Add v1.0.3.1
This commit is contained in:
574
Cpp2IL/Assembly-CSharp/Doll02EffectPlay.cs
Normal file
574
Cpp2IL/Assembly-CSharp/Doll02EffectPlay.cs
Normal file
@@ -0,0 +1,574 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000CA RID: 202
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[Token(Token = "0x20000CA")]
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public class Doll02EffectPlay : MonoBehaviour
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{
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// Token: 0x06000AA2 RID: 2722 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AA2")]
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[Address(RVA = "0x16F7070", Offset = "0x16F5E70", VA = "0x1816F7070", Slot = "4")]
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public virtual void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AA3 RID: 2723 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AA3")]
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[Address(RVA = "0x16F82E0", Offset = "0x16F70E0", VA = "0x1816F82E0", Slot = "5")]
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protected virtual void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AA4 RID: 2724 RVA: 0x0001926C File Offset: 0x0001746C
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[Token(Token = "0x6000AA4")]
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[Address(RVA = "0x16F6E60", Offset = "0x16F5C60", VA = "0x1816F6E60", Slot = "6")]
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public virtual void Damaged()
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{
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Material material = this.g_matBody01;
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this.g_fMatShadowPos = 0f;
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int num = 0;
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material.SetFloat("_ShadowPow", (float)num);
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Material material2 = this.g_matBody02;
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float num2 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num2);
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Material material3 = this.g_matHead01;
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float num3 = this.g_fMatShadowPos;
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material3.SetFloat("_ShadowPow", num3);
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Material material4 = this.g_matHead02;
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float num4 = this.g_fMatShadowPos;
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material4.SetFloat("_ShadowPow", num4);
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Material material5 = this.g_matWeapon;
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float num5 = this.g_fMatShadowPos;
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material5.SetFloat("_ShadowPow", num5);
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}
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// Token: 0x06000AA5 RID: 2725 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AA5")]
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[Address(RVA = "0x16F6E10", Offset = "0x16F5C10", VA = "0x1816F6E10")]
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public void DamagedFly()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AA6 RID: 2726 RVA: 0x00019314 File Offset: 0x00017514
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[Token(Token = "0x6000AA6")]
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[Address(RVA = "0x16F6F50", Offset = "0x16F5D50", VA = "0x1816F6F50")]
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public void Death()
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{
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this.g_bDeath = true;
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this.g_BodyEffect.Stop(2.3509887E-38f != null);
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this.g_EffAttackJump02.Stop(2.3509887E-38f);
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this.g_EffDashCharge.Stop(2.3509887E-38f);
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}
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// Token: 0x06000AA7 RID: 2727 RVA: 0x00019360 File Offset: 0x00017560
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[Token(Token = "0x6000AA7")]
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[Address(RVA = "0x16F6FC0", Offset = "0x16F5DC0", VA = "0x1816F6FC0")]
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public void Destroy()
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{
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this.g_DeathEffect.Play(true);
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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this.g_EffAttackJump02.Stop(1f);
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this.g_EffDashCharge.Stop(1f);
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}
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// Token: 0x06000AA8 RID: 2728 RVA: 0x000193C8 File Offset: 0x000175C8
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[Token(Token = "0x6000AA8")]
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[Address(RVA = "0x16F6CF0", Offset = "0x16F5AF0", VA = "0x1816F6CF0", Slot = "7")]
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public virtual void Create()
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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this.g_bDeath = false;
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particleSystem.Play(true);
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ParticleSystem particleSystem2 = this.g_DeathEffect;
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int num = 0;
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particleSystem2.Stop(num != 0);
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Material material = this.g_matBody01;
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this.g_fDeathShadowPos = 1f;
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this.g_fMatShadowPos = 0f;
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int num2 = 0;
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material.SetFloat("_ShadowPow", (float)num2);
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Material material2 = this.g_matBody02;
