Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_AutoDestructShuriken.cs
2023-09-06 22:00:49 +02:00

39 lines
1.1 KiB
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000335 RID: 821
[Token(Token = "0x2000335")]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
// Token: 0x06002086 RID: 8326 RVA: 0x0004D8A8 File Offset: 0x0004BAA8
[Token(Token = "0x6002086")]
[Address(RVA = "0x1348EC0", Offset = "0x1347CC0", VA = "0x181348EC0")]
private void OnEnable()
{
Coroutine coroutine = base.StartCoroutine("CheckIfAlive");
}
// Token: 0x06002087 RID: 8327 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002087")]
[Address(RVA = "0x1348E50", Offset = "0x1347C50", VA = "0x181348E50")]
private IEnumerator CheckIfAlive()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002088 RID: 8328 RVA: 0x0004D8C4 File Offset: 0x0004BAC4
[Token(Token = "0x6002088")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public CFX_AutoDestructShuriken()
{
}
// Token: 0x040029D4 RID: 10708
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029D4")]
public bool OnlyDeactivate;
}