Add v1.0.3.1
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87
Cpp2IL/Assembly-CSharp/AnimationHelper.cs
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87
Cpp2IL/Assembly-CSharp/AnimationHelper.cs
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@@ -0,0 +1,87 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200033F RID: 831
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[Token(Token = "0x200033F")]
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public class AnimationHelper : MonoBehaviour
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{
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// Token: 0x060020B1 RID: 8369 RVA: 0x0004DE6C File Offset: 0x0004C06C
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[Token(Token = "0x60020B1")]
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[Address(RVA = "0x8CCA10", Offset = "0x8CB810", VA = "0x1808CCA10")]
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private void Start()
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{
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float time = Time.time;
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this.start_time = time;
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}
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// Token: 0x060020B2 RID: 8370 RVA: 0x0004DE88 File Offset: 0x0004C088
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[Token(Token = "0x60020B2")]
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[Address(RVA = "0x8CCA30", Offset = "0x8CB830", VA = "0x1808CCA30")]
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private void Update()
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{
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if (!this.INFINITE_LOOP)
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{
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float num = this.start_time;
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float time = Time.time;
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if (this.GO)
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{
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this.STOP_VFX();
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return;
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}
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}
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}
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// Token: 0x060020B3 RID: 8371 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020B3")]
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[Address(RVA = "0x8CC7D0", Offset = "0x8CB5D0", VA = "0x1808CC7D0")]
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public void STOP_VFX()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020B4 RID: 8372 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020B4")]
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[Address(RVA = "0x8CC5E0", Offset = "0x8CB3E0", VA = "0x1808CC5E0")]
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public void PLAY_VFX()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020B5 RID: 8373 RVA: 0x0004DEC0 File Offset: 0x0004C0C0
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[Token(Token = "0x60020B5")]
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[Address(RVA = "0x8CCA80", Offset = "0x8CB880", VA = "0x1808CCA80")]
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public AnimationHelper()
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{
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}
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// Token: 0x040029FA RID: 10746
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029FA")]
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public bool INFINITE_LOOP = true;
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// Token: 0x040029FB RID: 10747
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40029FB")]
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public float duration = 5.5f;
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// Token: 0x040029FC RID: 10748
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40029FC")]
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public bool DESTROY_ON_END = true;
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// Token: 0x040029FD RID: 10749
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40029FD")]
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public GameObject[] main_particles;
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// Token: 0x040029FE RID: 10750
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40029FE")]
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private float start_time = -100f;
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// Token: 0x040029FF RID: 10751
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40029FF")]
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private bool GO = true;
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}
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