Add v1.0.5
This commit is contained in:
@@ -4,16 +4,16 @@ using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x0200059D RID: 1437
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[Token(Token = "0x200059D")]
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// Token: 0x020005A6 RID: 1446
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[Token(Token = "0x20005A6")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
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public class BloomAndFlares : PostEffectsBase
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{
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// Token: 0x06002EA7 RID: 11943 RVA: 0x00063804 File Offset: 0x00061A04
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[Token(Token = "0x6002EA7")]
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[Address(RVA = "0xDE07B0", Offset = "0xDDF5B0", VA = "0x180DE07B0", Slot = "4")]
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// Token: 0x06002ED9 RID: 11993 RVA: 0x00063A00 File Offset: 0x00061C00
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[Token(Token = "0x6002ED9")]
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[Address(RVA = "0xE4ABD0", Offset = "0xE493D0", VA = "0x180E4ABD0", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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@@ -54,17 +54,17 @@ namespace UnityStandardAssets.ImageEffects
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return isSupported;
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}
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// Token: 0x06002EA8 RID: 11944 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EA8")]
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[Address(RVA = "0xDE0940", Offset = "0xDDF740", VA = "0x180DE0940")]
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// Token: 0x06002EDA RID: 11994 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EDA")]
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[Address(RVA = "0xE4AD60", Offset = "0xE49560", VA = "0x180E4AD60")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EA9 RID: 11945 RVA: 0x00063928 File Offset: 0x00061B28
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[Token(Token = "0x6002EA9")]
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[Address(RVA = "0xDE0210", Offset = "0xDDF010", VA = "0x180DE0210")]
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// Token: 0x06002EDB RID: 11995 RVA: 0x00063B24 File Offset: 0x00061D24
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[Token(Token = "0x6002EDB")]
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[Address(RVA = "0xE4A630", Offset = "0xE48E30", VA = "0x180E4A630")]
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private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
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{
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this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_);
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@@ -72,25 +72,25 @@ namespace UnityStandardAssets.ImageEffects
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Graphics.Blit(from, to, material);
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}
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// Token: 0x06002EAA RID: 11946 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EAA")]
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[Address(RVA = "0xDE02D0", Offset = "0xDDF0D0", VA = "0x180DE02D0")]
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// Token: 0x06002EDC RID: 11996 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EDC")]
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[Address(RVA = "0xE4A6F0", Offset = "0xE48EF0", VA = "0x180E4A6F0")]
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private void BlendFlares(RenderTexture from, RenderTexture to)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EAB RID: 11947 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EAB")]
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[Address(RVA = "0xDE0640", Offset = "0xDDF440", VA = "0x180DE0640")]
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// Token: 0x06002EDD RID: 11997 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EDD")]
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[Address(RVA = "0xE4AA60", Offset = "0xE49260", VA = "0x180E4AA60")]
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private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EAC RID: 11948 RVA: 0x0006395C File Offset: 0x00061B5C
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[Token(Token = "0x6002EAC")]
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[Address(RVA = "0xDE1690", Offset = "0xDE0490", VA = "0x180DE1690")]
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// Token: 0x06002EDE RID: 11998 RVA: 0x00063B58 File Offset: 0x00061D58
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[Token(Token = "0x6002EDE")]
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[Address(RVA = "0xE4BAB0", Offset = "0xE4A2B0", VA = "0x180E4BAB0")]
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private void Vignette(float amount, RenderTexture from, RenderTexture to)
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{
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if (!this.lensFlareVignetteMask)
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@@ -108,182 +108,182 @@ namespace UnityStandardAssets.ImageEffects
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throw new NullReferenceException();
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}
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// Token: 0x06002EAD RID: 11949 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EAD")]
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[Address(RVA = "0xDE1810", Offset = "0xDE0610", VA = "0x180DE1810")]
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// Token: 0x06002EDF RID: 11999 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EDF")]
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[Address(RVA = "0xE4BC30", Offset = "0xE4A430", VA = "0x180E4BC30")]
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public BloomAndFlares()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040037DA RID: 14298
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// Token: 0x0400381C RID: 14364
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40037DA")]
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[Token(Token = "0x400381C")]
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public TweakMode34 tweakMode;
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// Token: 0x040037DB RID: 14299
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// Token: 0x0400381D RID: 14365
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40037DB")]
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[Token(Token = "0x400381D")]
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public BloomScreenBlendMode screenBlendMode;
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// Token: 0x040037DC RID: 14300
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// Token: 0x0400381E RID: 14366
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40037DC")]
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[Token(Token = "0x400381E")]
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public HDRBloomMode hdr;
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// Token: 0x040037DD RID: 14301
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// Token: 0x0400381F RID: 14367
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40037DD")]
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[Token(Token = "0x400381F")]
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private bool doHdr;
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// Token: 0x040037DE RID: 14302
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// Token: 0x04003820 RID: 14368
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40037DE")]
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[Token(Token = "0x4003820")]
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public float sepBlurSpread;
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// Token: 0x040037DF RID: 14303
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// Token: 0x04003821 RID: 14369
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x40037DF")]
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[Token(Token = "0x4003821")]
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public float useSrcAlphaAsMask;
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// Token: 0x040037E0 RID: 14304
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// Token: 0x04003822 RID: 14370
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40037E0")]
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[Token(Token = "0x4003822")]
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public float bloomIntensity;
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// Token: 0x040037E1 RID: 14305
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// Token: 0x04003823 RID: 14371
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40037E1")]
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[Token(Token = "0x4003823")]
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public float bloomThreshold;
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// Token: 0x040037E2 RID: 14306
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// Token: 0x04003824 RID: 14372
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40037E2")]
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[Token(Token = "0x4003824")]
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public int bloomBlurIterations;
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// Token: 0x040037E3 RID: 14307
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// Token: 0x04003825 RID: 14373
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x40037E3")]
