Add v1.0.3.1
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38
Cpp2IL/Assembly-CSharp/CFX_AutoDestructShuriken.cs
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38
Cpp2IL/Assembly-CSharp/CFX_AutoDestructShuriken.cs
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using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000335 RID: 821
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[Token(Token = "0x2000335")]
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[RequireComponent(typeof(ParticleSystem))]
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public class CFX_AutoDestructShuriken : MonoBehaviour
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{
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// Token: 0x06002086 RID: 8326 RVA: 0x0004D8A8 File Offset: 0x0004BAA8
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[Token(Token = "0x6002086")]
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[Address(RVA = "0x1348EC0", Offset = "0x1347CC0", VA = "0x181348EC0")]
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private void OnEnable()
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{
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Coroutine coroutine = base.StartCoroutine("CheckIfAlive");
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}
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// Token: 0x06002087 RID: 8327 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002087")]
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[Address(RVA = "0x1348E50", Offset = "0x1347C50", VA = "0x181348E50")]
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private IEnumerator CheckIfAlive()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002088 RID: 8328 RVA: 0x0004D8C4 File Offset: 0x0004BAC4
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[Token(Token = "0x6002088")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public CFX_AutoDestructShuriken()
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{
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}
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// Token: 0x040029D4 RID: 10708
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029D4")]
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public bool OnlyDeactivate;
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}
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