Add v1.0.3.1
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115
Cpp2IL/Assembly-CSharp/AnimAttackCollisionData.cs
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115
Cpp2IL/Assembly-CSharp/AnimAttackCollisionData.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000095 RID: 149
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[Token(Token = "0x2000095")]
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public class AnimAttackCollisionData : MonoBehaviour
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{
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// Token: 0x06000697 RID: 1687 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000697")]
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[Address(RVA = "0x8C97D0", Offset = "0x8C85D0", VA = "0x1808C97D0")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000698 RID: 1688 RVA: 0x0000FAA8 File Offset: 0x0000DCA8
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[Token(Token = "0x6000698")]
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[Address(RVA = "0x8C9D40", Offset = "0x8C8B40", VA = "0x1808C9D40")]
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public AnimAttackCollisionData()
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{
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}
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// Token: 0x040007B8 RID: 1976
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40007B8")]
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public float g_fCollisionTime = 0.1f;
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// Token: 0x040007B9 RID: 1977
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40007B9")]
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public float g_fCollisionInterval = 0.3f;
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// Token: 0x040007BA RID: 1978
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40007BA")]
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public float g_fCollisionSize = 0.3f;
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// Token: 0x040007BB RID: 1979
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40007BB")]
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public AnimAttackCollisionData.OwnTag g_IgnoreTag = (AnimAttackCollisionData.OwnTag)((ulong)1L);
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// Token: 0x040007BC RID: 1980
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40007BC")]
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public GameObject g_CollisionEffectObj;
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// Token: 0x040007BD RID: 1981
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40007BD")]
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public int g_iEffectSize = (int)((ulong)3L);
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// Token: 0x040007BE RID: 1982
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40007BE")]
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public float g_fEffectLife = 2f;
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// Token: 0x040007BF RID: 1983
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40007BF")]
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public EffectPool g_CollisionPool;
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// Token: 0x040007C0 RID: 1984
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40007C0")]
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public GameObject g_NullCollisionObj;
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// Token: 0x040007C1 RID: 1985
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40007C1")]
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public EffectPool g_NullCollisionPool;
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// Token: 0x040007C2 RID: 1986
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40007C2")]
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public GameObject g_IceCollisionObj;
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// Token: 0x040007C3 RID: 1987
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40007C3")]
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public EffectPool g_IceCollisionPool;
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// Token: 0x040007C4 RID: 1988
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40007C4")]
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public GameObject g_FireCollisionObj;
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// Token: 0x040007C5 RID: 1989
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40007C5")]
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public EffectPool g_FireCollisionPool;
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// Token: 0x040007C6 RID: 1990
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40007C6")]
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public GameObject g_LightningCollisionObj;
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// Token: 0x040007C7 RID: 1991
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40007C7")]
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public EffectPool g_LightningPool;
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// Token: 0x02000096 RID: 150
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[Token(Token = "0x2000096")]
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public enum OwnTag
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{
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// Token: 0x040007C9 RID: 1993
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[Token(Token = "0x40007C9")]
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Player,
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// Token: 0x040007CA RID: 1994
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[Token(Token = "0x40007CA")]
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Enemy
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}
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}
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