Add v1.0.3.1
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44
Cpp2IL/Assembly-CSharp/DynamicBonePlaneCollider.cs
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44
Cpp2IL/Assembly-CSharp/DynamicBonePlaneCollider.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000353 RID: 851
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[Token(Token = "0x2000353")]
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[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
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public class DynamicBonePlaneCollider : DynamicBoneColliderBase
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{
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// Token: 0x060020F5 RID: 8437 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020F5")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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private void OnValidate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020F6 RID: 8438 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020F6")]
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[Address(RVA = "0xA59880", Offset = "0xA58680", VA = "0x180A59880", Slot = "4")]
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public override void Collide(ref Vector3 particlePosition, float particleRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020F7 RID: 8439 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020F7")]
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[Address(RVA = "0xA59A60", Offset = "0xA58860", VA = "0x180A59A60")]
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private void OnDrawGizmosSelected()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020F8 RID: 8440 RVA: 0x0004E6A0 File Offset: 0x0004C8A0
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[Token(Token = "0x60020F8")]
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[Address(RVA = "0xA581B0", Offset = "0xA56FB0", VA = "0x180A581B0")]
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public DynamicBonePlaneCollider()
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{
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this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
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float z = Vector3.zero.z;
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this.m_Center.z = z;
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base..ctor();
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}
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}
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