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int num3 = 0;
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material2.SetFloat("_ShadowPow", (float)num3);
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Material material3 = this.g_matHead01;
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int num4 = 0;
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material3.SetFloat("_ShadowPow", (float)num4);
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Material material4 = this.g_matHead02;
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int num5 = 0;
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material4.SetFloat("_ShadowPow", (float)num5);
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Material material5 = this.g_matWeapon;
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int num6 = 0;
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material5.SetFloat("_ShadowPow", (float)num6);
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}
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// Token: 0x06000AA9 RID: 2729 RVA: 0x00019494 File Offset: 0x00017694
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[Token(Token = "0x6000AA9")]
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[Address(RVA = "0x16F8030", Offset = "0x16F6E30", VA = "0x1816F8030")]
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public void Remove()
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{
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this.g_bDeath = false;
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this.g_BodyEffect.Stop(true);
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this.g_DeathEffect.Stop(true);
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}
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// Token: 0x06000AAA RID: 2730 RVA: 0x000194C8 File Offset: 0x000176C8
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[Token(Token = "0x6000AAA")]
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[Address(RVA = "0x16F6CC0", Offset = "0x16F5AC0", VA = "0x1816F6CC0")]
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public void AnimPlayerEffDashCharge()
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{
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GameObject gameObject = this.g_EffDashCharge.NewUse(true);
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}
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// Token: 0x06000AAB RID: 2731 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AAB")]
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[Address(RVA = "0x16F6160", Offset = "0x16F4F60", VA = "0x1816F6160")]
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public void AnimPlayEffAttackDash()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AAC RID: 2732 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AAC")]
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[Address(RVA = "0x1502DD0", Offset = "0x1501BD0", VA = "0x181502DD0")]
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public void AnimPlayEffAttackFront()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AAD RID: 2733 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AAD")]
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[Address(RVA = "0x758440", Offset = "0x757240", VA = "0x180758440")]
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public void AnimPlayEffAttackCombo01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AAE RID: 2734 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AAE")]
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[Address(RVA = "0x16F60A0", Offset = "0x16F4EA0", VA = "0x1816F60A0")]
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public void AnimPlayEffAttackCombo02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AAF RID: 2735 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AAF")]
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[Address(RVA = "0x16F6440", Offset = "0x16F5240", VA = "0x1816F6440", Slot = "8")]
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public virtual void AnimPlayEffAttackJump01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB0 RID: 2736 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB0")]
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[Address(RVA = "0x16F6500", Offset = "0x16F5300", VA = "0x1816F6500")]
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public void AnimPlayEffAttackJump02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB1 RID: 2737 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB1")]
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[Address(RVA = "0x16F65C0", Offset = "0x16F53C0", VA = "0x1816F65C0")]
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public void AnimPlayEffAttackJump03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB2 RID: 2738 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB2")]
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[Address(RVA = "0x16F6750", Offset = "0x16F5550", VA = "0x1816F6750")]
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public void AnimPlayEffAttackJump04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB3 RID: 2739 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB3")]
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[Address(RVA = "0x16F6970", Offset = "0x16F5770", VA = "0x1816F6970")]
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public void AnimPlayEffAttackThrowDown()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB4 RID: 2740 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB4")]
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[Address(RVA = "0x1338C30", Offset = "0x1337A30", VA = "0x181338C30")]
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public void AnimPlayEffAttackPress01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB5 RID: 2741 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB5")]
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[Address(RVA = "0x16F6810", Offset = "0x16F5610", VA = "0x1816F6810")]
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public void AnimPlayEffAttackPress02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB6 RID: 2742 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB6")]
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[Address(RVA = "0x16F6A30", Offset = "0x16F5830", VA = "0x1816F6A30")]
