Files
NobetaSource/Cpp2IL/Assembly-CSharp/DestroyObj.cs
2023-09-06 22:00:49 +02:00

40 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200033D RID: 829
[Token(Token = "0x200033D")]
public class DestroyObj : MonoBehaviour
{
// Token: 0x060020AA RID: 8362 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020AA")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020AB RID: 8363 RVA: 0x0004DDEC File Offset: 0x0004BFEC
[Token(Token = "0x60020AB")]
[Address(RVA = "0x13CF820", Offset = "0x13CE620", VA = "0x1813CF820")]
private void Update()
{
float num = this.timer;
float deltaTime = Time.deltaTime;
this.timer = num;
UnityEngine.Object.Destroy(base.gameObject);
}
// Token: 0x060020AC RID: 8364 RVA: 0x0004DE1C File Offset: 0x0004C01C
[Token(Token = "0x60020AC")]
[Address(RVA = "0x4BECF0", Offset = "0x4BDAF0", VA = "0x1804BECF0")]
public DestroyObj()
{
}
// Token: 0x040029F1 RID: 10737
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029F1")]
public float timer = 0.5f;
}