Add v1.0.3.1
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121
Cpp2IL/Assembly-CSharp/BootUpSceneManager.cs
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121
Cpp2IL/Assembly-CSharp/BootUpSceneManager.cs
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x0200002A RID: 42
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[Token(Token = "0x200002A")]
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public class BootUpSceneManager : GameSceneBase
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{
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// Token: 0x06000159 RID: 345 RVA: 0x000065C8 File Offset: 0x000047C8
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[Token(Token = "0x6000159")]
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[Address(RVA = "0xDE3EF0", Offset = "0xDE2CF0", VA = "0x180DE3EF0", Slot = "4")]
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public override void Enter()
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{
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this.PerformLogoEffects();
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}
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// Token: 0x0600015A RID: 346 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600015A")]
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[Address(RVA = "0xDE4000", Offset = "0xDE2E00", VA = "0x180DE4000")]
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private void PerformLogoEffects()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600015B RID: 347 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600015B")]
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[Address(RVA = "0xDE43D0", Offset = "0xDE31D0", VA = "0x180DE43D0")]
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private IEnumerator<float> PrepareGameSystems()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600015C RID: 348 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600015C")]
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[Address(RVA = "0xDE47D0", Offset = "0xDE35D0", VA = "0x180DE47D0")]
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private IEnumerator<float> VerifyLanguageSetup()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600015D RID: 349 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600015D")]
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[Address(RVA = "0xDE3F80", Offset = "0xDE2D80", VA = "0x180DE3F80")]
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private IEnumerator<float> InitSystemSaveData(float delayTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600015E RID: 350 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600015E")]
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[Address(RVA = "0xDE4840", Offset = "0xDE3640", VA = "0x180DE4840")]
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private void VerifySystemSaveData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600015F RID: 351 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600015F")]
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[Address(RVA = "0xDE4440", Offset = "0xDE3240", VA = "0x180DE4440")]
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private void ShowNotEnoughSavingSpaceTip()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000160 RID: 352 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000160")]
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[Address(RVA = "0xDE3E80", Offset = "0xDE2C80", VA = "0x180DE3E80")]
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private IEnumerator<float> CreateSystemSaveData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000161 RID: 353 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000161")]
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[Address(RVA = "0xDE3F00", Offset = "0xDE2D00", VA = "0x180DE3F00")]
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private IEnumerator<float> InitGameSaveData(float delayTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000162 RID: 354 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000162")]
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[Address(RVA = "0xDE45D0", Offset = "0xDE33D0", VA = "0x180DE45D0")]
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private IEnumerator<float> SwitchTitleScene(float delayTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000163 RID: 355 RVA: 0x000065DC File Offset: 0x000047DC
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[Token(Token = "0x6000163")]
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[Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")]
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public BootUpSceneManager()
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{
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}
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// Token: 0x040001D8 RID: 472
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40001D8")]
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[SerializeField]
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private Image pupuyaLogo;
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// Token: 0x040001D9 RID: 473
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40001D9")]
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[SerializeField]
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private Image simonLogo;
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// Token: 0x040001DA RID: 474
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40001DA")]
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[SerializeField]
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private Image justdanLogo;
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// Token: 0x040001DB RID: 475
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40001DB")]
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[SerializeField]
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private UILanguageSetup languageSetup;
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}
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