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public void AnimPlayEffDodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB7 RID: 2743 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB7")]
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[Address(RVA = "0x16F6C00", Offset = "0x16F5A00", VA = "0x1816F6C00", Slot = "9")]
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public virtual void AnimPlayEffThrowDown()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB8 RID: 2744 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB8")]
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[Address(RVA = "0x16F5F40", Offset = "0x16F4D40", VA = "0x1816F5F40")]
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public void AnimPlayBirthSmoke()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AB9 RID: 2745 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AB9")]
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[Address(RVA = "0x16F7D70", Offset = "0x16F6B70", VA = "0x1816F7D70", Slot = "10")]
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public virtual void PlaySEFootstepL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ABA RID: 2746 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ABA")]
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[Address(RVA = "0x16F7ED0", Offset = "0x16F6CD0", VA = "0x1816F7ED0", Slot = "11")]
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public virtual void PlaySEFootstepR()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000ABB RID: 2747 RVA: 0x000194E8 File Offset: 0x000176E8
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[Token(Token = "0x6000ABB")]
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[Address(RVA = "0x16F8080", Offset = "0x16F6E80", VA = "0x1816F8080")]
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public void SetFootstepVolume(float fVolume)
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{
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this.g_fFootstepVolume = fVolume;
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}
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// Token: 0x06000ABC RID: 2748 RVA: 0x000194FC File Offset: 0x000176FC
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[Token(Token = "0x6000ABC")]
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[Address(RVA = "0x16F8090", Offset = "0x16F6E90", VA = "0x1816F8090")]
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public void SetTimeScale(float fTimeScale)
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{
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Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
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Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
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}
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// Token: 0x06000ABD RID: 2749 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000ABD")]
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[Address(RVA = "0x16F87C0", Offset = "0x16F75C0", VA = "0x1816F87C0")]
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public Doll02EffectPlay()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040011CB RID: 4555
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40011CB")]
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protected ParticleSystem g_BodyEffect;
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// Token: 0x040011CC RID: 4556
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40011CC")]
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protected ParticleSystem g_DeathEffect;
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// Token: 0x040011CD RID: 4557
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||||
[FieldOffset(Offset = "0x28")]
|
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[Token(Token = "0x40011CD")]
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[SerializeField]
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private string gAttackDashObjectPath;
|
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|
||||
// Token: 0x040011CE RID: 4558
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||||
[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40011CE")]
|
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[SerializeField]
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private string gAttackDashCollisionObjectPath;
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// Token: 0x040011CF RID: 4559
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||||
[FieldOffset(Offset = "0x38")]
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||||
[Token(Token = "0x40011CF")]
|
||||
[SerializeField]
|
||||
private string gAttackDashWallCollisionObjectPath;
|
||||
|
||||
// Token: 0x040011D0 RID: 4560
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40011D0")]
|
||||
[SerializeField]
|
||||
private string gAttackFrontPath;
|
||||
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||||
// Token: 0x040011D1 RID: 4561
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40011D1")]
|
||||
[SerializeField]
|
||||
private string gAttackCombo01Path;
|
||||
|
||||
// Token: 0x040011D2 RID: 4562
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40011D2")]
|
||||
[SerializeField]
|
||||
private string gAttackCombo02Path;
|
||||
|
||||
// Token: 0x040011D3 RID: 4563
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40011D3")]
|
||||
[SerializeField]
|
||||
private string gAttackJump01ObjectPath;
|
||||
|
||||
// Token: 0x040011D4 RID: 4564
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40011D4")]
|
||||
[SerializeField]
|
||||
private string gAttackThrowDownObjectPath;
|
||||
|
||||
// Token: 0x040011D5 RID: 4565
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40011D5")]
|
||||
[SerializeField]
|
||||
private string gDodgeObjectPath;
|
||||
|
||||
// Token: 0x040011D6 RID: 4566
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40011D6")]
|
||||
[SerializeField]
|
||||
private string gThrowDownObjectPath;
|
||||
|
||||
// Token: 0x040011D7 RID: 4567
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40011D7")]
|
||||
[SerializeField]
|
||||
private string gDashChargeObjectPath;
|
||||
|
||||
// Token: 0x040011D8 RID: 4568
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40011D8")]
|
||||
[SerializeField]
|
||||
private string gAttackPress01ObjectPath;
|
||||
|
||||
// Token: 0x040011D9 RID: 4569
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x40011D9")]
