Add v1.0.3.1
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182
Cpp2IL/Assembly-CSharp/AreaCure.cs
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182
Cpp2IL/Assembly-CSharp/AreaCure.cs
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using System;
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using ch.sycoforge.Decal;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000AE RID: 174
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[Token(Token = "0x20000AE")]
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public class AreaCure : MonoBehaviour
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{
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// Token: 0x060007B9 RID: 1977 RVA: 0x0001199C File Offset: 0x0000FB9C
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[Token(Token = "0x60007B9")]
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[Address(RVA = "0x8CF5E0", Offset = "0x8CE3E0", VA = "0x1808CF5E0")]
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private void Start()
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{
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ParticleSystem component = base.GetComponent<ParticleSystem>();
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this.g_PS = component;
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ParticleSystem particleSystem = this.g_PS;
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int num = 0;
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if (particleSystem == num)
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{
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Debug.LogError(base.transform.name + " 特效錯誤");
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}
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WizardGirlManage playerManager = Game.GetPlayerManager();
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this.g_WGM = playerManager;
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Material material = this.g_DecalAura.GetComponent<EasyDecal>().material;
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this.g_MatDecalAura = material;
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throw new NullReferenceException();
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}
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// Token: 0x060007BA RID: 1978 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60007BA")]
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[Address(RVA = "0x8CF770", Offset = "0x8CE570", VA = "0x1808CF770")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060007BB RID: 1979 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60007BB")]
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[Address(RVA = "0x8CF3B0", Offset = "0x8CE1B0", VA = "0x1808CF3B0")]
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public void Set(float fSecondCureVal, SoundEffectPool soundEffectPool)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060007BC RID: 1980 RVA: 0x00011A14 File Offset: 0x0000FC14
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[Token(Token = "0x60007BC")]
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[Address(RVA = "0x8CF2F0", Offset = "0x8CE0F0", VA = "0x1808CF2F0")]
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private void OnTriggerEnter(Collider Enter)
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{
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if (Enter.CompareTag("Player"))
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{
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this.g_bEnter = true;
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}
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}
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// Token: 0x060007BD RID: 1981 RVA: 0x00011A3C File Offset: 0x0000FC3C
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[Token(Token = "0x60007BD")]
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[Address(RVA = "0x8CF350", Offset = "0x8CE150", VA = "0x1808CF350")]
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private void OnTriggerExit(Collider Exit)
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{
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if (Exit.CompareTag("Player"))
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{
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this.g_bEnter = false;
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}
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}
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// Token: 0x060007BE RID: 1982 RVA: 0x00011A64 File Offset: 0x0000FC64
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[Token(Token = "0x60007BE")]
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[Address(RVA = "0x8CFBF0", Offset = "0x8CE9F0", VA = "0x1808CFBF0")]
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public AreaCure()
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{
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}
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// Token: 0x0400090F RID: 2319
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400090F")]
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private ParticleSystem g_PS;
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// Token: 0x04000910 RID: 2320
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000910")]
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private WizardGirlManage g_WGM;
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// Token: 0x04000911 RID: 2321
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000911")]
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public Light LPoint;
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// Token: 0x04000912 RID: 2322
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[Token(Token = "0x4000912")]
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private const float g_fLightIntensity = 1.5f;
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// Token: 0x04000913 RID: 2323
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000913")]
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private float g_fLightIntensityVal;
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// Token: 0x04000914 RID: 2324
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[Token(Token = "0x4000914")]
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private const float g_fTime = 60f;
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// Token: 0x04000915 RID: 2325
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4000915")]
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private float g_fTimeVal;
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// Token: 0x04000916 RID: 2326
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000916")]
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private bool g_bEnter;
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// Token: 0x04000917 RID: 2327
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4000917")]
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private float g_fCureVal;
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// Token: 0x04000918 RID: 2328
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000918")]
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private float g_fSecondCureVal;
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// Token: 0x04000919 RID: 2329
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000919")]
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public Transform g_DecalAura;
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// Token: 0x0400091A RID: 2330
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400091A")]
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private Material g_MatDecalAura;
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// Token: 0x0400091B RID: 2331
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400091B")]
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private Color g_Color;
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// Token: 0x0400091C RID: 2332
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[Token(Token = "0x400091C")]
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private const float g_fColorSpeed = 6f;
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// Token: 0x0400091D RID: 2333
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[Token(Token = "0x400091D")]
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private const float g_fRotateSpeed = 18f;
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// Token: 0x0400091E RID: 2334
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400091E")]
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private bool g_bClose = true;
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// Token: 0x0400091F RID: 2335
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x400091F")]
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private float g_fCloseTime;
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// Token: 0x04000920 RID: 2336
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000920")]
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public AreaCure.CureType Type;
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// Token: 0x04000921 RID: 2337
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000921")]
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private SoundEffect soundEffect;
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// Token: 0x04000922 RID: 2338
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000922")]
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private float g_fSEVolume;
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// Token: 0x020000AF RID: 175
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[Token(Token = "0x20000AF")]
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public enum CureType
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{
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// Token: 0x04000924 RID: 2340
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[Token(Token = "0x4000924")]
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HP,
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// Token: 0x04000925 RID: 2341
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[Token(Token = "0x4000925")]
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MP
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}
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}
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