Files
NobetaSource/Cpp2IL/Assembly-CSharp/DynamicBonePlaneCollider.cs
2023-09-06 22:00:49 +02:00

45 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000353 RID: 851
[Token(Token = "0x2000353")]
[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
public class DynamicBonePlaneCollider : DynamicBoneColliderBase
{
// Token: 0x060020F5 RID: 8437 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020F5")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
private void OnValidate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020F6 RID: 8438 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020F6")]
[Address(RVA = "0xA59880", Offset = "0xA58680", VA = "0x180A59880", Slot = "4")]
public override void Collide(ref Vector3 particlePosition, float particleRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020F7 RID: 8439 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020F7")]
[Address(RVA = "0xA59A60", Offset = "0xA58860", VA = "0x180A59A60")]
private void OnDrawGizmosSelected()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020F8 RID: 8440 RVA: 0x0004E6A0 File Offset: 0x0004C8A0
[Token(Token = "0x60020F8")]
[Address(RVA = "0xA581B0", Offset = "0xA56FB0", VA = "0x180A581B0")]
public DynamicBonePlaneCollider()
{
this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
float z = Vector3.zero.z;
this.m_Center.z = z;
base..ctor();
}
}