Add v1.0.3.1
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32
Cpp2IL/Assembly-CSharp/GameResolutionComparer.cs
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32
Cpp2IL/Assembly-CSharp/GameResolutionComparer.cs
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000124 RID: 292
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[Token(Token = "0x2000124")]
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public class GameResolutionComparer : IEqualityComparer<Resolution>
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{
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// Token: 0x06000EFB RID: 3835 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000EFB")]
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[Address(RVA = "0x546660", Offset = "0x545460", VA = "0x180546660", Slot = "4")]
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public bool Equals(Resolution x, Resolution y)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000EFC RID: 3836 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000EFC")]
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[Address(RVA = "0x5466D0", Offset = "0x5454D0", VA = "0x1805466D0", Slot = "5")]
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public int GetHashCode(Resolution obj)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000EFD RID: 3837 RVA: 0x00023910 File Offset: 0x00021B10
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[Token(Token = "0x6000EFD")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public GameResolutionComparer()
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{
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}
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}
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