Add v1.0.3.1
This commit is contained in:
737
Cpp2IL/Assembly-CSharp/DollWeakDEffectPlay.cs
Normal file
737
Cpp2IL/Assembly-CSharp/DollWeakDEffectPlay.cs
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@@ -0,0 +1,737 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000CF RID: 207
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[Token(Token = "0x20000CF")]
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public class DollWeakDEffectPlay : MonoBehaviour
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{
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// Token: 0x06000B1C RID: 2844 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B1C")]
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[Address(RVA = "0x17049D0", Offset = "0x17037D0", VA = "0x1817049D0")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B1D")]
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[Address(RVA = "0x1707A60", Offset = "0x1706860", VA = "0x181707A60")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B1E RID: 2846 RVA: 0x0001AA8C File Offset: 0x00018C8C
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[Token(Token = "0x6000B1E")]
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[Address(RVA = "0x1707150", Offset = "0x1705F50", VA = "0x181707150")]
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private void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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this.g_SEMove.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B1F RID: 2847 RVA: 0x0001AADC File Offset: 0x00018CDC
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[Token(Token = "0x6000B1F")]
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[Address(RVA = "0x1701980", Offset = "0x1700780", VA = "0x181701980")]
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public void MeshShowEnable(bool bShow)
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{
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SkinnedMeshRenderer[] array = this.g_Mesh;
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int num = 0;
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if (num < array.Length)
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{
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if (array != 0)
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{
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array[num].gameObject.SetActive(bShow);
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}
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num++;
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}
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}
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// Token: 0x06000B20 RID: 2848 RVA: 0x0001AB1C File Offset: 0x00018D1C
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[Token(Token = "0x6000B20")]
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[Address(RVA = "0x1704450", Offset = "0x1703250", VA = "0x181704450")]
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public void Damaged()
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{
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Material[] array = this.g_Material;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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int num2 = 0;
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if (material != num2)
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{
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Material material2 = this.g_Material[num];
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float num3 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num3);
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}
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Material[] array2 = this.g_Material;
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num++;
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}
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}
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// Token: 0x06000B21 RID: 2849 RVA: 0x0001AB8C File Offset: 0x00018D8C
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[Token(Token = "0x6000B21")]
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[Address(RVA = "0x1704580", Offset = "0x1703380", VA = "0x181704580")]
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public void Death()
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{
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this.g_iStatus = (int)((ulong)1L);
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this.g_bSEMoveEnable = false;
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}
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// Token: 0x06000B22 RID: 2850 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B22")]
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[Address(RVA = "0x1704590", Offset = "0x1703390", VA = "0x181704590")]
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public void Destroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B23 RID: 2851 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B23")]
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[Address(RVA = "0x1703EE0", Offset = "0x1702CE0", VA = "0x181703EE0")]
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public void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B24 RID: 2852 RVA: 0x0001ABAC File Offset: 0x00018DAC
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[Token(Token = "0x6000B24")]
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[Address(RVA = "0x17072D0", Offset = "0x17060D0", VA = "0x1817072D0")]
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public void Remove()
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{
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CapsuleCollider capsuleCollider = this.g_BodyCollider;
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int num = 0;
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if (capsuleCollider != num)