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[Token(Token = "0x4003825")]
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public bool lensflares;
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// Token: 0x040037E4 RID: 14308
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// Token: 0x04003826 RID: 14374
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40037E4")]
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[Token(Token = "0x4003826")]
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public int hollywoodFlareBlurIterations;
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// Token: 0x040037E5 RID: 14309
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// Token: 0x04003827 RID: 14375
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x40037E5")]
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[Token(Token = "0x4003827")]
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public LensflareStyle34 lensflareMode;
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// Token: 0x040037E6 RID: 14310
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// Token: 0x04003828 RID: 14376
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40037E6")]
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[Token(Token = "0x4003828")]
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public float hollyStretchWidth;
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// Token: 0x040037E7 RID: 14311
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// Token: 0x04003829 RID: 14377
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x40037E7")]
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[Token(Token = "0x4003829")]
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public float lensflareIntensity;
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// Token: 0x040037E8 RID: 14312
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// Token: 0x0400382A RID: 14378
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40037E8")]
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[Token(Token = "0x400382A")]
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public float lensflareThreshold;
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// Token: 0x040037E9 RID: 14313
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// Token: 0x0400382B RID: 14379
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x40037E9")]
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[Token(Token = "0x400382B")]
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public Color flareColorA;
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// Token: 0x040037EA RID: 14314
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// Token: 0x0400382C RID: 14380
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x40037EA")]
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[Token(Token = "0x400382C")]
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public Color flareColorB;
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// Token: 0x040037EB RID: 14315
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// Token: 0x0400382D RID: 14381
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x40037EB")]
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[Token(Token = "0x400382D")]
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public Color flareColorC;
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// Token: 0x040037EC RID: 14316
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// Token: 0x0400382E RID: 14382
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x40037EC")]
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[Token(Token = "0x400382E")]
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public Color flareColorD;
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// Token: 0x040037ED RID: 14317
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// Token: 0x0400382F RID: 14383
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40037ED")]
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[Token(Token = "0x400382F")]
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public Texture2D lensFlareVignetteMask;
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// Token: 0x040037EE RID: 14318
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// Token: 0x04003830 RID: 14384
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40037EE")]
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[Token(Token = "0x4003830")]
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public Shader lensFlareShader;
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// Token: 0x040037EF RID: 14319
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// Token: 0x04003831 RID: 14385
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40037EF")]
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[Token(Token = "0x4003831")]
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private Material lensFlareMaterial;
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// Token: 0x040037F0 RID: 14320
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// Token: 0x04003832 RID: 14386
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40037F0")]
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[Token(Token = "0x4003832")]
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public Shader vignetteShader;
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// Token: 0x040037F1 RID: 14321
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// Token: 0x04003833 RID: 14387
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40037F1")]
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[Token(Token = "0x4003833")]
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private Material vignetteMaterial;
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// Token: 0x040037F2 RID: 14322
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// Token: 0x04003834 RID: 14388
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40037F2")]
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[Token(Token = "0x4003834")]
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public Shader separableBlurShader;
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// Token: 0x040037F3 RID: 14323
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// Token: 0x04003835 RID: 14389
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40037F3")]
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[Token(Token = "0x4003835")]
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private Material separableBlurMaterial;
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// Token: 0x040037F4 RID: 14324
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// Token: 0x04003836 RID: 14390
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x40037F4")]
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[Token(Token = "0x4003836")]
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public Shader addBrightStuffOneOneShader;
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// Token: 0x040037F5 RID: 14325
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// Token: 0x04003837 RID: 14391
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x40037F5")]
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[Token(Token = "0x4003837")]
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private Material addBrightStuffBlendOneOneMaterial;
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// Token: 0x040037F6 RID: 14326
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// Token: 0x04003838 RID: 14392
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x40037F6")]
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[Token(Token = "0x4003838")]
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public Shader screenBlendShader;
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// Token: 0x040037F7 RID: 14327
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// Token: 0x04003839 RID: 14393
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x40037F7")]
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[Token(Token = "0x4003839")]
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private Material screenBlend;
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// Token: 0x040037F8 RID: 14328
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// Token: 0x0400383A RID: 14394
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40037F8")]
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[Token(Token = "0x400383A")]
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public Shader hollywoodFlaresShader;
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// Token: 0x040037F9 RID: 14329
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// Token: 0x0400383B RID: 14395
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40037F9")]
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[Token(Token = "0x400383B")]
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private Material hollywoodFlaresMaterial;
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// Token: 0x040037FA RID: 14330
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// Token: 0x0400383C RID: 14396
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x40037FA")]
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[Token(Token = "0x400383C")]
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public Shader brightPassFilterShader;
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// Token: 0x040037FB RID: 14331
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// Token: 0x0400383D RID: 14397
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x40037FB")]
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[Token(Token = "0x400383D")]
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private Material brightPassFilterMaterial;
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}
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}
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Reference in New Issue
Block a user