Files
NobetaSource/Cpp2IL/Assembly-CSharp/DollWeakDEffectPlay.cs
2023-09-06 22:00:49 +02:00

738 lines
20 KiB
C#
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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000CF RID: 207
[Token(Token = "0x20000CF")]
public class DollWeakDEffectPlay : MonoBehaviour
{
// Token: 0x06000B1C RID: 2844 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B1C")]
[Address(RVA = "0x17049D0", Offset = "0x17037D0", VA = "0x1817049D0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B1D")]
[Address(RVA = "0x1707A60", Offset = "0x1706860", VA = "0x181707A60")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B1E RID: 2846 RVA: 0x0001AA8C File Offset: 0x00018C8C
[Token(Token = "0x6000B1E")]
[Address(RVA = "0x1707150", Offset = "0x1705F50", VA = "0x181707150")]
private void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
this.g_SEMove.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B1F RID: 2847 RVA: 0x0001AADC File Offset: 0x00018CDC
[Token(Token = "0x6000B1F")]
[Address(RVA = "0x1701980", Offset = "0x1700780", VA = "0x181701980")]
public void MeshShowEnable(bool bShow)
{
SkinnedMeshRenderer[] array = this.g_Mesh;
int num = 0;
if (num < array.Length)
{
if (array != 0)
{
array[num].gameObject.SetActive(bShow);
}
num++;
}
}
// Token: 0x06000B20 RID: 2848 RVA: 0x0001AB1C File Offset: 0x00018D1C
[Token(Token = "0x6000B20")]
[Address(RVA = "0x1704450", Offset = "0x1703250", VA = "0x181704450")]
public void Damaged()
{
Material[] array = this.g_Material;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Material[num];
float num3 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num3);
}
Material[] array2 = this.g_Material;
num++;
}
}
// Token: 0x06000B21 RID: 2849 RVA: 0x0001AB8C File Offset: 0x00018D8C
[Token(Token = "0x6000B21")]
[Address(RVA = "0x1704580", Offset = "0x1703380", VA = "0x181704580")]
public void Death()
{
this.g_iStatus = (int)((ulong)1L);
this.g_bSEMoveEnable = false;
}
// Token: 0x06000B22 RID: 2850 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B22")]
[Address(RVA = "0x1704590", Offset = "0x1703390", VA = "0x181704590")]
public void Destroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B23 RID: 2851 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B23")]
[Address(RVA = "0x1703EE0", Offset = "0x1702CE0", VA = "0x181703EE0")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B24 RID: 2852 RVA: 0x0001ABAC File Offset: 0x00018DAC
[Token(Token = "0x6000B24")]
[Address(RVA = "0x17072D0", Offset = "0x17060D0", VA = "0x1817072D0")]
public void Remove()
{
CapsuleCollider capsuleCollider = this.g_BodyCollider;
int num = 0;
if (capsuleCollider != num)
{
CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
int num2 = 0;
capsuleCollider2.enabled = num2 != 0;
}
SphereCollider sphereCollider = this.g_HeadCollider;
int num3 = 0;
if (sphereCollider != num3)
{
SphereCollider sphereCollider2 = this.g_HeadCollider;
int num4 = 0;
sphereCollider2.enabled = num4 != 0;
}
CharacterController characterController = this.g_CC;
int num5 = 0;
if (characterController != num5)
{
CharacterController characterController2 = this.g_CC;
int num6 = 0;
characterController2.enabled = num6 != 0;
}
int num7 = 0;
this.MeshShowEnable(num7 != 0);
}
// Token: 0x06000B25 RID: 2853 RVA: 0x0001AC44 File Offset: 0x00018E44
[Token(Token = "0x6000B25")]
[Address(RVA = "0x1703D60", Offset = "0x1702B60", VA = "0x181703D60")]
public void CancelMagic()
{
ParticleSystem particleSystem = this.g_MagicChargeL;
int num = 0;
if (particleSystem != num)
{
this.g_MagicChargeL.Stop(true);
}
ParticleSystem particleSystem2 = this.g_agicChargeR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_agicChargeR.Stop(true);
}
ParticleSystem particleSystem3 = this.g_MagicL;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_MagicL.Stop(true);
}
ParticleSystem particleSystem4 = this.g_MagicR;
int num4 = 0;
if (particleSystem4 != num4)
{
this.g_MagicR.Stop(true);
}
}
// Token: 0x06000B26 RID: 2854 RVA: 0x0001ACDC File Offset: 0x00018EDC
[Token(Token = "0x6000B26")]
[Address(RVA = "0x1706AA0", Offset = "0x17058A0", VA = "0x181706AA0")]
public void PlayPSChargeMagic()
{
ParticleSystem particleSystem = this.g_MagicChargeL;
int num = 0;
if (particleSystem != num)
{
this.g_MagicChargeL.Play(true);
}
ParticleSystem particleSystem2 = this.g_agicChargeR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_agicChargeR.Play(true);
}
SoundEffect soundEffect = this.g_SEMagicCharge;
int num3 = 0;
if (!(soundEffect == num3))
{
this.g_SEMagicCharge.gameObject.SetActive(true);
this.g_SEMagicCharge.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B27 RID: 2855 RVA: 0x0001AD6C File Offset: 0x00018F6C
