Add v1.0.3.1
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49
Cpp2IL/Assembly-CSharp/GameSaveTest.cs
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49
Cpp2IL/Assembly-CSharp/GameSaveTest.cs
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using System;
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using System.IO;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000312 RID: 786
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[Token(Token = "0x2000312")]
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public class GameSaveTest : MonoBehaviour
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{
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// Token: 0x06001F9C RID: 8092 RVA: 0x0004C0BC File Offset: 0x0004A2BC
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[Token(Token = "0x6001F9C")]
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[Address(RVA = "0x549C20", Offset = "0x548A20", VA = "0x180549C20")]
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private void Test()
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{
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string text = Path.Combine(Application.dataPath, "Game_Test/GameSaveTest/Save01.dat");
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this.gameSaveLegacy = new GameSaveLegacy
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{
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iDifficulty = (int)((ulong)1L),
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iHPLevel = (int)((ulong)1L),
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iMPLevel = (int)((ulong)1L),
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iSPLevel = (int)((ulong)1L),
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iSTRLevel = (int)((ulong)1L),
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iINTLevel = (int)((ulong)1L),
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iDEXLevel = (int)((ulong)1L),
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iMagicNull = (int)((ulong)1L),
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iItemSize = (int)((ulong)4L)
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};
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GameSave gameSave = this.gameSaveLegacy.Convert(text);
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this.gameSave = gameSave;
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throw new NullReferenceException();
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}
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// Token: 0x06001F9D RID: 8093 RVA: 0x0004C154 File Offset: 0x0004A354
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[Token(Token = "0x6001F9D")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public GameSaveTest()
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{
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}
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// Token: 0x04002914 RID: 10516
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002914")]
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private GameSaveLegacy gameSaveLegacy;
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// Token: 0x04002915 RID: 10517
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002915")]
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private GameSave gameSave;
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}
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