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{
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CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
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int num2 = 0;
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capsuleCollider2.enabled = num2 != 0;
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}
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SphereCollider sphereCollider = this.g_HeadCollider;
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int num3 = 0;
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if (sphereCollider != num3)
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{
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SphereCollider sphereCollider2 = this.g_HeadCollider;
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int num4 = 0;
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sphereCollider2.enabled = num4 != 0;
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}
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CharacterController characterController = this.g_CC;
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int num5 = 0;
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if (characterController != num5)
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{
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CharacterController characterController2 = this.g_CC;
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int num6 = 0;
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characterController2.enabled = num6 != 0;
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}
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int num7 = 0;
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this.MeshShowEnable(num7 != 0);
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}
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// Token: 0x06000B25 RID: 2853 RVA: 0x0001AC44 File Offset: 0x00018E44
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[Token(Token = "0x6000B25")]
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[Address(RVA = "0x1703D60", Offset = "0x1702B60", VA = "0x181703D60")]
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public void CancelMagic()
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{
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ParticleSystem particleSystem = this.g_MagicChargeL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_MagicChargeL.Stop(true);
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}
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ParticleSystem particleSystem2 = this.g_MagicChargeR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_MagicChargeR.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_MagicL;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_MagicL.Stop(true);
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}
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ParticleSystem particleSystem4 = this.g_MagicR;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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this.g_MagicR.Stop(true);
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}
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}
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// Token: 0x06000B26 RID: 2854 RVA: 0x0001ACDC File Offset: 0x00018EDC
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[Token(Token = "0x6000B26")]
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[Address(RVA = "0x1706AA0", Offset = "0x17058A0", VA = "0x181706AA0")]
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public void PlayPSChargeMagic()
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{
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ParticleSystem particleSystem = this.g_MagicChargeL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_MagicChargeL.Play(true);
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}
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ParticleSystem particleSystem2 = this.g_MagicChargeR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_MagicChargeR.Play(true);
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}
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SoundEffect soundEffect = this.g_SEMagicCharge;
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int num3 = 0;
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if (!(soundEffect == num3))
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{
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this.g_SEMagicCharge.gameObject.SetActive(true);
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this.g_SEMagicCharge.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B27 RID: 2855 RVA: 0x0001AD6C File Offset: 0x00018F6C
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[Token(Token = "0x6000B27")]
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[Address(RVA = "0x1706CF0", Offset = "0x1705AF0", VA = "0x181706CF0")]
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public void PlayPSMagic()
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{
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ParticleSystem particleSystem = this.g_MagicChargeL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_MagicChargeL.Stop(true);
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}
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ParticleSystem particleSystem2 = this.g_MagicChargeR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_MagicChargeR.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_MagicL;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_MagicL.Play(true);
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}
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ParticleSystem particleSystem4 = this.g_MagicR;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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this.g_MagicR.Play(true);
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}
