Files
NobetaSource/Cpp2IL/Assembly-CSharp/BoxRangeCollision.cs
2023-09-06 22:00:49 +02:00

97 lines
2.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C6 RID: 198
[Token(Token = "0x20000C6")]
public class BoxRangeCollision : MonoBehaviour
{
// Token: 0x06000A74 RID: 2676 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A74")]
[Address(RVA = "0x1346260", Offset = "0x1345060", VA = "0x181346260")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A75 RID: 2677 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A75")]
[Address(RVA = "0x1346470", Offset = "0x1345270", VA = "0x181346470", Slot = "4")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A76 RID: 2678 RVA: 0x00018C38 File Offset: 0x00016E38
[Token(Token = "0x6000A76")]
[Address(RVA = "0x1346AB0", Offset = "0x13458B0", VA = "0x181346AB0")]
public BoxRangeCollision()
{
}
// Token: 0x0400117F RID: 4479
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400117F")]
public Vector3 BoxCollisionCenter;
// Token: 0x04001180 RID: 4480
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4001180")]
public Vector3 BoxCollisionSize;
// Token: 0x04001181 RID: 4481
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001181")]
public Vector3 MoveDirection;
// Token: 0x04001182 RID: 4482
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4001182")]
public float CollisionLength = 1f;
// Token: 0x04001183 RID: 4483
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001183")]
public float CollisionWait;
// Token: 0x04001184 RID: 4484
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4001184")]
public float CollisionTime = 0.1f;
// Token: 0x04001185 RID: 4485
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001185")]
public float CollisionInterval = 0.3f;
// Token: 0x04001186 RID: 4486
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001186")]
public GameObject CollisionEffect;
// Token: 0x04001187 RID: 4487
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001187")]
protected float g_fTime;
// Token: 0x04001188 RID: 4488
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4001188")]
protected float g_fInterval;
// Token: 0x04001189 RID: 4489
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001189")]
protected Vector3 g_Pos;
// Token: 0x0400118A RID: 4490
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400118A")]
protected EffectPool g_EffCollision;
// Token: 0x0400118B RID: 4491
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400118B")]
protected AttackData g_AD;
}