[Token(Token = "0x6000B27")]
[Address(RVA = "0x1706CF0", Offset = "0x1705AF0", VA = "0x181706CF0")]
public void PlayPSMagic()
{
ParticleSystem particleSystem = this.g_MagicChargeL;
int num = 0;
if (particleSystem != num)
{
this.g_MagicChargeL.Stop(true);
}
ParticleSystem particleSystem2 = this.g_agicChargeR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_agicChargeR.Stop(true);
}
ParticleSystem particleSystem3 = this.g_MagicL;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_MagicL.Play(true);
}
ParticleSystem particleSystem4 = this.g_MagicR;
int num4 = 0;
if (particleSystem4 != num4)
{
this.g_MagicR.Play(true);
}
SoundEffect soundEffect = this.g_SEMagicComplete;
int num5 = 0;
if (!(soundEffect == num5))
{
this.g_SEMagicComplete.gameObject.SetActive(true);
this.g_SEMagicComplete.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B28 RID: 2856 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B28")]
[Address(RVA = "0x1705B80", Offset = "0x1704980", VA = "0x181705B80")]
public void PlayEffShot01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B29 RID: 2857 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B29")]
[Address(RVA = "0x1705F00", Offset = "0x1704D00", VA = "0x181705F00")]
public void PlayEffShot02L()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B2A RID: 2858 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B2A")]
[Address(RVA = "0x17061B0", Offset = "0x1704FB0", VA = "0x1817061B0")]
public void PlayEffShot02R()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B2B RID: 2859 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B2B")]
[Address(RVA = "0x1706450", Offset = "0x1705250", VA = "0x181706450")]
public void PlayEffShot03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B2C RID: 2860 RVA: 0x0001AE40 File Offset: 0x00019040
[Token(Token = "0x6000B2C")]
[Address(RVA = "0x1706C10", Offset = "0x1705A10", VA = "0x181706C10")]
public void PlayPSHandEffect()
{
ParticleSystem particleSystem = this.g_HandEffectL;
int num = 0;
if (particleSystem != num)
{
this.g_HandEffectL.Play(true);
}
ParticleSystem particleSystem2 = this.g_HandEffectR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_HandEffectR.Play(true);
}
}
// Token: 0x06000B2D RID: 2861 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B2D")]
[Address(RVA = "0x1706920", Offset = "0x1705720", VA = "0x181706920")]
public void PlayEffectAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B2E RID: 2862 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B2E")]
[Address(RVA = "0x17069E0", Offset = "0x17057E0", VA = "0x1817069E0")]
public void PlayEffectAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B2F RID: 2863 RVA: 0x0001AE94 File Offset: 0x00019094
[Token(Token = "0x6000B2F")]
[Address(RVA = "0x1707210", Offset = "0x1706010", VA = "0x181707210")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B30 RID: 2864 RVA: 0x0001AEE0 File Offset: 0x000190E0
[Token(Token = "0x6000B30")]
[Address(RVA = "0x1706F00", Offset = "0x1705D00", VA = "0x181706F00")]
public void PlaySELand(int i)
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.Play(i, 1f, 1f);
}
}
// Token: 0x06000B31 RID: 2865 RVA: 0x0001AF30 File Offset: 0x00019130
[Token(Token = "0x6000B31")]
[Address(RVA = "0x1706FD0", Offset = "0x1705DD0", VA = "0x181706FD0")]
public void PlaySEMagicCharge()
{
SoundEffect soundEffect = this.g_SEMagicCharge;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicCharge.gameObject.SetActive(true);
this.g_SEMagicCharge.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B32 RID: 2866 RVA: 0x0001AF7C File Offset: 0x0001917C
[Token(Token = "0x6000B32")]
[Address(RVA = "0x1707090", Offset = "0x1705E90", VA = "0x181707090")]
public void PlaySEMagicComplete()
{
SoundEffect soundEffect = this.g_SEMagicComplete;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicComplete.gameObject.SetActive(true);
this.g_SEMagicComplete.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B33 RID: 2867 RVA: 0x0001AFC8 File Offset: 0x000191C8
[Token(Token = "0x6000B33")]
[Address(RVA = "0x1707400", Offset = "0x1706200", VA = "0x181707400")]
public void SetTimeScale(float fTimeScale)
{
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
if (particleSystem != num)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
}
ParticleSystem particleSystem2 = this.g_EyeEffect;
int num2 = 0;
if (particleSystem2 != num2)
{
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
}
ParticleSystem particleSystem3 = this.g_DeathEffect;
int num3 = 0;
if (particleSystem3 != num3)
{
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
}