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SoundEffect soundEffect = this.g_SEMagicComplete;
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int num5 = 0;
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if (!(soundEffect == num5))
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{
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this.g_SEMagicComplete.gameObject.SetActive(true);
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this.g_SEMagicComplete.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B28 RID: 2856 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B28")]
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[Address(RVA = "0x1705B80", Offset = "0x1704980", VA = "0x181705B80")]
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public void PlayEffShot01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B29 RID: 2857 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B29")]
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[Address(RVA = "0x1705F00", Offset = "0x1704D00", VA = "0x181705F00")]
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public void PlayEffShot02L()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2A RID: 2858 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B2A")]
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[Address(RVA = "0x17061B0", Offset = "0x1704FB0", VA = "0x1817061B0")]
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public void PlayEffShot02R()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2B RID: 2859 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B2B")]
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[Address(RVA = "0x1706450", Offset = "0x1705250", VA = "0x181706450")]
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public void PlayEffShot03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2C RID: 2860 RVA: 0x0001AE40 File Offset: 0x00019040
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[Token(Token = "0x6000B2C")]
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[Address(RVA = "0x1706C10", Offset = "0x1705A10", VA = "0x181706C10")]
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public void PlayPSHandEffect()
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{
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ParticleSystem particleSystem = this.g_HandEffectL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_HandEffectL.Play(true);
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}
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ParticleSystem particleSystem2 = this.g_HandEffectR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_HandEffectR.Play(true);
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}
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}
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// Token: 0x06000B2D RID: 2861 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B2D")]
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[Address(RVA = "0x1706920", Offset = "0x1705720", VA = "0x181706920")]
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public void PlayEffectAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2E RID: 2862 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B2E")]
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[Address(RVA = "0x17069E0", Offset = "0x17057E0", VA = "0x1817069E0")]
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public void PlayEffectAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2F RID: 2863 RVA: 0x0001AE94 File Offset: 0x00019094
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[Token(Token = "0x6000B2F")]
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[Address(RVA = "0x1707210", Offset = "0x1706010", VA = "0x181707210")]
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public void PlaySESwing()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
|
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if (!(soundEffect == num))
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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}
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|
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// Token: 0x06000B30 RID: 2864 RVA: 0x0001AEE0 File Offset: 0x000190E0
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[Token(Token = "0x6000B30")]
|
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[Address(RVA = "0x1706F00", Offset = "0x1705D00", VA = "0x181706F00")]
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public void PlaySELand(int i)
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{
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SoundEffect soundEffect = this.g_SELand;
|
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int num = 0;
|
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if (!(soundEffect == num))
|
||||
{
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this.g_SELand.gameObject.SetActive(true);
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this.g_SELand.Play(i, 1f, 1f);
|
||||
}
|
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}
|
||||
|
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// Token: 0x06000B31 RID: 2865 RVA: 0x0001AF30 File Offset: 0x00019130
|
||||
[Token(Token = "0x6000B31")]
|
||||
[Address(RVA = "0x1706FD0", Offset = "0x1705DD0", VA = "0x181706FD0")]
|
||||
public void PlaySEMagicCharge()
|
||||
{
|
||||
SoundEffect soundEffect = this.g_SEMagicCharge;
|
||||
int num = 0;
|
||||
if (!(soundEffect == num))
|
||||
{
|
||||
this.g_SEMagicCharge.gameObject.SetActive(true);
|
||||
this.g_SEMagicCharge.PlayRandom(1f, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000B32 RID: 2866 RVA: 0x0001AF7C File Offset: 0x0001917C
|
||||
[Token(Token = "0x6000B32")]
|
||||
[Address(RVA = "0x1707090", Offset = "0x1705E90", VA = "0x181707090")]
|
||||
public void PlaySEMagicComplete()
|
||||
{
|
||||
SoundEffect soundEffect = this.g_SEMagicComplete;
|
||||
int num = 0;
|
||||
if (!(soundEffect == num))
