Files
NobetaSource/Cpp2IL/Assembly-CSharp/Doll02EffectPlay.cs
2023-09-06 22:00:49 +02:00

575 lines
18 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000CA RID: 202
[Token(Token = "0x20000CA")]
public class Doll02EffectPlay : MonoBehaviour
{
// Token: 0x06000AA2 RID: 2722 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA2")]
[Address(RVA = "0x16F7070", Offset = "0x16F5E70", VA = "0x1816F7070", Slot = "4")]
public virtual void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA3 RID: 2723 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA3")]
[Address(RVA = "0x16F82E0", Offset = "0x16F70E0", VA = "0x1816F82E0", Slot = "5")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA4 RID: 2724 RVA: 0x0001926C File Offset: 0x0001746C
[Token(Token = "0x6000AA4")]
[Address(RVA = "0x16F6E60", Offset = "0x16F5C60", VA = "0x1816F6E60", Slot = "6")]
public virtual void Damaged()
{
Material material = this.g_matBody01;
this.g_fMatShadowPos = 0f;
int num = 0;
material.SetFloat("_ShadowPow", (float)num);
Material material2 = this.g_matBody02;
float num2 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num2);
Material material3 = this.g_matHead01;
float num3 = this.g_fMatShadowPos;
material3.SetFloat("_ShadowPow", num3);
Material material4 = this.g_matHead02;
float num4 = this.g_fMatShadowPos;
material4.SetFloat("_ShadowPow", num4);
Material material5 = this.g_matWeapon;
float num5 = this.g_fMatShadowPos;
material5.SetFloat("_ShadowPow", num5);
}
// Token: 0x06000AA5 RID: 2725 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA5")]
[Address(RVA = "0x16F6E10", Offset = "0x16F5C10", VA = "0x1816F6E10")]
public void DamagedFly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA6 RID: 2726 RVA: 0x00019314 File Offset: 0x00017514
[Token(Token = "0x6000AA6")]
[Address(RVA = "0x16F6F50", Offset = "0x16F5D50", VA = "0x1816F6F50")]
public void Death()
{
this.g_bDeath = true;
this.g_BodyEffect.Stop(2.3509887E-38f != null);
this.g_EffAttackJump02.Stop(2.3509887E-38f);
this.g_EffDashCharge.Stop(2.3509887E-38f);
}
// Token: 0x06000AA7 RID: 2727 RVA: 0x00019360 File Offset: 0x00017560
[Token(Token = "0x6000AA7")]
[Address(RVA = "0x16F6FC0", Offset = "0x16F5DC0", VA = "0x1816F6FC0")]
public void Destroy()
{
this.g_DeathEffect.Play(true);
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
this.g_EffAttackJump02.Stop(1f);
this.g_EffDashCharge.Stop(1f);
}
// Token: 0x06000AA8 RID: 2728 RVA: 0x000193C8 File Offset: 0x000175C8
[Token(Token = "0x6000AA8")]
[Address(RVA = "0x16F6CF0", Offset = "0x16F5AF0", VA = "0x1816F6CF0", Slot = "7")]
public virtual void Create()
{
ParticleSystem particleSystem = this.g_BodyEffect;
this.g_bDeath = false;
particleSystem.Play(true);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num = 0;
particleSystem2.Stop(num != 0);
Material material = this.g_matBody01;
this.g_fDeathShadowPos = 1f;
this.g_fMatShadowPos = 0f;
int num2 = 0;
material.SetFloat("_ShadowPow", (float)num2);
Material material2 = this.g_matBody02;
int num3 = 0;
material2.SetFloat("_ShadowPow", (float)num3);
Material material3 = this.g_matHead01;
int num4 = 0;
material3.SetFloat("_ShadowPow", (float)num4);
Material material4 = this.g_matHead02;
int num5 = 0;
material4.SetFloat("_ShadowPow", (float)num5);
Material material5 = this.g_matWeapon;
int num6 = 0;
material5.SetFloat("_ShadowPow", (float)num6);
}
// Token: 0x06000AA9 RID: 2729 RVA: 0x00019494 File Offset: 0x00017694
[Token(Token = "0x6000AA9")]
[Address(RVA = "0x16F8030", Offset = "0x16F6E30", VA = "0x1816F8030")]
public void Remove()
{
this.g_bDeath = false;
this.g_BodyEffect.Stop(true);
this.g_DeathEffect.Stop(true);
}
// Token: 0x06000AAA RID: 2730 RVA: 0x000194C8 File Offset: 0x000176C8
[Token(Token = "0x6000AAA")]
[Address(RVA = "0x16F6CC0", Offset = "0x16F5AC0", VA = "0x1816F6CC0")]
public void AnimPlayerEffDashCharge()
{
GameObject gameObject = this.g_EffDashCharge.NewUse(true);
}
// Token: 0x06000AAB RID: 2731 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AAB")]
[Address(RVA = "0x16F6160", Offset = "0x16F4F60", VA = "0x1816F6160")]
public void AnimPlayEffAttackDash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AAC RID: 2732 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AAC")]
[Address(RVA = "0x1502DD0", Offset = "0x1501BD0", VA = "0x181502DD0")]
public void AnimPlayEffAttackFront()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AAD RID: 2733 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AAD")]
[Address(RVA = "0x758440", Offset = "0x757240", VA = "0x180758440")]
public void AnimPlayEffAttackCombo01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AAE RID: 2734 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AAE")]
[Address(RVA = "0x16F60A0", Offset = "0x16F4EA0", VA = "0x1816F60A0")]
public void AnimPlayEffAttackCombo02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AAF RID: 2735 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AAF")]
[Address(RVA = "0x16F6440", Offset = "0x16F5240", VA = "0x1816F6440", Slot = "8")]
public virtual void AnimPlayEffAttackJump01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB0 RID: 2736 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB0")]
[Address(RVA = "0x16F6500", Offset = "0x16F5300", VA = "0x1816F6500")]