ParticleSystem particleSystem4 = this.g_HandEffectL;
int num4 = 0;
if (particleSystem4 != num4)
{
Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
}
ParticleSystem particleSystem5 = this.g_HandEffectR;
int num5 = 0;
if (particleSystem5 != num5)
{
Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
}
ParticleSystem particleSystem6 = this.g_MagicChargeL;
int num6 = 0;
if (particleSystem6 != num6)
{
Common.SetEffectTimeScale(this.g_MagicChargeL, fTimeScale);
}
ParticleSystem particleSystem7 = this.g_agicChargeR;
int num7 = 0;
if (particleSystem7 != num7)
{
Common.SetEffectTimeScale(this.g_agicChargeR, fTimeScale);
}
ParticleSystem particleSystem8 = this.g_MagicL;
int num8 = 0;
if (particleSystem8 != num8)
{
Common.SetEffectTimeScale(this.g_MagicL, fTimeScale);
}
ParticleSystem particleSystem9 = this.g_MagicR;
int num9 = 0;
if (particleSystem9 != num9)
{
Common.SetEffectTimeScale(this.g_MagicR, fTimeScale);
}
}
// Token: 0x06000B34 RID: 2868 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B34")]
[Address(RVA = "0x1708630", Offset = "0x1707430", VA = "0x181708630")]
public DollWeakDEffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040012A5 RID: 4773
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40012A5")]
private Transform g_EffectParent;
// Token: 0x040012A6 RID: 4774
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40012A6")]
public SkinnedMeshRenderer[] g_Mesh;
// Token: 0x040012A7 RID: 4775
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40012A7")]
private float g_fMatShadowPos;
// Token: 0x040012A8 RID: 4776
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40012A8")]
private Color g_colDamaged;
// Token: 0x040012A9 RID: 4777
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40012A9")]
private Material[] g_Material;
// Token: 0x040012AA RID: 4778
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40012AA")]
private int g_iStatus;
// Token: 0x040012AB RID: 4779
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40012AB")]
public GameObject g_DamagedMeshRoot;
// Token: 0x040012AC RID: 4780
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40012AC")]
public MeshRenderer[] g_DamegedMesh;
// Token: 0x040012AD RID: 4781
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40012AD")]
private Transform[] g_DamagedParent;
// Token: 0x040012AE RID: 4782
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40012AE")]
private Vector3[] g_DamegedMeshPos;
// Token: 0x040012AF RID: 4783
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40012AF")]
private Quaternion[] g_DamegedMeshRot;
// Token: 0x040012B0 RID: 4784
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40012B0")]
private Material[] g_DamegedMaterial;
// Token: 0x040012B1 RID: 4785
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40012B1")]
private float g_fDamagetMatShadowPos;
// Token: 0x040012B2 RID: 4786
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40012B2")]
public ParticleSystem g_BodyEffect;
// Token: 0x040012B3 RID: 4787
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40012B3")]
public ParticleSystem g_EyeEffect;
// Token: 0x040012B4 RID: 4788
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40012B4")]
public ParticleSystem g_DeathEffect;
// Token: 0x040012B5 RID: 4789
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40012B5")]
public ParticleSystem g_HandEffectL;
// Token: 0x040012B6 RID: 4790
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40012B6")]
public ParticleSystem g_HandEffectR;
// Token: 0x040012B7 RID: 4791
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40012B7")]
public ParticleSystem g_MagicChargeL;
// Token: 0x040012B8 RID: 4792
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40012B8")]
public ParticleSystem g_agicChargeR;
// Token: 0x040012B9 RID: 4793
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40012B9")]
public ParticleSystem g_MagicL;
// Token: 0x040012BA RID: 4794
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40012BA")]
public ParticleSystem g_MagicR;
// Token: 0x040012BB RID: 4795
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40012BB")]
public CapsuleCollider g_BodyCollider;
// Token: 0x040012BC RID: 4796
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40012BC")]
public SphereCollider g_HeadCollider;
// Token: 0x040012BD RID: 4797
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40012BD")]
public CharacterController g_CC;
// Token: 0x040012BE RID: 4798
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40012BE")]
[SerializeField]
private string gDeathEffectObjPath;
// Token: 0x040012BF RID: 4799
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40012BF")]