|
||||
{
|
||||
this.g_SEMagicComplete.gameObject.SetActive(true);
|
||||
this.g_SEMagicComplete.PlayRandom(1f, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000B33 RID: 2867 RVA: 0x0001AFC8 File Offset: 0x000191C8
|
||||
[Token(Token = "0x6000B33")]
|
||||
[Address(RVA = "0x1707400", Offset = "0x1706200", VA = "0x181707400")]
|
||||
public void SetTimeScale(float fTimeScale)
|
||||
{
|
||||
ParticleSystem particleSystem = this.g_BodyEffect;
|
||||
int num = 0;
|
||||
if (particleSystem != num)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
|
||||
}
|
||||
ParticleSystem particleSystem2 = this.g_EyeEffect;
|
||||
int num2 = 0;
|
||||
if (particleSystem2 != num2)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
|
||||
}
|
||||
ParticleSystem particleSystem3 = this.g_DeathEffect;
|
||||
int num3 = 0;
|
||||
if (particleSystem3 != num3)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
|
||||
}
|
||||
ParticleSystem particleSystem4 = this.g_HandEffectL;
|
||||
int num4 = 0;
|
||||
if (particleSystem4 != num4)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
|
||||
}
|
||||
ParticleSystem particleSystem5 = this.g_HandEffectR;
|
||||
int num5 = 0;
|
||||
if (particleSystem5 != num5)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
|
||||
}
|
||||
ParticleSystem particleSystem6 = this.g_MagicChargeL;
|
||||
int num6 = 0;
|
||||
if (particleSystem6 != num6)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.g_MagicChargeL, fTimeScale);
|
||||
}
|
||||
ParticleSystem particleSystem7 = this.g_MagicChargeR;
|
||||
int num7 = 0;
|
||||
if (particleSystem7 != num7)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.g_MagicChargeR, fTimeScale);
|
||||
}
|
||||
ParticleSystem particleSystem8 = this.g_MagicL;
|
||||
int num8 = 0;
|
||||
if (particleSystem8 != num8)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.g_MagicL, fTimeScale);
|
||||
}
|
||||
ParticleSystem particleSystem9 = this.g_MagicR;
|
||||
int num9 = 0;
|
||||
if (particleSystem9 != num9)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.g_MagicR, fTimeScale);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000B34 RID: 2868 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000B34")]
|
||||
[Address(RVA = "0x1708630", Offset = "0x1707430", VA = "0x181708630")]
|
||||
public DollWeakDEffectPlay()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x040012A5 RID: 4773
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40012A5")]
|
||||
private Transform g_EffectParent;
|
||||
|
||||
// Token: 0x040012A6 RID: 4774
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40012A6")]
|
||||
public SkinnedMeshRenderer[] g_Mesh;
|
||||
|
||||
// Token: 0x040012A7 RID: 4775
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40012A7")]
|
||||
private float g_fMatShadowPos;
|
||||
|
||||
// Token: 0x040012A8 RID: 4776
|
||||
[FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x40012A8")]
|
||||
private Color g_colDamaged;
|
||||
|
||||
// Token: 0x040012A9 RID: 4777
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40012A9")]
|
||||
private Material[] g_Material;
|
||||
|
||||
// Token: 0x040012AA RID: 4778
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40012AA")]
|
||||
private int g_iStatus;
|
||||
|
||||
// Token: 0x040012AB RID: 4779
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40012AB")]
|
||||
public GameObject g_DamagedMeshRoot;
|
||||
|
||||
// Token: 0x040012AC RID: 4780
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40012AC")]
|
||||
public MeshRenderer[] g_DamegedMesh;
|
||||
|
||||
// Token: 0x040012AD RID: 4781
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40012AD")]
|
||||
private Transform[] g_DamagedParent;
|
||||
|
||||
// Token: 0x040012AE RID: 4782
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40012AE")]
|
||||
private Vector3[] g_DamegedMeshPos;
|
||||
|
||||
// Token: 0x040012AF RID: 4783
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40012AF")]
|
||||
private Quaternion[] g_DamegedMeshRot;
|
||||
|
||||
// Token: 0x040012B0 RID: 4784
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40012B0")]
|
||||
private Material[] g_DamegedMaterial;
|
||||
|
||||
// Token: 0x040012B1 RID: 4785
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40012B1")]
|
||||
private float g_fDamagetMatShadowPos;
|
||||
|
||||
// Token: 0x040012B2 RID: 4786
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x40012B2")]
|
||||
public ParticleSystem g_BodyEffect;
|
||||
|
||||
// Token: 0x040012B3 RID: 4787
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40012B3")]
|
||||
public ParticleSystem g_EyeEffect;
|
||||
|
||||
// Token: 0x040012B4 RID: 4788
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x40012B4")]
|
||||
public ParticleSystem g_DeathEffect;
|
||||
|
||||
// Token: 0x040012B5 RID: 4789
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x40012B5")]
|
||||
public ParticleSystem g_HandEffectL;
|
||||
|
||||
// Token: 0x040012B6 RID: 4790
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x40012B6")]
|
||||
public ParticleSystem g_HandEffectR;
|
||||
|
||||
// Token: 0x040012B7 RID: 4791
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x40012B7")]
|
||||
public ParticleSystem g_MagicChargeL;
|
||||
|
||||
// Token: 0x040012B8 RID: 4792
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x40012B8")]
|
||||
public ParticleSystem g_MagicChargeR;
|
||||
|
||||
// Token: 0x040012B9 RID: 4793
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40012B9")]
|
||||
public ParticleSystem g_MagicL;
|
||||
|
||||
// Token: 0x040012BA RID: 4794
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x40012BA")]
|
||||
public ParticleSystem g_MagicR;
|
||||
|
||||
// Token: 0x040012BB RID: 4795
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x40012BB")]
|
||||
public CapsuleCollider g_BodyCollider;
|
||||
|
||||
// Token: 0x040012BC RID: 4796
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x40012BC")]
|
||||
public SphereCollider g_HeadCollider;
