: 11944 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EA8")]
[Address(RVA = "0xDE0940", Offset = "0xDDF740", VA = "0x180DE0940")]
// Token: 0x06002EDA RID: 11994 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDA")]
[Address(RVA = "0xE4AD60", Offset = "0xE49560", VA = "0x180E4AD60")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EA9 RID: 11945 RVA: 0x00063928 File Offset: 0x00061B28
[Token(Token = "0x6002EA9")]
[Address(RVA = "0xDE0210", Offset = "0xDDF010", VA = "0x180DE0210")]
// Token: 0x06002EDB RID: 11995 RVA: 0x00063B24 File Offset: 0x00061D24
[Token(Token = "0x6002EDB")]
[Address(RVA = "0xE4A630", Offset = "0xE48E30", VA = "0x180E4A630")]
private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
{
this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_);
@@ -72,25 +72,25 @@ namespace UnityStandardAssets.ImageEffects
Graphics.Blit(from, to, material);
}
// Token: 0x06002EAA RID: 11946 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EAA")]
[Address(RVA = "0xDE02D0", Offset = "0xDDF0D0", VA = "0x180DE02D0")]
// Token: 0x06002EDC RID: 11996 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDC")]
[Address(RVA = "0xE4A6F0", Offset = "0xE48EF0", VA = "0x180E4A6F0")]
private void BlendFlares(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EAB RID: 11947 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EAB")]
[Address(RVA = "0xDE0640", Offset = "0xDDF440", VA = "0x180DE0640")]
// Token: 0x06002EDD RID: 11997 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDD")]
[Address(RVA = "0xE4AA60", Offset = "0xE49260", VA = "0x180E4AA60")]
private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EAC RID: 11948 RVA: 0x0006395C File Offset: 0x00061B5C
[Token(Token = "0x6002EAC")]
[Address(RVA = "0xDE1690", Offset = "0xDE0490", VA = "0x180DE1690")]
// Token: 0x06002EDE RID: 11998 RVA: 0x00063B58 File Offset: 0x00061D58
[Token(Token = "0x6002EDE")]
[Address(RVA = "0xE4BAB0", Offset = "0xE4A2B0", VA = "0x180E4BAB0")]
private void Vignette(float amount, RenderTexture from, RenderTexture to)
{
if (!this.lensFlareVignetteMask)
@@ -108,182 +108,182 @@ namespace UnityStandardAssets.ImageEffects
throw new NullReferenceException();
}
// Token: 0x06002EAD RID: 11949 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EAD")]
[Address(RVA = "0xDE1810", Offset = "0xDE0610", VA = "0x180DE1810")]
// Token: 0x06002EDF RID: 11999 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDF")]
[Address(RVA = "0xE4BC30", Offset = "0xE4A430", VA = "0x180E4BC30")]
public BloomAndFlares()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040037DA RID: 14298
// Token: 0x0400381C RID: 14364
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40037DA")]
[Token(Token = "0x400381C")]
public TweakMode34 tweakMode;
// Token: 0x040037DB RID: 14299
// Token: 0x0400381D RID: 14365
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40037DB")]
[Token(Token = "0x400381D")]
public BloomScreenBlendMode screenBlendMode;
// Token: 0x040037DC RID: 14300
// Token: 0x0400381E RID: 14366
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40037DC")]
[Token(Token = "0x400381E")]
public HDRBloomMode hdr;
// Token: 0x040037DD RID: 14301
// Token: 0x0400381F RID: 14367
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40037DD")]
[Token(Token = "0x400381F")]
private bool doHdr;
// Token: 0x040037DE RID: 14302
// Token: 0x04003820 RID: 14368
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40037DE")]
[Token(Token = "0x4003820")]
public float sepBlurSpread;
// Token: 0x040037DF RID: 14303
// Token: 0x04003821 RID: 14369
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40037DF")]
[Token(Token = "0x4003821")]
public float useSrcAlphaAsMask;
// Token: 0x040037E0 RID: 14304
// Token: 0x04003822 RID: 14370
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40037E0")]
[Token(Token = "0x4003822")]
public float bloomIntensity;
// Token: 0x040037E1 RID: 14305
// Token: 0x04003823 RID: 14371
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40037E1")]
[Token(Token = "0x4003823")]
public float bloomThreshold;
// Token: 0x040037E2 RID: 14306
// Token: 0x04003824 RID: 14372
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40037E2")]
[Token(Token = "0x4003824")]
public int bloomBlurIterations;
// Token: 0x040037E3 RID: 14307
// Token: 0x04003825 RID: 14373
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40037E3")]
[Token(Token = "0x4003825")]
public bool lensflares;
// Token: 0x040037E4 RID: 14308
// Token: 0x04003826 RID: 14374
