Add v1.0.3.1
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39
Cpp2IL/Assembly-CSharp/DestroyObj.cs
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39
Cpp2IL/Assembly-CSharp/DestroyObj.cs
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@@ -0,0 +1,39 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200033D RID: 829
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[Token(Token = "0x200033D")]
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public class DestroyObj : MonoBehaviour
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{
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// Token: 0x060020AA RID: 8362 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020AA")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020AB RID: 8363 RVA: 0x0004DDEC File Offset: 0x0004BFEC
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[Token(Token = "0x60020AB")]
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[Address(RVA = "0x13CF820", Offset = "0x13CE620", VA = "0x1813CF820")]
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private void Update()
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{
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float num = this.timer;
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float deltaTime = Time.deltaTime;
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this.timer = num;
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UnityEngine.Object.Destroy(base.gameObject);
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}
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// Token: 0x060020AC RID: 8364 RVA: 0x0004DE1C File Offset: 0x0004C01C
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[Token(Token = "0x60020AC")]
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[Address(RVA = "0x4BECF0", Offset = "0x4BDAF0", VA = "0x1804BECF0")]
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public DestroyObj()
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{
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}
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// Token: 0x040029F1 RID: 10737
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029F1")]
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public float timer = 0.5f;
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}
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