Add v1.0.3.1
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88
Cpp2IL/Assembly-CSharp/DamageObject02.cs
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88
Cpp2IL/Assembly-CSharp/DamageObject02.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200018C RID: 396
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[Token(Token = "0x200018C")]
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public class DamageObject02 : DamageObject
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{
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// Token: 0x06001276 RID: 4726 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001276")]
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[Address(RVA = "0x13C2A60", Offset = "0x13C1860", VA = "0x1813C2A60", Slot = "4")]
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public override void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001277 RID: 4727 RVA: 0x0002A5D4 File Offset: 0x000287D4
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[Token(Token = "0x6001277")]
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[Address(RVA = "0x13C3110", Offset = "0x13C1F10", VA = "0x1813C3110", Slot = "12")]
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protected override void SetDamageColor()
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{
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float g_fDisTimeVal = this.g_fDisTimeVal;
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int num = 0;
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if (g_fDisTimeVal <= (float)num)
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{
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float g_fAlpha = this.g_fAlpha;
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if (g_fAlpha <= (float)num)
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{
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GameObject gameObject = base.gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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return;
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}
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this.g_fAlpha = g_fAlpha;
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}
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if (this.Damage.GetComponent<CapsuleCollider>().enabled)
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{
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CapsuleCollider component = this.Damage.GetComponent<CapsuleCollider>();
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int num3 = 0;
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component.enabled = num3 != 0;
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}
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float g_fDisTimeVal2 = this.g_fDisTimeVal;
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this.g_fDisTimeVal = g_fDisTimeVal2;
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GameObject damage = this.Damage;
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int i = 0;
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int childCount = damage.transform.childCount;
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while (i >= childCount)
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{
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}
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MeshCollider component2 = this.Damage.transform.GetChild(i).GetComponent<MeshCollider>();
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int num4 = 0;
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component2.enabled = num4 != 0;
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GameObject damage2 = this.Damage;
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i++;
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while (damage2 != 0)
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{
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}
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throw new NullReferenceException();
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}
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// Token: 0x06001278 RID: 4728 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001278")]
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[Address(RVA = "0x13C32D0", Offset = "0x13C20D0", VA = "0x1813C32D0", Slot = "14")]
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public override void SetDamage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001279 RID: 4729 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001279")]
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[Address(RVA = "0x13C3840", Offset = "0x13C2640", VA = "0x1813C3840", Slot = "15")]
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public override void SetRecovery()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600127A RID: 4730 RVA: 0x0002A6AC File Offset: 0x000288AC
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[Token(Token = "0x600127A")]
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[Address(RVA = "0x13C3AE0", Offset = "0x13C28E0", VA = "0x1813C3AE0")]
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public DamageObject02()
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{
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this.PropertyID = (int)((ulong)4294967295L);
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this.g_fOriginalMass = 1f;
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this.g_fOriginalAngularDrag = 0.05f;
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this.g_fAlpha = 1f;
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base..ctor();
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}
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}
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