|
||||
[SerializeField]
|
||||
private string gAttackPress02ObjectPath;
|
||||
|
||||
// Token: 0x040011DA RID: 4570
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40011DA")]
|
||||
[SerializeField]
|
||||
private string gAttackJump02ObjectPath;
|
||||
|
||||
// Token: 0x040011DB RID: 4571
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x40011DB")]
|
||||
[SerializeField]
|
||||
private string gAttackJump03ObjectPath;
|
||||
|
||||
// Token: 0x040011DC RID: 4572
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x40011DC")]
|
||||
[SerializeField]
|
||||
private string gAttackJump04ObjectPath;
|
||||
|
||||
// Token: 0x040011DD RID: 4573
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x40011DD")]
|
||||
[SerializeField]
|
||||
private string gBirthSmokeObjectPath;
|
||||
|
||||
// Token: 0x040011DE RID: 4574
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x40011DE")]
|
||||
protected EffectPool g_EffAttackDash;
|
||||
|
||||
// Token: 0x040011DF RID: 4575
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x40011DF")]
|
||||
protected EffectPool g_EffAttackDashCollision;
|
||||
|
||||
// Token: 0x040011E0 RID: 4576
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40011E0")]
|
||||
protected EffectPool g_EffAttackDashWallCollision;
|
||||
|
||||
// Token: 0x040011E1 RID: 4577
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x40011E1")]
|
||||
protected EffectPool g_EffAttackFront;
|
||||
|
||||
// Token: 0x040011E2 RID: 4578
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x40011E2")]
|
||||
protected EffectPool g_EffAttackCombo01;
|
||||
|
||||
// Token: 0x040011E3 RID: 4579
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x40011E3")]
|
||||
protected EffectPool g_EffAttackCombo02;
|
||||
|
||||
// Token: 0x040011E4 RID: 4580
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x40011E4")]
|
||||
protected EffectPool g_EffAttackJump01;
|
||||
|
||||
// Token: 0x040011E5 RID: 4581
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x40011E5")]
|
||||
protected EffectPool g_EffAttackThrowDown;
|
||||
|
||||
// Token: 0x040011E6 RID: 4582
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x40011E6")]
|
||||
protected EffectPool g_EffDodge;
|
||||
|
||||
// Token: 0x040011E7 RID: 4583
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x40011E7")]
|
||||
protected EffectPool g_EffThrowDown;
|
||||
|
||||
// Token: 0x040011E8 RID: 4584
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x40011E8")]
|
||||
protected EffectPool g_EffDashCharge;
|
||||
|
||||
// Token: 0x040011E9 RID: 4585
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x40011E9")]
|
||||
protected EffectPool g_EffAttackPress01;
|
||||
|
||||
// Token: 0x040011EA RID: 4586
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x40011EA")]
|
||||
protected EffectPool g_EffAttackPress02;
|
||||
|
||||
// Token: 0x040011EB RID: 4587
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x40011EB")]
|
||||
protected EffectPool g_EffAttackJump02;
|
||||
|
||||
// Token: 0x040011EC RID: 4588
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x40011EC")]
|
||||
protected EffectPool g_EffAttackJump03;
|
||||
|
||||
// Token: 0x040011ED RID: 4589
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x40011ED")]
|
||||
protected EffectPool g_EffAttackJump04;
|
||||
|
||||
// Token: 0x040011EE RID: 4590
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x40011EE")]
|
||||
protected EffectPool g_EffBirthSmoke;
|
||||
|
||||
// Token: 0x040011EF RID: 4591
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x40011EF")]
|
||||
public Transform EffFootPosL;
|
||||
|
||||
// Token: 0x040011F0 RID: 4592
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x40011F0")]
|
||||
public Transform EffFootPosR;
|
||||
|
||||
// Token: 0x040011F1 RID: 4593
|
||||
[FieldOffset(Offset = "0x148")]
|
||||
[Token(Token = "0x40011F1")]
|
||||
public Transform EffHandPos;
|
||||
|
||||
// Token: 0x040011F2 RID: 4594
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x40011F2")]
|
||||
[SerializeField]
|
||||
private string sEFootStepPath;
|
||||
|
||||
// Token: 0x040011F3 RID: 4595
|
||||
[FieldOffset(Offset = "0x158")]
|
||||
[Token(Token = "0x40011F3")]
|
||||
[SerializeField]
|
||||
private string sEDestoryPath;
|
||||
|
||||
// Token: 0x040011F4 RID: 4596
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x40011F4")]
|
||||
[SerializeField]
|
||||
private string sEDodgeObjectPath;
|
||||
|
||||
// Token: 0x040011F5 RID: 4597
|
||||
[FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x40011F5")]
|
||||
protected SoundEffect g_SEFootStep;
|
||||
|
||||
// Token: 0x040011F6 RID: 4598
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x40011F6")]
|
||||
protected SoundEffect g_SEDestory;
|
||||
|
||||
// Token: 0x040011F7 RID: 4599
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x40011F7")]
|
||||
protected SoundEffect g_SEDodge;
|
||||
|
||||
// Token: 0x040011F8 RID: 4600
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x40011F8")]
|
||||
protected float g_fFootstepVolume;
|
||||
|
||||
// Token: 0x040011F9 RID: 4601
|
||||
[FieldOffset(Offset = "0x184")]
|
||||
[Token(Token = "0x40011F9")]
|
||||
protected float g_fMatShadowPos;
|
||||
|
||||
// Token: 0x040011FA RID: 4602
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x40011FA")]
|
||||
protected Material g_matBody01;
|
||||
|
||||
// Token: 0x040011FB RID: 4603
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x40011FB")]
|
||||
protected Material g_matBody02;
|
||||
|
||||
// Token: 0x040011FC RID: 4604
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x40011FC")]
|
||||
protected Material g_matHead01;
|
||||
|
||||
// Token: 0x040011FD RID: 4605
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x40011FD")]
|
||||
protected Material g_matHead02;
|
||||
|
||||
// Token: 0x040011FE RID: 4606
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x40011FE")]
|
||||
protected Material g_matWeapon;
|
||||
|
||||
// Token: 0x040011FF RID: 4607
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x40011FF")]
|
||||
private Color g_colDamaged;
|
||||
|
||||
// Token: 0x04001200 RID: 4608
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x4001200")]
|
||||
protected bool g_bDeath;
|
||||
|
||||
// Token: 0x04001201 RID: 4609
|
||||
[FieldOffset(Offset = "0x1C4")]
|
||||
[Token(Token = "0x4001201")]
|
||||
protected float g_fDeathShadowPos;
|
||||
}
|
||||
Reference in New Issue
Block a user