Files
NobetaSource/Cpp2IL/Assembly-CSharp/BootUpSceneManager.cs
2023-09-06 22:00:49 +02:00

122 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x0200002A RID: 42
[Token(Token = "0x200002A")]
public class BootUpSceneManager : GameSceneBase
{
// Token: 0x06000159 RID: 345 RVA: 0x000065C8 File Offset: 0x000047C8
[Token(Token = "0x6000159")]
[Address(RVA = "0xDE3EF0", Offset = "0xDE2CF0", VA = "0x180DE3EF0", Slot = "4")]
public override void Enter()
{
this.PerformLogoEffects();
}
// Token: 0x0600015A RID: 346 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015A")]
[Address(RVA = "0xDE4000", Offset = "0xDE2E00", VA = "0x180DE4000")]
private void PerformLogoEffects()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600015B RID: 347 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015B")]
[Address(RVA = "0xDE43D0", Offset = "0xDE31D0", VA = "0x180DE43D0")]
private IEnumerator<float> PrepareGameSystems()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600015C RID: 348 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015C")]
[Address(RVA = "0xDE47D0", Offset = "0xDE35D0", VA = "0x180DE47D0")]
private IEnumerator<float> VerifyLanguageSetup()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600015D RID: 349 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015D")]
[Address(RVA = "0xDE3F80", Offset = "0xDE2D80", VA = "0x180DE3F80")]
private IEnumerator<float> InitSystemSaveData(float delayTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600015E RID: 350 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015E")]
[Address(RVA = "0xDE4840", Offset = "0xDE3640", VA = "0x180DE4840")]
private void VerifySystemSaveData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600015F RID: 351 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600015F")]
[Address(RVA = "0xDE4440", Offset = "0xDE3240", VA = "0x180DE4440")]
private void ShowNotEnoughSavingSpaceTip()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000160 RID: 352 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000160")]
[Address(RVA = "0xDE3E80", Offset = "0xDE2C80", VA = "0x180DE3E80")]
private IEnumerator<float> CreateSystemSaveData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000161 RID: 353 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000161")]
[Address(RVA = "0xDE3F00", Offset = "0xDE2D00", VA = "0x180DE3F00")]
private IEnumerator<float> InitGameSaveData(float delayTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000162 RID: 354 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000162")]
[Address(RVA = "0xDE45D0", Offset = "0xDE33D0", VA = "0x180DE45D0")]
private IEnumerator<float> SwitchTitleScene(float delayTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000163 RID: 355 RVA: 0x000065DC File Offset: 0x000047DC
[Token(Token = "0x6000163")]
[Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")]
public BootUpSceneManager()
{
}
// Token: 0x040001D8 RID: 472
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40001D8")]
[SerializeField]
private Image pupuyaLogo;
// Token: 0x040001D9 RID: 473
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001D9")]
[SerializeField]
private Image simonLogo;
// Token: 0x040001DA RID: 474
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40001DA")]
[SerializeField]
private Image justdanLogo;
// Token: 0x040001DB RID: 475
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40001DB")]
[SerializeField]
private UILanguageSetup languageSetup;
}