Files
NobetaSource/Cpp2IL/Assembly-CSharp/BeatingGameData.cs
2023-09-06 22:00:49 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x02000131 RID: 305
[Token(Token = "0x2000131")]
public class BeatingGameData
{
// Token: 0x06000F3B RID: 3899 RVA: 0x00024360 File Offset: 0x00022560
[Token(Token = "0x6000F3B")]
[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
public BeatingGameData()
{
}
// Token: 0x04001A9A RID: 6810
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001A9A")]
public float healthPoint;
// Token: 0x04001A9B RID: 6811
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001A9B")]
public float manaPoint;
// Token: 0x04001A9C RID: 6812
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001A9C")]
public int magicIndex;
// Token: 0x04001A9D RID: 6813
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001A9D")]
public int inventoryIndex;
// Token: 0x04001A9E RID: 6814
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001A9E")]
public int inventorySlots;
// Token: 0x04001A9F RID: 6815
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001A9F")]
public ItemSystem.ItemType[] currentItems;
}