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40037E4")]
[Token(Token = "0x4003826")]
public int hollywoodFlareBlurIterations;
// Token: 0x040037E5 RID: 14309
// Token: 0x04003827 RID: 14375
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40037E5")]
[Token(Token = "0x4003827")]
public LensflareStyle34 lensflareMode;
// Token: 0x040037E6 RID: 14310
// Token: 0x04003828 RID: 14376
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40037E6")]
[Token(Token = "0x4003828")]
public float hollyStretchWidth;
// Token: 0x040037E7 RID: 14311
// Token: 0x04003829 RID: 14377
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40037E7")]
[Token(Token = "0x4003829")]
public float lensflareIntensity;
// Token: 0x040037E8 RID: 14312
// Token: 0x0400382A RID: 14378
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40037E8")]
[Token(Token = "0x400382A")]
public float lensflareThreshold;
// Token: 0x040037E9 RID: 14313
// Token: 0x0400382B RID: 14379
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40037E9")]
[Token(Token = "0x400382B")]
public Color flareColorA;
// Token: 0x040037EA RID: 14314
// Token: 0x0400382C RID: 14380
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40037EA")]
[Token(Token = "0x400382C")]
public Color flareColorB;
// Token: 0x040037EB RID: 14315
// Token: 0x0400382D RID: 14381
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x40037EB")]
[Token(Token = "0x400382D")]
public Color flareColorC;
// Token: 0x040037EC RID: 14316
// Token: 0x0400382E RID: 14382
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x40037EC")]
[Token(Token = "0x400382E")]
public Color flareColorD;
// Token: 0x040037ED RID: 14317
// Token: 0x0400382F RID: 14383
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40037ED")]
[Token(Token = "0x400382F")]
public Texture2D lensFlareVignetteMask;
// Token: 0x040037EE RID: 14318
// Token: 0x04003830 RID: 14384
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40037EE")]
[Token(Token = "0x4003830")]
public Shader lensFlareShader;
// Token: 0x040037EF RID: 14319
// Token: 0x04003831 RID: 14385
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40037EF")]
[Token(Token = "0x4003831")]
private Material lensFlareMaterial;
// Token: 0x040037F0 RID: 14320
// Token: 0x04003832 RID: 14386
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40037F0")]
[Token(Token = "0x4003832")]
public Shader vignetteShader;
// Token: 0x040037F1 RID: 14321
// Token: 0x04003833 RID: 14387
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40037F1")]
[Token(Token = "0x4003833")]
private Material vignetteMaterial;
// Token: 0x040037F2 RID: 14322
// Token: 0x04003834 RID: 14388
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40037F2")]
[Token(Token = "0x4003834")]
public Shader separableBlurShader;
// Token: 0x040037F3 RID: 14323
// Token: 0x04003835 RID: 14389
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40037F3")]
[Token(Token = "0x4003835")]
private Material separableBlurMaterial;
// Token: 0x040037F4 RID: 14324
// Token: 0x04003836 RID: 14390
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40037F4")]
[Token(Token = "0x4003836")]
public Shader addBrightStuffOneOneShader;
// Token: 0x040037F5 RID: 14325
// Token: 0x04003837 RID: 14391
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40037F5")]
[Token(Token = "0x4003837")]
private Material addBrightStuffBlendOneOneMaterial;
// Token: 0x040037F6 RID: 14326
// Token: 0x04003838 RID: 14392
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40037F6")]
[Token(Token = "0x4003838")]
public Shader screenBlendShader;
// Token: 0x040037F7 RID: 14327
// Token: 0x04003839 RID: 14393
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40037F7")]
[Token(Token = "0x4003839")]
private Material screenBlend;
// Token: 0x040037F8 RID: 14328
// Token: 0x0400383A RID: 14394
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40037F8")]
[Token(Token = "0x400383A")]
public Shader hollywoodFlaresShader;
// Token: 0x040037F9 RID: 14329
// Token: 0x0400383B RID: 14395
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40037F9")]
[Token(Token = "0x400383B")]
private Material hollywoodFlaresMaterial;
// Token: 0x040037FA RID: 14330
// Token: 0x0400383C RID: 14396
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40037FA")]
[Token(Token = "0x400383C")]
public Shader brightPassFilterShader;
// Token: 0x040037FB RID: 14331
// Token: 0x0400383D RID: 14397
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40037FB")]
[Token(Token = "0x400383D")]
private Material brightPassFilterMaterial;
}
}