|
||||
|
||||
// Token: 0x040012BD RID: 4797
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x40012BD")]
|
||||
public CharacterController g_CC;
|
||||
|
||||
// Token: 0x040012BE RID: 4798
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x40012BE")]
|
||||
[SerializeField]
|
||||
private string gDeathEffectObjPath;
|
||||
|
||||
// Token: 0x040012BF RID: 4799
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x40012BF")]
|
||||
public Transform g_DeathExplosionPosition;
|
||||
|
||||
// Token: 0x040012C0 RID: 4800
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x40012C0")]
|
||||
private EffectPool g_EffDeathExplosion;
|
||||
|
||||
// Token: 0x040012C1 RID: 4801
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x40012C1")]
|
||||
[SerializeField]
|
||||
private string effAttack01ObjectPath;
|
||||
|
||||
// Token: 0x040012C2 RID: 4802
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x40012C2")]
|
||||
[SerializeField]
|
||||
private string effAttack02ObjectPath;
|
||||
|
||||
// Token: 0x040012C3 RID: 4803
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x40012C3")]
|
||||
private EffectPool g_EffAttack01;
|
||||
|
||||
// Token: 0x040012C4 RID: 4804
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x40012C4")]
|
||||
private EffectPool g_EffAttack02;
|
||||
|
||||
// Token: 0x040012C5 RID: 4805
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x40012C5")]
|
||||
[SerializeField]
|
||||
private string effMagicShotObjectPath;
|
||||
|
||||
// Token: 0x040012C6 RID: 4806
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x40012C6")]
|
||||
[SerializeField]
|
||||
private string effMagicBulletObjectPath;
|
||||
|
||||
// Token: 0x040012C7 RID: 4807
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x40012C7")]
|
||||
[SerializeField]
|
||||
private string effMagicCollisionObjectPath;
|
||||
|
||||
// Token: 0x040012C8 RID: 4808
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x40012C8")]
|
||||
[SerializeField]
|
||||
private string effMagicPlayerCollisionObjectPath;
|
||||
|
||||
// Token: 0x040012C9 RID: 4809
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x40012C9")]
|
||||
[SerializeField]
|
||||
private string effMagicBigBulletObjectPath;
|
||||
|
||||
// Token: 0x040012CA RID: 4810
|
||||
[FieldOffset(Offset = "0x148")]
|
||||
[Token(Token = "0x40012CA")]
|
||||
[SerializeField]
|
||||
private string effMagicBigBulletCollisionObjectPath;
|
||||
|
||||
// Token: 0x040012CB RID: 4811
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x40012CB")]
|
||||
[SerializeField]
|
||||
private string effMagicBigShotObjectPath;
|
||||
|
||||
// Token: 0x040012CC RID: 4812
|
||||
[FieldOffset(Offset = "0x158")]
|
||||
[Token(Token = "0x40012CC")]
|
||||
public Transform MagicPointL;
|
||||
|
||||
// Token: 0x040012CD RID: 4813
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x40012CD")]
|
||||
public Transform MagicPointR;
|
||||
|
||||
// Token: 0x040012CE RID: 4814
|
||||
[FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x40012CE")]
|
||||
private EffectPool g_EffMagicShot;
|
||||
|
||||
// Token: 0x040012CF RID: 4815
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x40012CF")]
|
||||
private EffectPool g_EffMagicBullet;
|
||||
|
||||
// Token: 0x040012D0 RID: 4816
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x40012D0")]
|
||||
private EffectPool g_EffMagicCollision;
|
||||
|
||||
// Token: 0x040012D1 RID: 4817
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x40012D1")]
|
||||
private EffectPool g_EffMagicPlayerCollision;
|
||||
|
||||
// Token: 0x040012D2 RID: 4818
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x40012D2")]
|
||||
private EffectPool g_EffMagicBigBullet;
|
||||
|
||||
// Token: 0x040012D3 RID: 4819
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x40012D3")]
|
||||
private EffectPool g_EffMagicBigBulletCollision;
|
||||
|
||||
// Token: 0x040012D4 RID: 4820
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x40012D4")]
|
||||
private EffectPool g_EffMagicBigShot;
|
||||
|
||||
// Token: 0x040012D5 RID: 4821
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x40012D5")]
|
||||
[SerializeField]
|
||||
private string sEMovePath;
|
||||
|
||||
// Token: 0x040012D6 RID: 4822
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x40012D6")]
|
||||
[SerializeField]
|
||||
private string sESwingPath;
|
||||
|
||||
// Token: 0x040012D7 RID: 4823
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x40012D7")]
|
||||
[SerializeField]
|
||||
private string sELandPath;
|
||||
|
||||
// Token: 0x040012D8 RID: 4824
|
||||
[FieldOffset(Offset = "0x1B8")]
|
||||
[Token(Token = "0x40012D8")]
|
||||
[SerializeField]
|
||||
private string sEMagicChargePath;
|
||||
|
||||
// Token: 0x040012D9 RID: 4825
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x40012D9")]
|
||||
[SerializeField]
|
||||
private string sEMagicCompletePath;
|
||||
|
||||
// Token: 0x040012DA RID: 4826
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x40012DA")]
|
||||
private SoundEffect g_SEMove;
|
||||
|
||||
// Token: 0x040012DB RID: 4827
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x40012DB")]
|
||||
private SoundEffect g_SESwing;
|
||||
|
||||
// Token: 0x040012DC RID: 4828
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x40012DC")]
|
||||
private SoundEffect g_SELand;
|
||||
|
||||
// Token: 0x040012DD RID: 4829
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x40012DD")]
|
||||
private SoundEffect g_SEMagicCharge;
|
||||
|
||||
// Token: 0x040012DE RID: 4830
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x40012DE")]
|
||||
private SoundEffect g_SEMagicComplete;
|
||||
|
||||
// Token: 0x040012DF RID: 4831
|
||||
[FieldOffset(Offset = "0x1F0")]
|
||||
[Token(Token = "0x40012DF")]
|
||||
private bool g_bSEMoveEnable;
|
||||
|
||||
// Token: 0x040012E0 RID: 4832
|
||||
[FieldOffset(Offset = "0x1F4")]
|
||||
[Token(Token = "0x40012E0")]
|
||||
private float g_fSDMoveVolume;
|
||||
}
|
||||
Reference in New Issue
Block a user