Add v1.0.3.1
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44
Cpp2IL/Assembly-CSharp/BeatingGameData.cs
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44
Cpp2IL/Assembly-CSharp/BeatingGameData.cs
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using System;
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using Cpp2IlInjected;
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// Token: 0x02000131 RID: 305
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[Token(Token = "0x2000131")]
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public class BeatingGameData
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{
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// Token: 0x06000F3B RID: 3899 RVA: 0x00024360 File Offset: 0x00022560
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[Token(Token = "0x6000F3B")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public BeatingGameData()
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{
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}
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// Token: 0x04001A9A RID: 6810
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001A9A")]
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public float healthPoint;
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// Token: 0x04001A9B RID: 6811
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4001A9B")]
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public float manaPoint;
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// Token: 0x04001A9C RID: 6812
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001A9C")]
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public int magicIndex;
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// Token: 0x04001A9D RID: 6813
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4001A9D")]
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public int inventoryIndex;
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// Token: 0x04001A9E RID: 6814
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001A9E")]
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public int inventorySlots;
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// Token: 0x04001A9F RID: 6815
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001A9F")]
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public ItemSystem.ItemType[] currentItems;
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}
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