Add v1.0.3.1
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96
Cpp2IL/Assembly-CSharp/BoxRangeCollision.cs
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96
Cpp2IL/Assembly-CSharp/BoxRangeCollision.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000C6 RID: 198
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[Token(Token = "0x20000C6")]
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public class BoxRangeCollision : MonoBehaviour
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{
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// Token: 0x06000A74 RID: 2676 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A74")]
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[Address(RVA = "0x1346260", Offset = "0x1345060", VA = "0x181346260")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A75 RID: 2677 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A75")]
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[Address(RVA = "0x1346470", Offset = "0x1345270", VA = "0x181346470", Slot = "4")]
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protected virtual void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A76 RID: 2678 RVA: 0x00018C38 File Offset: 0x00016E38
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[Token(Token = "0x6000A76")]
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[Address(RVA = "0x1346AB0", Offset = "0x13458B0", VA = "0x181346AB0")]
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public BoxRangeCollision()
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{
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}
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// Token: 0x0400117F RID: 4479
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400117F")]
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public Vector3 BoxCollisionCenter;
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// Token: 0x04001180 RID: 4480
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4001180")]
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public Vector3 BoxCollisionSize;
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// Token: 0x04001181 RID: 4481
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001181")]
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public Vector3 MoveDirection;
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// Token: 0x04001182 RID: 4482
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4001182")]
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public float CollisionLength = 1f;
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// Token: 0x04001183 RID: 4483
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001183")]
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public float CollisionWait;
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// Token: 0x04001184 RID: 4484
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4001184")]
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public float CollisionTime = 0.1f;
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// Token: 0x04001185 RID: 4485
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001185")]
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public float CollisionInterval = 0.3f;
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// Token: 0x04001186 RID: 4486
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001186")]
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public GameObject CollisionEffect;
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// Token: 0x04001187 RID: 4487
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001187")]
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protected float g_fTime;
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// Token: 0x04001188 RID: 4488
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4001188")]
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protected float g_fInterval;
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// Token: 0x04001189 RID: 4489
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001189")]
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protected Vector3 g_Pos;
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// Token: 0x0400118A RID: 4490
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400118A")]
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protected EffectPool g_EffCollision;
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// Token: 0x0400118B RID: 4491
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400118B")]
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protected AttackData g_AD;
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}
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