public void AnimPlayEffAttackJump02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB1 RID: 2737 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB1")]
[Address(RVA = "0x16F65C0", Offset = "0x16F53C0", VA = "0x1816F65C0")]
public void AnimPlayEffAttackJump03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB2 RID: 2738 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB2")]
[Address(RVA = "0x16F6750", Offset = "0x16F5550", VA = "0x1816F6750")]
public void AnimPlayEffAttackJump04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB3 RID: 2739 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB3")]
[Address(RVA = "0x16F6970", Offset = "0x16F5770", VA = "0x1816F6970")]
public void AnimPlayEffAttackThrowDown()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB4 RID: 2740 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB4")]
[Address(RVA = "0x1338C30", Offset = "0x1337A30", VA = "0x181338C30")]
public void AnimPlayEffAttackPress01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB5 RID: 2741 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB5")]
[Address(RVA = "0x16F6810", Offset = "0x16F5610", VA = "0x1816F6810")]
public void AnimPlayEffAttackPress02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB6 RID: 2742 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB6")]
[Address(RVA = "0x16F6A30", Offset = "0x16F5830", VA = "0x1816F6A30")]
public void AnimPlayEffDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB7 RID: 2743 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB7")]
[Address(RVA = "0x16F6C00", Offset = "0x16F5A00", VA = "0x1816F6C00", Slot = "9")]
public virtual void AnimPlayEffThrowDown()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB8 RID: 2744 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB8")]
[Address(RVA = "0x16F5F40", Offset = "0x16F4D40", VA = "0x1816F5F40")]
public void AnimPlayBirthSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB9 RID: 2745 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB9")]
[Address(RVA = "0x16F7D70", Offset = "0x16F6B70", VA = "0x1816F7D70", Slot = "10")]
public virtual void PlaySEFootstepL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ABA RID: 2746 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ABA")]
[Address(RVA = "0x16F7ED0", Offset = "0x16F6CD0", VA = "0x1816F7ED0", Slot = "11")]
public virtual void PlaySEFootstepR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ABB RID: 2747 RVA: 0x000194E8 File Offset: 0x000176E8
[Token(Token = "0x6000ABB")]
[Address(RVA = "0x16F8080", Offset = "0x16F6E80", VA = "0x1816F8080")]
public void SetFootstepVolume(float fVolume)
{
this.g_fFootstepVolume = fVolume;
}
// Token: 0x06000ABC RID: 2748 RVA: 0x000194FC File Offset: 0x000176FC
[Token(Token = "0x6000ABC")]
[Address(RVA = "0x16F8090", Offset = "0x16F6E90", VA = "0x1816F8090")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
}
// Token: 0x06000ABD RID: 2749 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ABD")]
[Address(RVA = "0x16F87C0", Offset = "0x16F75C0", VA = "0x1816F87C0")]
public Doll02EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040011CB RID: 4555
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40011CB")]
protected ParticleSystem g_BodyEffect;
// Token: 0x040011CC RID: 4556
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40011CC")]
protected ParticleSystem g_DeathEffect;
// Token: 0x040011CD RID: 4557
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40011CD")]
[SerializeField]
private string gAttackDashObjectPath;
// Token: 0x040011CE RID: 4558
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40011CE")]
[SerializeField]
private string gAttackDashCollisionObjectPath;
// Token: 0x040011CF RID: 4559
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40011CF")]
[SerializeField]
private string gAttackDashWallCollisionObjectPath;
// Token: 0x040011D0 RID: 4560
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40011D0")]
[SerializeField]
private string gAttackFrontPath;
// Token: 0x040011D1 RID: 4561
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40011D1")]
[SerializeField]
private string gAttackCombo01Path;
// Token: 0x040011D2 RID: 4562
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40011D2")]
[SerializeField]
private string gAttackCombo02Path;
// Token: 0x040011D3 RID: 4563
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40011D3")]
[SerializeField]
private string gAttackJump01ObjectPath;
// Token: 0x040011D4 RID: 4564
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40011D4")]
[SerializeField]
private string gAttackThrowDownObjectPath;
// Token: 0x040011D5 RID: 4565
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40011D5")]
[SerializeField]
private string gDodgeObjectPath;
// Token: 0x040011D6 RID: 4566
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40011D6")]
[SerializeField]
private string gThrowDownObjectPath;
// Token: 0x040011D7 RID: 4567
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40011D7")]
[SerializeField]
private string gDashChargeObjectPath;
// Token: 0x040011D8 RID: 4568
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40011D8")]
[SerializeField]
private string gAttackPress01ObjectPath;
// Token: 0x040011D9 RID: 4569
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40011D9")]
[SerializeField]
private string gAttackPress02ObjectPath;
// Token: 0x040011DA RID: 4570
