Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameResolutionComparer.cs
2023-09-06 22:00:49 +02:00

33 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000124 RID: 292
[Token(Token = "0x2000124")]
public class GameResolutionComparer : IEqualityComparer<Resolution>
{
// Token: 0x06000EFB RID: 3835 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EFB")]
[Address(RVA = "0x546660", Offset = "0x545460", VA = "0x180546660", Slot = "4")]
public bool Equals(Resolution x, Resolution y)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EFC RID: 3836 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EFC")]
[Address(RVA = "0x5466D0", Offset = "0x5454D0", VA = "0x1805466D0", Slot = "5")]
public int GetHashCode(Resolution obj)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EFD RID: 3837 RVA: 0x00023910 File Offset: 0x00021B10
[Token(Token = "0x6000EFD")]
[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
public GameResolutionComparer()
{
}
}