Files
NobetaSource/Cpp2IL/Assembly-CSharp/AnimationHelper.cs
2023-09-06 22:00:49 +02:00

88 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200033F RID: 831
[Token(Token = "0x200033F")]
public class AnimationHelper : MonoBehaviour
{
// Token: 0x060020B1 RID: 8369 RVA: 0x0004DE6C File Offset: 0x0004C06C
[Token(Token = "0x60020B1")]
[Address(RVA = "0x8CCA10", Offset = "0x8CB810", VA = "0x1808CCA10")]
private void Start()
{
float time = Time.time;
this.start_time = time;
}
// Token: 0x060020B2 RID: 8370 RVA: 0x0004DE88 File Offset: 0x0004C088
[Token(Token = "0x60020B2")]
[Address(RVA = "0x8CCA30", Offset = "0x8CB830", VA = "0x1808CCA30")]
private void Update()
{
if (!this.INFINITE_LOOP)
{
float num = this.start_time;
float time = Time.time;
if (this.GO)
{
this.STOP_VFX();
return;
}
}
}
// Token: 0x060020B3 RID: 8371 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020B3")]
[Address(RVA = "0x8CC7D0", Offset = "0x8CB5D0", VA = "0x1808CC7D0")]
public void STOP_VFX()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020B4 RID: 8372 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020B4")]
[Address(RVA = "0x8CC5E0", Offset = "0x8CB3E0", VA = "0x1808CC5E0")]
public void PLAY_VFX()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020B5 RID: 8373 RVA: 0x0004DEC0 File Offset: 0x0004C0C0
[Token(Token = "0x60020B5")]
[Address(RVA = "0x8CCA80", Offset = "0x8CB880", VA = "0x1808CCA80")]
public AnimationHelper()
{
}
// Token: 0x040029FA RID: 10746
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029FA")]
public bool INFINITE_LOOP = true;
// Token: 0x040029FB RID: 10747
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40029FB")]
public float duration = 5.5f;
// Token: 0x040029FC RID: 10748
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40029FC")]
public bool DESTROY_ON_END = true;
// Token: 0x040029FD RID: 10749
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40029FD")]
public GameObject[] main_particles;
// Token: 0x040029FE RID: 10750
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40029FE")]
private float start_time = -100f;
// Token: 0x040029FF RID: 10751
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40029FF")]
private bool GO = true;
}