public Transform g_DeathExplosionPosition;
// Token: 0x040012C0 RID: 4800
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40012C0")]
private EffectPool g_EffDeathExplosion;
// Token: 0x040012C1 RID: 4801
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40012C1")]
[SerializeField]
private string effAttack01ObjectPath;
// Token: 0x040012C2 RID: 4802
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40012C2")]
[SerializeField]
private string effAttack02ObjectPath;
// Token: 0x040012C3 RID: 4803
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40012C3")]
private EffectPool g_EffAttack01;
// Token: 0x040012C4 RID: 4804
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40012C4")]
private EffectPool g_EffAttack02;
// Token: 0x040012C5 RID: 4805
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40012C5")]
[SerializeField]
private string effMagicShotObjectPath;
// Token: 0x040012C6 RID: 4806
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40012C6")]
[SerializeField]
private string effMagicBulletObjectPath;
// Token: 0x040012C7 RID: 4807
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40012C7")]
[SerializeField]
private string effMagicCollisionObjectPath;
// Token: 0x040012C8 RID: 4808
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40012C8")]
[SerializeField]
private string effMagicPlayerCollisionObjectPath;
// Token: 0x040012C9 RID: 4809
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40012C9")]
[SerializeField]
private string effMagicBigBulletObjectPath;
// Token: 0x040012CA RID: 4810
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40012CA")]
[SerializeField]
private string effMagicBigBulletCollisionObjectPath;
// Token: 0x040012CB RID: 4811
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40012CB")]
[SerializeField]
private string effMagicBigShotObjectPath;
// Token: 0x040012CC RID: 4812
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40012CC")]
public Transform MagicPointL;
// Token: 0x040012CD RID: 4813
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40012CD")]
public Transform MagicPointR;
// Token: 0x040012CE RID: 4814
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40012CE")]
private EffectPool g_EffMagicShot;
// Token: 0x040012CF RID: 4815
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40012CF")]
private EffectPool g_EffMagicBullet;
// Token: 0x040012D0 RID: 4816
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40012D0")]
private EffectPool g_EffMagicCollision;
// Token: 0x040012D1 RID: 4817
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40012D1")]
private EffectPool g_EffMagicPlayerCollision;
// Token: 0x040012D2 RID: 4818
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40012D2")]
private EffectPool g_EffMagicBigBullet;
// Token: 0x040012D3 RID: 4819
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40012D3")]
private EffectPool g_EffMagicBigBulletCollision;
// Token: 0x040012D4 RID: 4820
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40012D4")]
private EffectPool g_EffMagicBigShot;
// Token: 0x040012D5 RID: 4821
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40012D5")]
[SerializeField]
private string sEMovePath;
// Token: 0x040012D6 RID: 4822
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40012D6")]
[SerializeField]
private string sESwingPath;
// Token: 0x040012D7 RID: 4823
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40012D7")]
[SerializeField]
private string sELandPath;
// Token: 0x040012D8 RID: 4824
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40012D8")]
[SerializeField]
private string sEMagicChargePath;
// Token: 0x040012D9 RID: 4825
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40012D9")]
[SerializeField]
private string sEMagicCompletePath;
// Token: 0x040012DA RID: 4826
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40012DA")]
private SoundEffect g_SEMove;
// Token: 0x040012DB RID: 4827
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40012DB")]
private SoundEffect g_SESwing;
// Token: 0x040012DC RID: 4828
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40012DC")]
private SoundEffect g_SELand;
// Token: 0x040012DD RID: 4829
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40012DD")]
private SoundEffect g_SEMagicCharge;
// Token: 0x040012DE RID: 4830
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40012DE")]
private SoundEffect g_SEMagicComplete;
// Token: 0x040012DF RID: 4831
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40012DF")]
private bool g_bSEMoveEnable;
// Token: 0x040012E0 RID: 4832
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40012E0")]
private float g_fSDMoveVolume;
}