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40011DA")]
[SerializeField]
private string gAttackJump02ObjectPath;
// Token: 0x040011DB RID: 4571
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40011DB")]
[SerializeField]
private string gAttackJump03ObjectPath;
// Token: 0x040011DC RID: 4572
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40011DC")]
[SerializeField]
private string gAttackJump04ObjectPath;
// Token: 0x040011DD RID: 4573
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40011DD")]
[SerializeField]
private string gBirthSmokeObjectPath;
// Token: 0x040011DE RID: 4574
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40011DE")]
protected EffectPool g_EffAttackDash;
// Token: 0x040011DF RID: 4575
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40011DF")]
protected EffectPool g_EffAttackDashCollision;
// Token: 0x040011E0 RID: 4576
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40011E0")]
protected EffectPool g_EffAttackDashWallCollision;
// Token: 0x040011E1 RID: 4577
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40011E1")]
protected EffectPool g_EffAttackFront;
// Token: 0x040011E2 RID: 4578
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40011E2")]
protected EffectPool g_EffAttackCombo01;
// Token: 0x040011E3 RID: 4579
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40011E3")]
protected EffectPool g_EffAttackCombo02;
// Token: 0x040011E4 RID: 4580
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40011E4")]
protected EffectPool g_EffAttackJump01;
// Token: 0x040011E5 RID: 4581
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40011E5")]
protected EffectPool g_EffAttackThrowDown;
// Token: 0x040011E6 RID: 4582
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40011E6")]
protected EffectPool g_EffDodge;
// Token: 0x040011E7 RID: 4583
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40011E7")]
protected EffectPool g_EffThrowDown;
// Token: 0x040011E8 RID: 4584
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40011E8")]
protected EffectPool g_EffDashCharge;
// Token: 0x040011E9 RID: 4585
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40011E9")]
protected EffectPool g_EffAttackPress01;
// Token: 0x040011EA RID: 4586
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40011EA")]
protected EffectPool g_EffAttackPress02;
// Token: 0x040011EB RID: 4587
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40011EB")]
protected EffectPool g_EffAttackJump02;
// Token: 0x040011EC RID: 4588
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40011EC")]
protected EffectPool g_EffAttackJump03;
// Token: 0x040011ED RID: 4589
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40011ED")]
protected EffectPool g_EffAttackJump04;
// Token: 0x040011EE RID: 4590
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40011EE")]
protected EffectPool g_EffBirthSmoke;
// Token: 0x040011EF RID: 4591
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40011EF")]
public Transform EffFootPosL;
// Token: 0x040011F0 RID: 4592
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40011F0")]
public Transform EffFootPosR;
// Token: 0x040011F1 RID: 4593
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40011F1")]
public Transform EffHandPos;
// Token: 0x040011F2 RID: 4594
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40011F2")]
[SerializeField]
private string sEFootStepPath;
// Token: 0x040011F3 RID: 4595
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40011F3")]
[SerializeField]
private string sEDestoryPath;
// Token: 0x040011F4 RID: 4596
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40011F4")]
[SerializeField]
private string sEDodgeObjectPath;
// Token: 0x040011F5 RID: 4597
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40011F5")]
protected SoundEffect g_SEFootStep;
// Token: 0x040011F6 RID: 4598
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40011F6")]
protected SoundEffect g_SEDestory;
// Token: 0x040011F7 RID: 4599
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40011F7")]
protected SoundEffect g_SEDodge;
// Token: 0x040011F8 RID: 4600
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40011F8")]
protected float g_fFootstepVolume;
// Token: 0x040011F9 RID: 4601
[FieldOffset(Offset = "0x184")]
[Token(Token = "0x40011F9")]
protected float g_fMatShadowPos;
// Token: 0x040011FA RID: 4602
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40011FA")]
protected Material g_matBody01;
// Token: 0x040011FB RID: 4603
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40011FB")]
protected Material g_matBody02;
// Token: 0x040011FC RID: 4604
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40011FC")]
protected Material g_matHead01;
// Token: 0x040011FD RID: 4605
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40011FD")]
protected Material g_matHead02;
// Token: 0x040011FE RID: 4606
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40011FE")]
protected Material g_matWeapon;
// Token: 0x040011FF RID: 4607
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40011FF")]
private Color g_colDamaged;
// Token: 0x04001200 RID: 4608
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001200")]
protected bool g_bDeath;
// Token: 0x04001201 RID: 4609
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x4001201")]
protected float g_fDeathShadowPos;
}